Rogue Talents
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Talent calculator
Rogue
talents
Assassination
0
Combat
0
Subtlety
0
Assassination
0
points
Reset
0/3
Increases the duration of your Gouge ability by 0.5 sec.
0/2
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
0/5
Increases your critical strike chance with all attacks and Poisons by 1%.
0/3
Gives your finishing moves a 20% chance to add a Combo Point to your target.
0/2
Increases all damage dealt by 2% against Humanoid and Giant targets.
0/3
Increases the duration of your Slice and Dice ability by 15%.
0/1
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
0/2
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
0/5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
0/5
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
0/5
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
0/2
Increases your maximum Energy by 5.
0/1
Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
0/2
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
0/5
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
0/1
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat
0
points
Reset
0/3
Increases the damage done by your Eviscerate ability by 7%.
0/2
Reduces the Energy cost of your Sinister Strike ability by 3.
0/5
Increases your Dodge chance by 1%.
0/3
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
0/3
Increases your Parry chance by 2%.
0/3
Improves your chance to hit by 1%.
0/2
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
0/1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
0/2
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
0/2
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
0/1
Reduces the Energy cost of your Eviscerate ability by 10.
0/5
Increases the damage done by your off-hand weapon by 5%.
0/1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
0/2
Reduces the chance for your attacks to be Dodged or Parried by 1%.
0/3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
0/1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
0
points
Reset
0/5
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
0/3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
0/2
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
0/3
Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
0/2
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
0/2
Reduces the Energy cost of your Sap and Blind abilities by 25%.
0/3
Increases the critical strike chance of your Ambush ability by 15%.
0/3
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/2
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
0/2
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
0/1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
0/3
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
0/2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
0/1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
0/1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
0/5
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
0/5
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
0/1
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Improved Gouge
0/3 · tap again to learn
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Spellbook
Team builder
At a level
By level
Level
‹
›
Assassination
Eviscerate
Rank 9
Slice and Dice
Rank 2
Expose Armor
Rank 5
Garrote
Rank 6
Ambush
Rank 6
Rupture
Rank 6
Cheap Shot
Learned
Kidney Shot
Rank 2
Combat
Sinister Strike
Rank 8
Backstab
Rank 9
Gouge
Rank 5
Evasion
Learned
Sprint
Rank 3
Kick
Rank 4
Feint
Rank 5
Subtlety
Redirect
Learned
Stealth
Rank 4
Pick Pocket
Learned
Sap
Rank 3
Distract
Learned
Vanish
Rank 2
Detect Traps
Passive
Disarm Trap
Learned
Blind
Learned
Safe Fall
Passive
Poisons
Crippling Poison
Rank 2
Instant Poison
Rank 6
Poisons
Learned
Mind-numbing Poison
Rank 3
Deadly Poison
Rank 5
Wound Poison
Rank 4
Blinding Powder
Learned
Occult Poison
Rank 2
Atrophic Poison
Learned
Numbing Poison
Learned
Sebacious Poison
Learned
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| 2004