| | Chain Heal (Rank 3) | | 405 Mana | 40 yd range | | 2.5 sec cast | | Heals the friendly target for 474 to 538, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. | | Source: Trainer |
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Spell Details| Name | Chain Heal |
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| Level | 54 | Rank | Rank 3 |
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| Cost | 405 Mana | Range | 40 yds |
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| Cast Time | 2.5 seconds | Duration | |
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| Dispel Type | | School | Nature |
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| Cooldown | | Global Cooldown | 1.5 seconds |
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| Line | Restoration | Category | Class Skills |
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| Mechanic | | Target Type | |
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| Source | Trainer |
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| Description | Heals the friendly target for 474 to 538, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. |
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| Buff Description | |
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| Effect 1 |
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Heal Value: 474 to 538 | | Effect 2 |
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| None | | Effect 3 |
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| None | | Classes | Shaman (54) |
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Trained byAffected by| Level | Ability | Skill | Mana | Range | School | Cost |
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|  | Riptide | | 245 Mana | 40 yd range | | Instant | 6 sec cooldown | | Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. | | Source: Talent |
| Riptide | | | Talent |
| Restoration | | | | |
Also See| Level | Ability | Skill | Mana | Range | School | Cost |
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| 40 |  | Chain Heal (Rank 1) | | 260 Mana | 40 yd range | | 2.5 sec cast | | Heals the friendly target for 245 to 281, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. | | Source: Trainer |
| Chain Heal | | Rank 1 | |
| Restoration | 260 | 40 yds | Nature | 1 Gold 20 Silver | | 46 |  | Chain Heal (Rank 2) | | 315 Mana | 40 yd range | | 2.5 sec cast | | Heals the friendly target for 325 to 371, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. | | Source: Trainer |
| Chain Heal | | Rank 2 | |
| Restoration | 315 | 40 yds | Nature | 2 Gold | | 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | | | 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | | | 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | |
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