| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Eye of Influence | | 100 yd range | | Instant | | Reduces target enemy's attack power by 60 for 30 sec. |
| Eye of Influence | | | |
| | | 100 yds | Arcane | |
|  | Eye of Influence | | Chance on harmful spell cast to reduce target enemy's attack power by 60 for 30 sec. |
| Eye of Influence | | | |
| | | | Physical | |
| 50 |  | Fengus' Ferocity | | 30 yd range | | Instant | | Attack power increased by 200 and spell damage and healing increased by up to 230. |
| Fengus' Ferocity | | | |
| | | 30 yds | Nature | |
| 50 |  | Fengus' Ferocity | | 30 yd range | | Instant | | Attack power increased by 200 and spell damage and healing increased by up to 230. |
| Fengus' Ferocity | | | |
| | | 30 yds | Nature | |
| 48 |  | Ferocious Bite (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2 additional damage. Damage is increased by your Attack Power. 1 point : 122-162 damage 2 points: 214-254 damage 3 points: 306-346 damage 4 points: 398-438 damage 5 points: 490-530 damage |
| Ferocious Bite | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 56 |  | Ferocious Bite (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power. 1 point : 173-223 damage 2 points: 301-351 damage 3 points: 429-479 damage 4 points: 557-607 damage 5 points: 685-735 damage |
| Ferocious Bite | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |
|  | Food | | Instant | 1 sec cooldown | | Restores 2550 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating you will become Well Fed and gain 20 Attack Power, 23 Spell Damage, 44 Healing Power, and 10 Stamina for 45 min. |
| Food | | | |
| | | | Physical | |
| 62 |  | Force Dampeners | | Instant | | Reduces the melee and ranged attack power of nearby enemies by 1110 for 30 sec. |
| Force Dampeners | | | |
| | | | Physical | |
| 62 |  | Force Dampeners | | Instant | | Reduces the melee and ranged attack power of nearby enemies by 1110 for 30 sec. |
| Force Dampeners | | | |
| | | | Physical | |
|  | Frenzy Potion | | Instant | 2 min cooldown | | Increases Attack Power by 28 for 30 sec. |
| Frenzy Potion | | | |
| | | | Physical | |
|  | Grand Lobster Banquet | | 2 sec cast | Serve a delicious feast that lasts for 3 min and serves up to 40 players.
Food Restores 2550 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating you will become Well Fed and gain 20 Attack Power, 23 Spell Damage, 44 Healing Power, and 10 Stamina for 45 min. |
| Grand Lobster Banquet | | | |
| | | | Physical | |
| | | | | Physical | |
| 60 | | | | | Holy | |
| 1 |  | Hit and Run | You gain 30% movement speed for 15 sec after using Raptor Strike.
Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. |
| Hit and Run | | | |
| | | | Physical | |
| 1 |  | Hit and Run | Gain the Hit and Run ability:
You gain 30% movement speed for 15 sec after using Raptor Strike.
Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. |
| Hit and Run | | | |
| | | | Physical | |
|  | Holy Mightstone | | Instant | | Shatters the Holy Mightstone, increasing Attack Power by 300 against Undead and increasing Holy damage from spells and effects by up to 400 against Undead. Lasts 10 min. |
| Holy Mightstone | | | |
| | | | Holy | |
| 1 |  | Howler's Cry | | 100 yd range | | Instant | | Reduces target enemy's attack power by 60 for 30 sec. |
| Howler's Cry | | | |
| | | 100 yds | Physical | |
| 35 |  | Howling Blade (Rank 1) | | 100 Mana | Melee Range | | Instant | | Reduces target's attack power by 30 for 30 sec. |
| Howling Blade | | Rank 1 | |
| | 100 | Melee Range | Physical | |
| | | | | Physical | |
|  | Illidan's Fury | | Instant | | Consumed by the fury of Illidan: 1400 Attack Power bonus versus Demons. 20% bonus chance to hit. 30% melee haste. |
| Illidan's Fury | | | |
| | | | Physical | |
|  | Improved Felhunter | | Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec. |
| Improved Felhunter | | | |
| | | | Physical | |
|  | Improved Weapon Totems (Rank 2) | | Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%. |
| Improved Weapon Totems | | Rank 2 | |
| | | | Physical | |
|  | Lesser Frenzy Potion | | Instant | 2 min cooldown | | Increases Attack Power by 18 for 30 sec. |
| Lesser Frenzy Potion | | | |
| | | | Physical | |
|  | Maggot Slime | | Melee Range | | Instant | | Reduces an enemy's melee attack power by 50 and its ranged attack power by 50 for 30 min. |
| Maggot Slime | | | |
| | | Melee Range | Physical | |
|  | Major Frenzy Potion | | Instant | 2 min cooldown | | Increases Attack Power by 80 for 30 sec. |
| Major Frenzy Potion | | | |
| | | | Physical | |
| 1 |  | Malleable Protection | Gain the Malleable Protection ability:
You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Malleable Protection | | | |
| | | | Physical | |
|  | Malleable Protection | | You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Malleable Protection | | | |
| | | | Physical | |
| | | | | Physical | |
|  | Minor Frenzy Potion | | Instant | 2 min cooldown | | Increases Attack Power by 12 for 30 sec. |
| Minor Frenzy Potion | | | |
| | | | Physical | |
| 1 |  | Power Word: Shield | | 100 Mana | 40 yd range | | Instant | 4 sec cooldown | | Wraps the caster in a shield that lasts up to 30 sec., absorbing a maximum of 1007 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks. |
| Power Word: Shield | | | |
| | 100 | 40 yds | Holy | |
| 20 |  | Power Word: Shield | | 125 Mana | 40 yd range | | Instant | 4 sec cooldown | | Wraps an ally in a shield that lasts up to 30 sec., absorbing fixed amount of Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks. |
| Power Word: Shield | | | |
| | 125 | 40 yds | Holy | |
| 20 |  | Power Word: Shield | | 110 Mana | 40 yd range | | Instant | | Wraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of 410 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks. |
| Power Word: Shield | | | |
| | 110 | 40 yds | Holy | |
| 20 |  | Power Word: Shield | | 110 Mana | 40 yd range | | Instant | | Wraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of 821 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks. |
| Power Word: Shield | | | |
| | 110 | 40 yds | Holy | |
|  | Power Word: Shield | | 200 Mana | 40 yd range | | Instant | | Wraps the caster in a shield that lasts up to 30 sec., absorbing a maximum of 5000 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks. |
| Power Word: Shield | | | |
| | 200 | 40 yds | Holy | |
| 20 |  | Power Word: Shield | | 110 Mana | 40 yd range | | Instant | | Wraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of 613 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks. |
| Power Word: Shield | | | |
| | 110 | 40 yds | Holy | |
|  | Primal Blessing | | Instant | | Infuses the caster with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 sec. |
| Primal Blessing | | | |
| | | | Physical | |
|  | Primal Blessing | | Instant | | Infuses the caster with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 sec. |
| Primal Blessing | | | |
| | | | Physical | |
|  | Primal Blessing Trigger | | Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 sec. |
| Primal Blessing Trigger | | | |
| | | | Physical | |
|  | Primal Blessing Trigger DND | | Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 seconds. |
| Primal Blessing Trigger DND | | | |
| | | | Physical | |
| 1 |  | Rampage | | Instant | 2 min cooldown | | Go on a rampage, increasing your attack power by 10% for 30 sec. This ability can only be used while Enraged. |
| Rampage | | | |
| | | | Physical | |
| 1 |  | Rampage | Gain the Rampage ability:
Go on a rampage, increasing your attack power by 10% for 30 sec. This ability can only be used while Enraged. |
| Rampage | | | |
| | | | Physical | |
| 60 |  | Sanctuary | | Instant | | Grants the wielder 13 Defense, 300 Armor, 30 Attack Power, and 36 additional Attack Power against Dragonkin for 10 sec. |
| Sanctuary | | | |
| | | | Physical | |
| 12 |  | Seal of the Crusader (Rank 2) | | 40 Mana | | Instant | Fills the Paladin with the spirit of a crusader for 30 sec, granting 59 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 35. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. |
| Seal of the Crusader | | Rank 2 | |
| | 40 | | Holy | |
| 22 |  | Seal of the Crusader (Rank 3) | | 65 Mana | | Instant | Fills the Paladin with the spirit of a crusader for 30 sec, granting 107 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 58. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. |
| Seal of the Crusader | | Rank 3 | |
| | 65 | | Holy | |
| 32 |  | Seal of the Crusader (Rank 4) | | 90 Mana | | Instant | Fills the Paladin with the spirit of a crusader for 30 sec, granting 161 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 92. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. |
| Seal of the Crusader | | Rank 4 | |
| | 90 | | Holy | |
| 42 |  | Seal of the Crusader (Rank 5) | | 125 Mana | | Instant | Fills the Paladin with the spirit of a crusader for 30 sec, granting 238 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 127. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. |
| Seal of the Crusader | | Rank 5 | |
| | 125 | | Holy | |
| 52 |  | Seal of the Crusader (Rank 6) | | 160 Mana | | Instant | Fills the Paladin with the spirit of a crusader for 30 sec, granting 325 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. |
| Seal of the Crusader | | Rank 6 | |
| | 160 | | Holy | |
| 6 |  | Seal of the Crusader (Rank 1) | | 25 Mana | | Instant | Fills the Paladin with the spirit of a crusader for 30 sec, granting 35 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 23. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. |
| Seal of the Crusader | | Rank 1 | |
| | 25 | | Holy | |
| 1 |  | Shock and Awe | Gain the Shock and Awe ability:
While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. |
| Shock and Awe | | | |
| | | | Physical | |
|  | Shock and Awe | While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. |
| Shock and Awe | | | |
| | | | Physical | |