| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 32 |  | Eviscerate (Rank 5) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage |
| Eviscerate | | Rank 5 | |
| | 35 Energy | Melee Range | Physical | |
| 60 |  | Eviscerate (Rank 9) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage |
| Eviscerate | | Rank 9 | |
| | 35 Energy | Melee Range | Physical | |
| 32 |  | Ferocious Bite (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage |
| Ferocious Bite | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Ferocious Bite (Rank 2) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power. 1 point : 79-103 damage 2 points: 138-162 damage 3 points: 197-221 damage 4 points: 256-280 damage 5 points: 315-339 damage |
| Ferocious Bite | | Rank 2 | |
| | 35 Energy | Melee Range | Physical | |
| 1 |  | Flanking Strike | | 1.5% of base mana | Melee Range | | Instant | 30 sec cooldown | | You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 sec, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike. |
| Flanking Strike | | | |
| | 1.5% of base mana | Melee Range | Physical | |
| 1 |  | Flanking Strike | Gain the Flanking Strike ability:
You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 sec, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike. |
| Flanking Strike | | | |
| | | | Physical | |
|  | Fresh Meat | | Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec. |
| Fresh Meat | | | |
| | | | Physical | |
| 1 |  | Fresh Meat | Gain the Fresh Meat ability:
Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec. |
| Fresh Meat | | | |
| | | | Physical | |
|  | Furious Thunder | | Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat. |
| Furious Thunder | | | |
| | | | Physical | |
| 1 |  | Furious Thunder | Gain the Furious Thunder ability:
Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat. |
| Furious Thunder | | | |
| | | | Physical | |
|  | Gladiator Stance | | Instant | 1 sec cooldown | An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Gladiator Stance | Gain the Gladiator Stance ability:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Gladiator Stance | | | |
| | | | Physical | |
|  | Hack and Smash | | The damage increases from Mercy's and Crimson Cleaver's effects are increased by 10%. |
| Hack and Smash | | | |
| | | | Physical | |
| 30 |  | Hemorrhage | | 35 Energy | Melee Range | | Instant | | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. |
| Hemorrhage | | | |
| | 35 Energy | Melee Range | Physical | |
|  | Immersion | | Your damaging non-periodic Nature spell critical strikes have a chance to grant you 40 increased spell damage for 10 sec. |
| Immersion | | | |
| | | | Physical | |
|  | Improved Holy Shock | | Increases the damage of Holy Shock by 3%, and your Shock and Awe buff now also grants 10% increased Holy Damage. (This effect does not stack with Sanctity Aura). |
| Improved Holy Shock | | | |
| | | | Physical | |
|  | Improved Kidney Shot | | Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. |
| Improved Kidney Shot | | | |
| | | | Physical | |
|  | Improved Mind Flay | | Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 80%. |
| Improved Mind Flay | | | |
| | | | Physical | |
| 16 | | | | | Physical | |
| 1 |  | Infinite Midnight | | 10 yd range | | Instant | The end of an epoch is nigh! Movement speed increased by 25%. Damage taken reduced by 50%. Health increased by 100%. |
| Infinite Midnight | | | |
| | | 10 yds | Shadow | |
|  | Kharon's Decree | | The damage dealt by Creeping Darkness is increased by 100%. |
| Kharon's Decree | | | |
| | | | Physical | |
| 50 |  | Lava Burst | | 30 yd range | | Instant | | You hurl molten lava at the target, dealing 83 to 105 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Lava Burst | | | |
| | | 30 yds | Fire | |
| 1 |  | Lava Lash | | 1% of base mana | Melee Range | | Instant | 6 sec cooldown | | You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue. |
| Lava Lash | | | |
| | 1% of base mana | Melee Range | Fire | |
| 1 |  | Lava Lash | Gain the Lava Lash ability:
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue. |
| Lava Lash | | | |
| | | | Physical | |
|  | Naxxramas | | Instant | | Health increased by 25% and damage increased by 10%. |
| Naxxramas | | | |
| | | | Physical | |
| 54 |  | Occult Poison I (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison I | | Rank 1 | |
| | | | Physical | |
| 54 |  | Occult Poison I (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison I | | Rank 1 | |
| | | | Physical | |
|  | Petrolspill | | 100 yd range | | Instant | | Fire damage taken increased by 10%. |
| Petrolspill | | | |
| | | 100 yds | Physical | |
| 50 |  | Recklessness | | Instant | 30 min cooldown | | The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%. |
| Recklessness | | | |
| | | | Physical | |
| 20 |  | Rupture (Rank 1) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs |
| Rupture | | Rank 1 | |
| | 25 Energy | Melee Range | Physical | |
| 28 |  | Rupture (Rank 2) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs |
| Rupture | | Rank 2 | |
| | 25 Energy | Melee Range | Physical | |
| 36 |  | Rupture (Rank 3) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs |
| Rupture | | Rank 3 | |
| | 25 Energy | Melee Range | Physical | |
| 44 |  | Rupture (Rank 4) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs |
| Rupture | | Rank 4 | |
| | 25 Energy | Melee Range | Physical | |
| 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs |
| Rupture | | Rank 5 | |
| | 25 Energy | Melee Range | Physical | |
| 60 |  | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs |
| Rupture | | Rank 6 | |
| | 25 Energy | Melee Range | Physical | |
| 1 | | | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Shaman - Tank 4P Bonus | | Increases the damage taken reduction from your Shamanistic Rage ability by an additional 10% and during Shamanistic Rage your attack speed and spellcasting speed are increased by 30%. |
| S03 - Item - Naxxramas - Shaman - Tank 4P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Druid - Balance 6P Bonus | | Each time your Sunfire deals periodic damage, you gain 10% increased damage to your next Wrath, stacking up to 5 times. Each time your Moonfire deals periodic damage, you gain 10% increased damage to your next Starfire, stacking up to 5 times. These bonuses do not apply to Starsurge. |
| S03 - Item - Scarlet Enclave - Druid - Balance 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Paladin - Retribution 4P Bonus | | Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets. |
| S03 - Item - Scarlet Enclave - Paladin - Retribution 4P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Priest - Shadow 2P Bonus | | Your Mind Flay and Mind Sear no longer lose duration from taking damage during their channel. In addition, they deal 10% increased damage per other periodic Shadow effect you have on the target, up to a maximum increase of 30%. |
| S03 - Item - Scarlet Enclave - Priest - Shadow 2P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Shaman - Elemental 4P Bonus | | Chance to trigger Overload increased by an additional 10% and Lava Bursts damage is increased by a percentage equal to your spell critical strike chance. When Lightning Bolt or Chain Lightning deal damage, increase the damage dealt by your next Lava Burst cast within 15 sec by 10%, stacking up to 5 times. |
| S03 - Item - Scarlet Enclave - Shaman - Elemental 4P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Warrior - Damage 6P Bonus | | Each time Deep Wounds deals damage, it reduces the remaining cooldown on your Whirlwind by 3 sec. Whirlwind deals 100% increased damage to targets afflicted with your Deep Wounds. |
| S03 - Item - Scarlet Enclave - Warrior - Damage 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| 1 |  | S03 - Item - T1 - Warrior - Damage 6P Bonus | For the first 15 sec after activating a stance, you can gain an additional benefit:
Battle Stance/Gladiator Stance: 10% increased damage done.
Berserker Stance: 10% increased critical strike chance.
Defensive Stance: 10% reduced Physical damage taken. |
| S03 - Item - T1 - Warrior - Damage 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - T2- Druid - Feral 6P Bonus | | Your Shred, Ferocious Bite, and Mangle(Cat) abilities deal 10% increased damage per your Bleed effect on the target, up to a maximum of 20% increase. |
| S03 - Item - T2- Druid - Feral 6P Bonus | | | |
| | | | Physical | |