| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 60 |  | Ferocious Bite (Rank 5) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power. 1 point : 199-259 damage 2 points: 346-406 damage 3 points: 493-553 damage 4 points: 640-700 damage 5 points: 787-847 damage |
| Ferocious Bite | | Rank 5 | |
| | 35 Energy | Melee Range | Physical | |
| 1 |  | Flanking Strike | | 1.5% of base mana | Melee Range | | Instant | 30 sec cooldown | | You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 sec, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike. |
| Flanking Strike | | | |
| | 1.5% of base mana | Melee Range | Physical | |
| 1 |  | Flanking Strike | Gain the Flanking Strike ability:
You and your pet deal simultaneous instant 100% melee damage. Afterward, you deal 8% increased damage for 10 sec, stacking up to 3 times. Your pet's Basic attacks have a 50% chance to reset the cooldown on Flanking Strike. |
| Flanking Strike | | | |
| | | | Physical | |
| 30 |  | Garrote (Rank 3) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 3 | |
| | 50 Energy | Melee Range | Physical | |
| 38 |  | Garrote (Rank 4) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 4 | |
| | 50 Energy | Melee Range | Physical | |
| 30 |  | Garrote (Rank 3) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 3 | |
| | 50 Energy | Melee Range | Physical | |
| 38 |  | Garrote (Rank 4) | | 50 Energy | Melee Range | | Instant | | Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Garrote | | Rank 4 | |
| | 50 Energy | Melee Range | Physical | |
|  | Gladiator Stance | | Instant | 1 sec cooldown | An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Gladiator Stance | Gain the Gladiator Stance ability:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Hand of Reckoning | | Melee Range | | Instant | 10 sec cooldown | Taunts the target to attack you, but has no effect if the target is already attacking you.
While you know this ability, the threat bonus from Righteous Fury is increased to 80% and Righteous Fury causes you to gain mana when healed by others equal to 25% of the amount healed. Additionally, while Righteous Fury is active, damage which takes you below 35% health is reduced by 20%. Righteous Fury will remain active until cancelled. |
| Hand of Reckoning | | | |
| | | Melee Range | Holy | |
| 28 |  | Ice Lance (Rank 2) | | 55 Mana | 30 yd range | | Instant | | Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 2 | |
| | 55 | 30 yds | Frost | |
| 1 |  | Ice Lance | Gain the Ice Lance ability:
Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | | |
| | | | Physical | |
| 34 |  | Ice Lance (Rank 3) | | 70 Mana | 30 yd range | | Instant | | Deals 44 to 52 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 3 | |
| | 70 | 30 yds | Frost | |
| 42 |  | Ice Lance (Rank 4) | | 105 Mana | 30 yd range | | Instant | | Deals 76 to 90 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 4 | |
| | 105 | 30 yds | Frost | |
| 48 |  | Ice Lance (Rank 5) | | 120 Mana | 30 yd range | | Instant | | Deals 95 to 111 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 5 | |
| | 120 | 30 yds | Frost | |
| 56 |  | Ice Lance (Rank 6) | | 160 Mana | 30 yd range | | Instant | | Deals 136 to 160 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 6 | |
| | 160 | 30 yds | Frost | |
| 20 |  | Ice Lance (Rank 1) | | 45 Mana | 30 yd range | | Instant | | Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Ice Lance | | Rank 1 | |
| | 45 | 30 yds | Frost | |
|  | Improved Holy Shock | | Increases the damage of Holy Shock by 3%, and your Shock and Awe buff now also grants 10% increased Holy Damage. (This effect does not stack with Sanctity Aura). |
| Improved Holy Shock | | | |
| | | | Physical | |
| | | | | Physical | |
| 1 |  | Just a Flesh Wound | You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | Gain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 60 |  | Lava Burst (Rank 3) | | 265 Mana | 30 yd range | | 2.5 sec cast | 10 sec cooldown | | You hurl molten lava at the target, dealing 192 to 248 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Lava Burst | | Rank 3 | |
| | 265 | 30 yds | Fire | |
| 50 |  | Lava Burst | | 30 yd range | | Instant | | You hurl molten lava at the target, dealing 83 to 105 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Lava Burst | | | |
| | | 30 yds | Fire | |
| 1 |  | Malleable Protection | Gain the Malleable Protection ability:
You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Malleable Protection | | | |
| | | | Physical | |
|  | Malleable Protection | | You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Malleable Protection | | | |
| | | | Physical | |
| 50 |  | Mutilate (Rank 3) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 3 | |
| | 60 Energy | Melee Range | Physical | |
| 54 |  | Occult Poison I (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison I | | Rank 1 | |
| | | | Physical | |
| 54 |  | Occult Poison I (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison I | | Rank 1 | |
| | | | Physical | |
| 60 |  | Occult Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison II | | Rank 2 | |
| | | | Physical | |
| 54 |  | Occult Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison II | | Rank 2 | |
| | | | Physical | |
| 1 |  | Plainsrunning (Racial Passive) | | Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. |
| Plainsrunning | | Racial Passive | |
| | | | Physical | |
|  | Primal Blessing Trigger | | Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 sec. |
| Primal Blessing Trigger | | | |
| | | | Physical | |
|  | Primal Blessing Trigger DND | | Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 seconds. |
| Primal Blessing Trigger DND | | | |
| | | | Physical | |
| 20 |  | Rupture (Rank 1) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs |
| Rupture | | Rank 1 | |
| | 25 Energy | Melee Range | Physical | |
| 28 |  | Rupture (Rank 2) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs |
| Rupture | | Rank 2 | |
| | 25 Energy | Melee Range | Physical | |
| 36 |  | Rupture (Rank 3) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs |
| Rupture | | Rank 3 | |
| | 25 Energy | Melee Range | Physical | |
| 44 |  | Rupture (Rank 4) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs |
| Rupture | | Rank 4 | |
| | 25 Energy | Melee Range | Physical | |
| 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs |
| Rupture | | Rank 5 | |
| | 25 Energy | Melee Range | Physical | |
| 60 |  | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs |
| Rupture | | Rank 6 | |
| | 25 Energy | Melee Range | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Druid - Feral 6P Bonus | | Each time you deal Bleed damage to an Undead target, you gain 1% increased damage and critical damage done to Undead for 30 sec, stacking up to 12 times. |
| S03 - Item - Naxxramas - Druid - Feral 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Hunter - Melee 6P Bonus | | You gain 2% increased damage and critical damage done to Undead for 30 sec each time you hit an Undead enemy with a melee attack, stacking up to 12 times. Stacks are lost upon performing a ranged attack. |
| S03 - Item - Naxxramas - Hunter - Melee 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Hunter - Ranged 6P Bonus | | You gain 2% increased damage and critical damage done to Undead for 30 sec each time you hit an Undead enemy with a ranged attack, stacking up to 7 times. |
| S03 - Item - Naxxramas - Hunter - Ranged 6P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Shaman - Elemental 6P Bonus | | You gain 3% increased damage and critical damage done to Undead for 30 sec for each time your Overload triggers from an offensive spell cast, stacking up to 6 times. |
| S03 - Item - Naxxramas - Shaman - Elemental 6P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |