| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 40 |  | Mutilate (Rank 2) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 2 | |
| | 60 Energy | Melee Range | Physical | |
| 1 |  | Mutilate | Gain the Mutilate ability:
Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | | |
| | | | Physical | |
| 50 |  | Mutilate (Rank 3) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 3 | |
| | 60 Energy | Melee Range | Physical | |
| 60 |  | Mutilate (Rank 4) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 4 | |
| | 60 Energy | Melee Range | Physical | |
| 30 |  | Mutilate (Rank 1) | | 60 Energy | Melee Range | | Instant | | Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 1 | |
| | 60 Energy | Melee Range | Physical | |
|  | Naxxramas | | Instant | | Health increased by 25% and damage increased by 10%. |
| Naxxramas | | | |
| | | | Physical | |
| 54 |  | Occult Poison I (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison I | | Rank 1 | |
| | | | Physical | |
| 54 |  | Occult Poison I (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison I | | Rank 1 | |
| | | | Physical | |
| 60 |  | Occult Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison II | | Rank 2 | |
| | | | Physical | |
| 54 |  | Occult Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison II | | Rank 2 | |
| | | | Physical | |
| 1 |  | Path of Arthas | | Instant | | Your connection to the Light has been damaged. All Holy healing you deal decreased by 50%, but all non-Holy damage you deal increased by 5%. |
| Path of Arthas | | | |
| | | | Physical | |
| | | | | Physical | |
| 1 |  | Plainsrunning (Racial Passive) | | Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. |
| Plainsrunning | | Racial Passive | |
| | | | Physical | |
|  | Power in Light | | Your Smite and Penance spells deal 15% increased damage to targets afflicted with your Holy Fire. |
| Power in Light | | | |
| | | | Physical | |
|  | Power of the Scourge | | 5 sec cast | | Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 15 and also increases your chance to land a critical strike with spells by 1%. |
| Power of the Scourge | | | |
| | | | Physical | |
|  | Power of the Scourge | | 5 sec cast | | Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 15 and also increases your chance to land a critical strike by 1%. |
| Power of the Scourge | | | |
| | | | Physical | |
| 50 |  | Recklessness | | Instant | 30 min cooldown | | The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%. |
| Recklessness | | | |
| | | | Physical | |
| 20 |  | Rupture (Rank 1) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs |
| Rupture | | Rank 1 | |
| | 25 Energy | Melee Range | Physical | |
| 28 |  | Rupture (Rank 2) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs |
| Rupture | | Rank 2 | |
| | 25 Energy | Melee Range | Physical | |
| 36 |  | Rupture (Rank 3) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs |
| Rupture | | Rank 3 | |
| | 25 Energy | Melee Range | Physical | |
| 44 |  | Rupture (Rank 4) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs |
| Rupture | | Rank 4 | |
| | 25 Energy | Melee Range | Physical | |
| 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs |
| Rupture | | Rank 5 | |
| | 25 Energy | Melee Range | Physical | |
| 60 |  | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs |
| Rupture | | Rank 6 | |
| | 25 Energy | Melee Range | Physical | |
| 1 | | | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Druid - Balance 6P Bonus | | Each time your Sunfire deals periodic damage, you gain 10% increased damage to your next Wrath, stacking up to 5 times. Each time your Moonfire deals periodic damage, you gain 10% increased damage to your next Starfire, stacking up to 5 times. These bonuses do not apply to Starsurge. |
| S03 - Item - Scarlet Enclave - Druid - Balance 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Paladin - Retribution 4P Bonus | | Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets. |
| S03 - Item - Scarlet Enclave - Paladin - Retribution 4P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Shaman - Elemental 4P Bonus | | Chance to trigger Overload increased by an additional 10% and Lava Bursts damage is increased by a percentage equal to your spell critical strike chance. When Lightning Bolt or Chain Lightning deal damage, increase the damage dealt by your next Lava Burst cast within 15 sec by 10%, stacking up to 5 times. |
| S03 - Item - Scarlet Enclave - Shaman - Elemental 4P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - T1 - Mage - Damage 6P Bonus | | Mage Armor increases your mana regeneration while casting by an additional 15%. Molten Armor increases your spell damage and healing by 18. Ice Armor grants 20% increased chance to trigger Fingers of Frost. |
| S03 - Item - T1 - Mage - Damage 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - T1 - Warrior - Damage 6P Bonus | For the first 15 sec after activating a stance, you can gain an additional benefit:
Battle Stance/Gladiator Stance: 10% increased damage done.
Berserker Stance: 10% increased critical strike chance.
Defensive Stance: 10% reduced Physical damage taken. |
| S03 - Item - T1 - Warrior - Damage 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
|  | Serpent's Ascension Trigger | | Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing of the Serpent. Ranged and melee attack power increased by 150 for 12 sec. |
| Serpent's Ascension Trigger | | | |
| | | | Physical | |
| 1 |  | Shield Mastery | Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec. |
| Shield Mastery | | | |
| | | | Physical | |
| 1 |  | Shield Mastery | Gain the Shield Mastery ability:
Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec. |
| Shield Mastery | | | |
| | | | Physical | |
| 40 |  | Shield Slam (Rank 1) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 1 | |
| | 20 Rage | Melee Range | Physical | |
| 48 |  | Shield Slam (Rank 2) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 494 to 516 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 2 | |
| | 20 Rage | Melee Range | Physical | |
| 54 |  | Shield Slam (Rank 3) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 567 to 593 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 3 | |
| | 20 Rage | Melee Range | Physical | |
| 60 |  | Shield Slam (Rank 4) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 4 | |
| | 20 Rage | Melee Range | Physical | |
| 1 |  | Soul of the Arsonist | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Arsonist:
Each time you hit a target with Conflagrate, you gain 5% increased Fire damage for 20 sec, stacking up to 2 times. |
| Soul of the Arsonist | | | |
| | | | Physical | |
| 1 |  | Soul of the Arsonist | | Each time you hit a target with Conflagrate, you gain 5% increased Fire damage for 20 sec, stacking up to 2 times. |
| Soul of the Arsonist | | | |
| | | | Physical | |
| 1 |  | Soul of the Ascendant | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Ascendant:
Your Judgement grants 1% increased Holy damage for 8 sec, stacking up to 5 times. |
| Soul of the Ascendant | | | |
| | | | Physical | |
| 1 |  | Soul of the Ascendant | | Your Judgement grants 1% increased Holy damage for 8 sec, stacking up to 5 times. |
| Soul of the Ascendant | | | |
| | | | Physical | |