| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 20 |  | Charge | | 40 yd range | | Instant | | Charges an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec. |
| Charge | | | |
| | | 40 yds | Physical | |
| 20 |  | Charge | | 40 yd range | | Instant | | Charges an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec. |
| Charge | | | |
| | | 40 yds | Physical | |
| 25 |  | Charge | | 8-25 yd range | | Instant | 15 sec cooldown | | Charge an enemy, generate 0 rage, and stun it for 1 sec. |
| Charge | | | |
| | | 8-25 yds | Physical | |
| 20 |  | Charge | | 5-30 yd range | | Instant | | Charges an enemy, inflicting normal damage plus 0 and stuns the opponent for 1 sec. |
| Charge | | | |
| | | 5-30 yds | Physical | |
| 20 |  | Charge | | 8-25 yd range | | Instant | | Charges an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec. |
| Charge | | | |
| | | 8-25 yds | Physical | |
| 20 |  | Charge | | 8-25 yd range | | Instant | | Charges an enemy, inflicting normal damage plus 0 and stuns the opponent for 0 sec. |
| Charge | | | |
| | | 8-25 yds | Physical | |
|  | Charge | | 8-25 yd range | | Instant | | Charges an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec. |
| Charge | | | |
| | | 8-25 yds | Physical | |
| 4 |  | Charge (Rank 1) | | 8-25 yd range | | Instant | 15 sec cooldown | | Charge an enemy, generate 9 Rage, and Stun it for 1 sec. |
| Charge | | Rank 1 | |
| | | 8-25 yds | Physical | |
| 26 |  | Charge (Rank 2) | | 8-25 yd range | | Instant | 15 sec cooldown | | Charge an enemy, generate 12 Rage, and Stun it for 1 sec. |
| Charge | | Rank 2 | |
| | | 8-25 yds | Physical | |
| 46 |  | Charge (Rank 3) | | 8-25 yd range | | Instant | 15 sec cooldown | | Charge an enemy, generate 15 Rage, and Stun it for 1 sec. |
| Charge | | Rank 3 | |
| | | 8-25 yds | Physical | |
| 1 |  | Charge (TEST) (Rank 1) | | 8-25 yd range | | Instant | | Charge an enemy, generate 50 rage and stun them for 1 sec. |
| Charge (TEST) | | Rank 1 | |
| | | 8-25 yds | Physical | |
| 26 |  | Cheap Shot | | 60 Energy | Melee Range | | Instant | | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. |
| Cheap Shot | | | |
| | 60 Energy | Melee Range | Physical | |
| 20 |  | Cheap Shot (Rank 1) | | Melee Range | | Next melee | 30 sec cooldown | | Inflicts normal damage plus 141 to 147 on an enemy, stunning it for 5 sec. when attacking from stealth. |
| Cheap Shot | | Rank 1 | |
| | | Melee Range | Physical | |
| 20 |  | Cheap Shot | | 60 Energy | Melee Range | | Instant | | Stuns an enemy for 4 sec. Must be stealthed. Awards 2 combo points. |
| Cheap Shot | | | |
| | 60 Energy | Melee Range | Physical | |
| 30 |  | Concussion Blow | | 10 Rage | Melee Range | | Instant | 45 sec cooldown | | Stuns the target for 5 sec. |
| Concussion Blow | | | |
| | 10 Rage | Melee Range | Physical | |
| 1 |  | Concussion Blow | | 10 yd range | | Next melee | | A brutal strike that deals weapon damage and stuns the opponent for 5 sec. |
| Concussion Blow | | | |
| | | 10 yds | Physical | |
|  | Consuming Fel Energies | | 25 yd range | | Channeled | | Use the crystal to temporarily stun the Master of Vessels. |
| Consuming Fel Energies | | | |
| | | 25 yds | Physical | |
|  | Consuming Fel Energies | | 25 yd range | | Channeled | | Use the crystal to temporarily stun the Master of Vessels. |
| Consuming Fel Energies | | | |
| | | 25 yds | Physical | |
|  | Cowering Roar | | Next melee | | Stuns nearby enemies, rendering them unable to move or attack for 5 sec. |
| Cowering Roar | | | |
| | | | Physical | |
|  | Cracked Skull | | 50 yd range | | Instant | | Stun the target for 1 sec. |
| Cracked Skull | | | |
| | | 50 yds | Physical | |
| 40 |  | Crash of Waves | | 2 sec cast | 30 sec cooldown | | Inflicts 111 to 129 Frost damage to nearby enemies, stunning them for 10 sec. |
| Crash of Waves | | | |
| | | | Frost | |
| 1 | | | | 20 yds | Physical | |
| 26 |  | Crusader's Hammer | | 50 Mana | | Instant | | Stuns nearby enemies, rendering them unable to move or attack for 4 sec. |
| Crusader's Hammer | | | |
| | 50 | | Holy | |
| 43 |  | Crystal Flash | | Melee Range | | 2 sec cast | | Stuns enemies in a cone in front of the caster, rendering them unable to move or attack for 15 sec. |
| Crystal Flash | | | |
| | | Melee Range | Physical | |
| 30 |  | Crystal Gaze | | Melee Range | | 2 sec cast | 45 sec cooldown | | Stuns an enemy, rendering it unable to move or attack for 6 sec. |
| Crystal Gaze | | | |
| | | Melee Range | Physical | |
| 23 |  | Crystalline Slumber | | Melee Range | | 2 sec cast | | Stuns an enemy, rendering it unable to move or attack for 15 sec. |
| Crystalline Slumber | | | |
| | | Melee Range | Physical | |
| 43 |  | Crystallize | | Melee Range | | Instant | | Stuns enemies in a cone in front of the caster, rendering them unable to move or attack for 6 sec. |
| Crystallize | | | |
| | | Melee Range | Physical | |
|  | Cyclone | | 100 yd range | | Instant | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air dealing 28 to 32 Nature damage. Targets are stunned them for6 sec and have their Healing reduced by 75%. |
| Cyclone | | | |
| | | 100 yds | Physical | |
|  | Cyclone | | 100 yd range | | 2 sec cast | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air dealing 28 to 32 Nature damage. Targets are stunned them for6 sec and have their Healing reduced by 75%. |
| Cyclone | | | |
| | | 100 yds | Nature | |
|  | Cyclonic Winds | | 50000 yd range | | Instant | | Summons a cyclone that travels outward and then returns, tossing any enemies impacted into the air dealing 28 to 32 Nature damage. Targets are stunned them for6 sec and have their Healing reduced by 75%. |
| Cyclonic Winds | | | |
| | | 50000 yds | Nature | |
|  | Dark Iron Bomb | | 15 yd range | | 1 sec cast | | Inflicts 225 to 675 Fire damage and stuns targets in a 5 yard radius for 4 sec. Any damage will break the effect. |
| Dark Iron Bomb | | | |
| | | 15 yds | Fire | |
| 60 |  | Deep Freeze | | 9% of base mana | 30 yd range | | Instant | 30 sec cooldown | | Stuns the target for 5 sec. Only usable on Frozen targets. Deals 804 to 936 damage to targets permanently immune to Stun. This damage benefits from, but does not consume, stacks of Glaciate. |
| Deep Freeze | | | |
| | 9% of base mana | 30 yds | Frost | |
| 1 |  | Deep Freeze | Gain the Deep Freeze ability:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 804 to 936 damage to targets permanently immune to Stun. This damage benefits from, but does not consume, stacks of Glaciate. |
| Deep Freeze | | | |
| | | | Physical | |
| 1 |  | Demon Charge | | 5% of base mana | 8-25 yd range | | Instant | 15 sec cooldown | | Charge an enemy and stun it for 1 sec. Cannot be used in combat. |
| Demon Charge | | | |
| | 5% of base mana | 8-25 yds | Physical | |
|  | Dismounting Shot | | 30 yd range | | Instant | | Knocks an enemy down, forcing it to dismount and stunning it for 2 sec. |
| Dismounting Shot | | | |
| | | 30 yds | Physical | |
| 1 |  | Dispersion | | Instant | 2 min cooldown | | You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. |
| Dispersion | | | |
| | | | Physical | |
| 1 |  | Dispersion | Gain the Dispersion ability:
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. |
| Dispersion | | | |
| | | | Physical | |
|  | Dream Venom | | 100 yd range | | Instant | | Stuns target for 1 sec. |
| Dream Venom | | | |
| | | 100 yds | Nature | |
|  | Dream Venom | | Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec. |
| Dream Venom | | | |
| | | | Physical | |
|  | Dreamless Waking | | Instant | | Nythus has awakened from the dream, and is unable to maintain his connection to the waking world. Stunned, and all incoming damage is increased by 100%. |
| Dreamless Waking | | | |
| | | | Physical | |
| 1 |  | Encage | | 30 yd range | | Channeled | | Encages an enemy, stunning it for 30 sec. |
| Encage | | | |
| | | 30 yds | Physical | |
|  | Enchant Weapon - Demonslaying | | 5 sec cast | | Permanently enchant a melee weapon to have a chance of stunning and doing heavy damage to demons. |
| Enchant Weapon - Demonslaying | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Dispersion | | 3 sec cast | Engrave your boots with the Dispersion rune:
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. |
| Engrave Boots - Dispersion | | | |
| | | | Physical | |
| 1 |  | Engrave Boots - Enraged Regeneration | | 3 sec cast | Engrave your boots with the Enraged Regeneration rune:
Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. |
| Engrave Boots - Enraged Regeneration | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Metamorphosis | | 3 sec cast | Engrave your gloves with the Metamorphosis rune:
Transform into a Demon, increasing Armor by 500%, Health by 15%, reducing the chance you will be critically hit by 6%, increasing your threat by 77%, increasing mana gained from Life Tap by 100%, but reducing all damage you deal by 15%. Metamorphosis transforms the functionality of some abilities and grants new ones:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 10 nearby enemies, but has a 6 sec cooldown.
Fear: Replaced with Menace.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Demon Charge
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
Demonic Howl
Forces all nearby enemies to focus attacks on you for 6 sec. |
| Engrave Gloves - Metamorphosis | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Deep Freeze | | 3 sec cast | Engrave your helm with the Deep Freeze rune:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 804 to 936 damage to targets permanently immune to Stun. This damage benefits from, but does not consume, stacks of Glaciate. |
| Engrave Helm - Deep Freeze | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Between the Eyes | | 3 sec cast | Engrave your pants with the Between the Eyes rune:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun 2 points: 238 to 365 damage, 2 sec Stun 3 points: 329 to 503 damage, 3 sec Stun 4 points: 420 to 642 damage, 4 sec Stun 5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot. |
| Engrave Pants - Between the Eyes | | | |
| | | | Physical | |
| 1 |  | Enraged Regeneration | | Instant | 3 min cooldown | | Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. |
| Enraged Regeneration | | | |
| | | | Physical | |
| 1 |  | Enraged Regeneration | Gain the Enraged Regeneration ability:
Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. |
| Enraged Regeneration | | | |
| | | | Physical | |
|  | Execution Sentence | | Instant | | Judged by the power of the Ashbringer. Stunned, and armor and dodge chance are reduced. |
| Execution Sentence | | | |
| | | | Holy, Fire | |