| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | 8-30 yds | Physical | |
| | | | 8-30 yds | Physical | |
| | | | 8-30 yds | Physical | |
| | | | 8-30 yds | Physical | |
| | | | 8-30 yds | Physical | |
| | | | 20 yds | Physical | |
| | | | 20 yds | Physical | |
| | | | 20 yds | Physical | |
| | | | 20 yds | Physical | |
|  | Red Firework for trap | | Instant | | Shoots a firework into the air that bursts into a thousand red stars. |
| Red Firework for trap | | | |
| | | | Physical | |
| | | | 50000 yds | Physical | |
| | | | | Nature | |
| | | | 50000 yds | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | 5 yds | Physical | |
| | | | | Nature | |
| | | | | Physical | |
| | | | 20 yds | Physical | |
| | | | 20 yds | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | 30 yds | Physical | |
| | | | 100 yds | Physical | |
| | | | 100 yds | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 | | | | | Physical | |
|  | Engineering (Apprentice) | | Instant | | Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill. |
| Engineering | | Apprentice | |
| | | | Physical | |
|  | Engineering (Apprentice) | | Instant | | Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill. |
| Engineering | | Apprentice | |
| | | | Physical | |
| 1 |  | Engrave Bracers - T.N.T. | | 3 sec cast | Engrave your bracers with the T.N.T. rune:
Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 25% of your melee or ranged Attack Power. |
| Engrave Bracers - T.N.T. | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Lock and Load | | 3 sec cast | Engrave your helm with the Lock and Load rune:
Each time you place a trap, your next Shot (except Scatter Shot) ability within 20 sec costs no mana and does not incur a cooldown. |
| Engrave Helm - Lock and Load | | | |
| | | | Physical | |
| 1 |  | Filcher's Cowl | | Instant | | Increases your effective stealth level by 3. Increases the range of Disarm Trap and Pickpocket by 2 yards, and the range of Distract by 5 yards. |
| Filcher's Cowl | | | |
| | | | Physical | |
|  | Lock and Load | | Each time you place a trap, your next Shot (except Scatter Shot) ability within 20 sec costs no mana and does not incur a cooldown. |
| Lock and Load | | | |
| | | | Physical | |
| 1 |  | Lock and Load | Gain the Lock and Load ability:
Each time you place a trap, your next Shot (except Scatter Shot) ability within 20 sec costs no mana and does not incur a cooldown. |
| Lock and Load | | | |
| | | | Physical | |
| | | | | Physical | |
|  | Skeletal Artifact | | 40 yd range | | 3 sec cast | | Entraps the soul of the dead target, granting you a beneficial effect. This effect lasts for 1 hour. |
| Skeletal Artifact | | | |
| | | 40 yds | Shadow | |
| 1 |  | Soul of the Hazard Harrier | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Hazard Harrier:
Your Aimed Shot deals 20% more damage to targets afflicted by one of your trap effects. |
| Soul of the Hazard Harrier | | | |
| | | | Physical | |
| 1 |  | Soul of the Hazard Harrier | | Your Aimed Shot deals 20% more damage to targets afflicted by one of your trap effects. |
| Soul of the Hazard Harrier | | | |
| | | | Physical | |
|  | Survival Tactics | | Increases your chance to hit with your Trap and Feign Death abilities by 17%. |
| Survival Tactics | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
|  | T.N.T. | | Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 25% of your melee or ranged Attack Power. |
| T.N.T. | | | |
| | | | Physical | |
| 1 |  | T.N.T. | Gain the T.N.T. ability:
Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 25% of your melee or ranged Attack Power. |
| T.N.T. | | | |
| | | | Physical | |
|  | Test Profession (Apprentice) | | Instant | | Allows a test professioner to make basic contraptions up to a maximum potential skill of 75. Requires ingredients, materials, and sometimes even reagents! [DNT] |
| Test Profession | | Apprentice | |
| | | | Physical | |
|  | Test Profession (Journeyman) | | Instant | | Allows a test professioner to make basic contraptions up to a maximum potential skill of 150. Requires ingredients, materials, and sometimes even reagents! [DNT] |
| Test Profession | | Journeyman | |
| | | | Physical | |
|  | Test Profession (Expert) | | Instant | | Allows a test professioner to make basic contraptions up to a maximum potential skill of 225. Requires ingredients, materials, and sometimes even reagents! [DNT] |
| Test Profession | | Expert | |
| | | | Physical | |
|  | Test Profession (Artisan) | | Instant | | Allows a test professioner to make basic contraptions up to a maximum potential skill of 300. Requires ingredients, materials, and sometimes even reagents! [DNT] |
| Test Profession | | Artisan | |
| | | | Physical | |