| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Quick Draw | | 25 Energy | 20 yd range | | Instant | 10 sec cooldown | Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Quick Draw | | | |
| | 25 Energy | 20 yds | Physical | |
| 1 |  | Quick Draw | Gain the Quick Draw ability:
Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Quick Draw | | | |
| | | | Physical | |
| 24 |  | Rake (Rank 1) | | 40 Energy | Melee Range | | Instant | | Rake the target for 23 damage and an additional 48 damage over 9 sec. Awards 1 combo point. |
| Rake | | Rank 1 | |
| | 40 Energy | Melee Range | Physical | |
| 34 |  | Rake (Rank 2) | | 40 Energy | Melee Range | | Instant | | Rake the target for 31 damage and an additional 63 damage over 9 sec. Awards 1 combo point. |
| Rake | | Rank 2 | |
| | 40 Energy | Melee Range | Physical | |
| 44 |  | Rake (Rank 3) | | 40 Energy | Melee Range | | Instant | | Rake the target for 45 damage and an additional 78 damage over 9 sec. Awards 1 combo point. |
| Rake | | Rank 3 | |
| | 40 Energy | Melee Range | Physical | |
| 54 |  | Rake (Rank 4) | | 40 Energy | Melee Range | | Instant | | Rake the target for 61 damage and an additional 102 damage over 9 sec. Awards 1 combo point. |
| Rake | | Rank 4 | |
| | 40 Energy | Melee Range | Physical | |
| 32 |  | Ravage (Rank 1) | | 60 Energy | Melee Range | | Instant | | Ravage the target, causing 350% damage plus 147 to the target. Must be prowling and behind the target. Awards 1 combo point. |
| Ravage | | Rank 1 | |
| | 60 Energy | Melee Range | Physical | |
| 42 |  | Ravage (Rank 2) | | 60 Energy | Melee Range | | Instant | | Ravage the target, causing 350% damage plus 217 to the target. Must be prowling and behind the target. Awards 1 combo point. |
| Ravage | | Rank 2 | |
| | 60 Energy | Melee Range | Physical | |
| 50 |  | Ravage (Rank 3) | | 60 Energy | Melee Range | | Instant | | Ravage the target, causing 350% damage plus 273 to the target. Must be prowling and behind the target. Awards 1 combo point. |
| Ravage | | Rank 3 | |
| | 60 Energy | Melee Range | Physical | |
| 58 |  | Ravage (Rank 4) | | 60 Energy | Melee Range | | Instant | | Ravage the target, causing 350% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo point. |
| Ravage | | Rank 4 | |
| | 60 Energy | Melee Range | Physical | |
| 1 |  | Redirect | | Melee Range | | Instant | 10 sec cooldown | | Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability. |
| Redirect | | | |
| | | Melee Range | Physical | |
| 1 |  | Redirect | | 40 yd range | | Instant | | Transfers any existing combo points to the current non-player enemy target. Requires active combo points. |
| Redirect | | | |
| | | 40 yds | Physical | |
|  | Relentless Strikes | | Your finishing moves have a 0% chance per Combo Point to restore 25 Energy. |
| Relentless Strikes | | | |
| | | | Physical | |
|  | Restless Blades | | Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point. |
| Restless Blades | | | |
| | | | Physical | |
|  | Revealed Flaw | | Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage. |
| Revealed Flaw | | | |
| | | | Physical | |
| 20 |  | Rip (Rank 1) | | 30 Energy | Melee Range | | Instant | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 44 damage over 12 sec. 2 points: 71 damage over 12 sec. 3 points: 97 damage over 12 sec. 4 points: 124 damage over 12 sec. 5 points: 150 damage over 12 sec. |
| Rip | | Rank 1 | |
| | 30 Energy | Melee Range | Physical | |
| 28 |  | Rip (Rank 2) | | 30 Energy | Melee Range | | Instant | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 67 damage over 12 sec. 2 points: 110 damage over 12 sec. 3 points: 154 damage over 12 sec. 4 points: 197 damage over 12 sec. 5 points: 240 damage over 12 sec. |
| Rip | | Rank 2 | |
| | 30 Energy | Melee Range | Physical | |
| 36 |  | Rip (Rank 3) | | 30 Energy | Melee Range | | Instant | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 87 damage over 12 sec. 2 points: 138 damage over 12 sec. 3 points: 189 damage over 12 sec. 4 points: 240 damage over 12 sec. 5 points: 291 damage over 12 sec. |
| Rip | | Rank 3 | |
| | 30 Energy | Melee Range | Physical | |
| 44 |  | Rip (Rank 4) | | 30 Energy | Melee Range | | Instant | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 124 damage over 12 sec. 2 points: 200 damage over 12 sec. 3 points: 277 damage over 12 sec. 4 points: 353 damage over 12 sec. 5 points: 429 damage over 12 sec. |
| Rip | | Rank 4 | |
| | 30 Energy | Melee Range | Physical | |
| 52 |  | Rip (Rank 5) | | 30 Energy | Melee Range | | Instant | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 175 damage over 12 sec. 2 points: 284 damage over 12 sec. 3 points: 394 damage over 12 sec. 4 points: 503 damage over 12 sec. 5 points: 612 damage over 12 sec. |
| Rip | | Rank 5 | |
| | 30 Energy | Melee Range | Physical | |
| 60 |  | Rip (Rank 6) | | 30 Energy | Melee Range | | Instant | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 243 damage over 12 sec. 2 points: 396 damage over 12 sec. 3 points: 549 damage over 12 sec. 4 points: 702 damage over 12 sec. 5 points: 855 damage over 12 sec. |
| Rip | | Rank 6 | |
| | 30 Energy | Melee Range | Physical | |
| 20 |  | Rupture (Rank 1) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs |
| Rupture | | Rank 1 | |
| | 25 Energy | Melee Range | Physical | |
| 28 |  | Rupture (Rank 2) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs |
| Rupture | | Rank 2 | |
| | 25 Energy | Melee Range | Physical | |
| 36 |  | Rupture (Rank 3) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs |
| Rupture | | Rank 3 | |
| | 25 Energy | Melee Range | Physical | |
| 44 |  | Rupture (Rank 4) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs |
| Rupture | | Rank 4 | |
| | 25 Energy | Melee Range | Physical | |
| 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs |
| Rupture | | Rank 5 | |
| | 25 Energy | Melee Range | Physical | |
| 60 |  | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs |
| Rupture | | Rank 6 | |
| | 25 Energy | Melee Range | Physical | |
| 20 |  | Rupture | | 25 Energy | Melee Range | | Instant | | Inflicts Physical damage to an enemy every 2 sec. Additional combo points increase the periodic damage inflicted and the total duration. |
| Rupture | | | |
| | 25 Energy | Melee Range | Physical | |
|  | Ruthlessness | | Gives your finishing moves a 60% chance to add a Combo Point to your target. |
| Ruthlessness | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Rogue - Tank 4P Bonus | | Your Blade Flurry now also strikes a third target and increases your attack speed by an additional 10%. In addition, each combo point you spend reduces the remaining cooldown on your Blade Flurry by 0.5 sec. |
| S03 - Item - Scarlet Enclave - Rogue - Tank 4P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T1 - Druid - Feral 6P Bonus | | Your Rip and Ferocious Bite have a 20% chance per combo point spent to refresh the duration of Savage Roar back to its initial value. |
| S03 - Item - T1 - Druid - Feral 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - T1 - Rogue - Tank 6P Bonus | | Your finishing moves have a 20% chance per combo point to make you take 50% less Physical damage from the next melee attack that hits you within 10 sec. |
| S03 - Item - T1 - Rogue - Tank 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 44 |  | Savage Roar | | 25 Energy | 100 yd range | | Instant | Requires Cat Form Finishing move that increases Physical damage done by 30% while in Cat Form. Lasts longer per combo point: 1 point : 14 seconds 2 points: 19 seconds 3 points: 24 seconds 4 points: 29 seconds 5 points: 34 seconds |
| Savage Roar | | | |
| | 25 Energy | 100 yds | Physical | |
| 1 |  | Savage Roar | | Instant | Finishing move that increases physical damage done by 30%. Lasts longer per combo point: 1 point : 14 seconds 2 points: 19 seconds 3 points: 24 seconds 4 points: 29 seconds 5 points: 34 seconds |
| Savage Roar | | | |
| | | | Physical | |
| 1 |  | Savage Roar | Gain the Savage Roar ability:
Requires Cat Form Finishing move that increases Physical damage done by 30% while in Cat Form. Lasts longer per combo point: 1 point : 14 seconds 2 points: 19 seconds 3 points: 24 seconds 4 points: 29 seconds 5 points: 34 seconds |
| Savage Roar | | | |
| | | | Physical | |
| 1 |  | Seal Fate | | Your critical strikes from abilities that add Combo Points have a 0% chance to add an additional Combo Point. |
| Seal Fate | | | |
| | | | Physical | |
|  | Setup | | Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells. |
| Setup | | | |
| | | | Physical | |
| 26 |  | Shadowstalker Slash (Rank 1) | | 20 Energy | Melee Range | | Next melee | | Inflicts normal damage plus 58 to an enemy when attacking from stealth, stunning it 5 sec. Awards 2 combo points. |
| Shadowstalker Slash | | Rank 1 | |
| | 20 Energy | Melee Range | Physical | |
| 60 |  | Shadowstalker Slash (Rank 1) | | 20 Energy | Melee Range | | Next melee | | Inflicts normal damage plus 58 to an enemy when attacking from stealth, stunning it 5 sec. Awards 2 combo points. |
| Shadowstalker Slash | | Rank 1 | |
| | 20 Energy | Melee Range | Physical | |
| 1 |  | Shadowstrike | | 20 Energy | 25 yd range | | Instant | | Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point. |
| Shadowstrike | | | |
| | 20 Energy | 25 yds | Physical | |
| 1 |  | Shadowstrike | Gain the Shadowstrike ability:
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point. |
| Shadowstrike | | | |
| | | | Physical | |
| 70 |  | Shiv | | 20 Energy | Melee Range | | Instant | | Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more Energy. Neither Shiv nor the poison it applies can be a critical strike. Awards 1 combo point. |
| Shiv | | | |
| | 20 Energy | Melee Range | Physical | |
| 1 |  | Shiv | | 20 Energy | Melee Range | | Instant | Instantly attack with your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards 1 combo point.
Shiv benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Shiv | | | |
| | 20 Energy | Melee Range | Physical | |
| 1 |  | Shiv | | Melee Range | | Instant | | Instantly attack with your off-hand weapon with a 100% chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards 1 combo point. |
| Shiv | | | |
| | | Melee Range | Physical | |