| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 36 |  | Rupture (Rank 3) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs |
| Rupture | | Rank 3 | |
| | 25 Energy | Melee Range | Physical | |
| 44 |  | Rupture (Rank 4) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs |
| Rupture | | Rank 4 | |
| | 25 Energy | Melee Range | Physical | |
| 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs |
| Rupture | | Rank 5 | |
| | 25 Energy | Melee Range | Physical | |
| 60 |  | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs |
| Rupture | | Rank 6 | |
| | 25 Energy | Melee Range | Physical | |
| 1 |  | S03 - Item - Naxxramas - Druid - Feral 6P Bonus | | Each time you deal Bleed damage to an Undead target, you gain 1% increased damage and critical damage done to Undead for 30 sec, stacking up to 12 times. |
| S03 - Item - Naxxramas - Druid - Feral 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Hunter - Melee 6P Bonus | | You gain 2% increased damage and critical damage done to Undead for 30 sec each time you hit an Undead enemy with a melee attack, stacking up to 12 times. Stacks are lost upon performing a ranged attack. |
| S03 - Item - Naxxramas - Hunter - Melee 6P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Shaman - Tank 4P Bonus | | Increases the damage taken reduction from your Shamanistic Rage ability by an additional 10% and during Shamanistic Rage your attack speed and spellcasting speed are increased by 30%. |
| S03 - Item - Naxxramas - Shaman - Tank 4P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Druid - Balance 6P Bonus | | Each time your Sunfire deals periodic damage, you gain 10% increased damage to your next Wrath, stacking up to 5 times. Each time your Moonfire deals periodic damage, you gain 10% increased damage to your next Starfire, stacking up to 5 times. These bonuses do not apply to Starsurge. |
| S03 - Item - Scarlet Enclave - Druid - Balance 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Paladin - Retribution 4P Bonus | | Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets. |
| S03 - Item - Scarlet Enclave - Paladin - Retribution 4P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Priest - Shadow 2P Bonus | | Your Mind Flay and Mind Sear no longer lose duration from taking damage during their channel. In addition, they deal 10% increased damage per other periodic Shadow effect you have on the target, up to a maximum increase of 30%. |
| S03 - Item - Scarlet Enclave - Priest - Shadow 2P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Shaman - Elemental 4P Bonus | | Chance to trigger Overload increased by an additional 10% and Lava Bursts damage is increased by a percentage equal to your spell critical strike chance. When Lightning Bolt or Chain Lightning deal damage, increase the damage dealt by your next Lava Burst cast within 15 sec by 10%, stacking up to 5 times. |
| S03 - Item - Scarlet Enclave - Shaman - Elemental 4P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Warrior - Damage 2P Bonus | | Your Heroic Strike, Cleave, and Quick Strike damage is increased by 20% while in Battle Stance or Berserker Stance. Your Cleave strikes 1 additional target and can trigger Blood Surge. |
| S03 - Item - Scarlet Enclave - Warrior - Damage 2P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Warrior - Damage 6P Bonus | | Each time Deep Wounds deals damage, it reduces the remaining cooldown on your Whirlwind by 3 sec. Whirlwind deals 100% increased damage to targets afflicted with your Deep Wounds. |
| S03 - Item - Scarlet Enclave - Warrior - Damage 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - T1 - Mage - Damage 6P Bonus | | Mage Armor increases your mana regeneration while casting by an additional 15%. Molten Armor increases your spell damage and healing by 18. Ice Armor grants 20% increased chance to trigger Fingers of Frost. |
| S03 - Item - T1 - Mage - Damage 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T1 - Paladin - Protection 6P Bonus | | Holy Shield no longer has charges and instead always lasts its full duration. In addition, its damage is increased by 80% of your shield block value. |
| S03 - Item - T1 - Paladin - Protection 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T1 - Warlock - Damage 6P Bonus | | Your Nightfall talent has a 4% increased chance to trigger. Your Incinerate has a 4% chance to trigger your Decimation regardless of the target's health. |
| S03 - Item - T1 - Warlock - Damage 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - T1 - Warrior - Damage 6P Bonus | For the first 15 sec after activating a stance, you can gain an additional benefit:
Battle Stance/Gladiator Stance: 10% increased damage done.
Berserker Stance: 10% increased critical strike chance.
Defensive Stance: 10% reduced Physical damage taken. |
| S03 - Item - T1 - Warrior - Damage 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - T2- Druid - Feral 6P Bonus | | Your Shred, Ferocious Bite, and Mangle(Cat) abilities deal 10% increased damage per your Bleed effect on the target, up to a maximum of 20% increase. |
| S03 - Item - T2- Druid - Feral 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T2- Hunter - Ranged 4P Bonus | | Your damaging Shot abilities deal 10% increased damage if the previous damaging Shot used was different than the current one. |
| S03 - Item - T2- Hunter - Ranged 4P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | S03 - Item - TAQ - Shaman - Elemental 2P Bonus | | You have a 70% chance to avoid interruption caused by damage while casting Lightning Bolt, Chain Lightning, or Lava Burst, and a 10% increased chance to trigger your Elemental Focus talent. |
| S03 - Item - TAQ - Shaman - Elemental 2P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 60 |  | Scroll: Wrath of the Swarm | | Instant | | Read from the scroll, evoking the Wrath of the Swarm, empowering your raid to deal up to 40 increased damage and healing with spells, and increasing attack power by 40 for 1 hour. |
| Scroll: Wrath of the Swarm | | | |
| | | | Frost | |
|  | Serpent's Ascension Trigger | | Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing of the Serpent. Ranged and melee attack power increased by 150 for 12 sec. |
| Serpent's Ascension Trigger | | | |
| | | | Physical | |
| 1 |  | Shield Mastery | Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec. |
| Shield Mastery | | | |
| | | | Physical | |
| 1 |  | Shield Mastery | Gain the Shield Mastery ability:
Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec. |
| Shield Mastery | | | |
| | | | Physical | |
| 40 |  | Shield Slam (Rank 1) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 1 | |
| | 20 Rage | Melee Range | Physical | |
| 48 |  | Shield Slam (Rank 2) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 494 to 516 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 2 | |
| | 20 Rage | Melee Range | Physical | |
| 54 |  | Shield Slam (Rank 3) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 567 to 593 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 3 | |
| | 20 Rage | Melee Range | Physical | |
| 60 |  | Shield Slam (Rank 4) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 4 | |
| | 20 Rage | Melee Range | Physical | |
| 60 |  | Sigil of Flowing Waters | | Instant | | Gain an enchanted sigil of Flowing Waters, empowering your raid to deal up to 30 increased damage and healing with spells, and increasing attack power by 30 for 1 hour. |
| Sigil of Flowing Waters | | | |
| | | | Frost | |
| 1 |  | Soul of the Alternator | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Alternator:
Your damaging Shot abilities deal 10% increased damage if the previous damaging Shot used was different than the current one. |
| Soul of the Alternator | | | |
| | | | Physical | |
| 1 |  | Soul of the Alternator | | Your damaging Shot abilities deal 10% increased damage if the previous damaging Shot used was different than the current one. |
| Soul of the Alternator | | | |
| | | | Physical | |
| 1 |  | Soul of the Ascendant | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Ascendant:
Your Judgement grants 1% increased Holy damage for 8 sec, stacking up to 5 times. |
| Soul of the Ascendant | | | |
| | | | Physical | |
| 1 |  | Soul of the Ascendant | | Your Judgement grants 1% increased Holy damage for 8 sec, stacking up to 5 times. |
| Soul of the Ascendant | | | |
| | | | Physical | |
| 1 |  | Soul of the Barbaric | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Barbaric:
Your Shred, Ferocious Bite, and Mangle(Cat) abilities deal 10% increased damage per your Bleed effect on the target, up to a maximum of 20% increase. |
| Soul of the Barbaric | | | |
| | | | Physical | |
| 1 |  | Soul of the Barbaric | | Your Shred, Ferocious Bite, and Mangle(Cat) abilities deal 10% increased damage per your Bleed effect on the target, up to a maximum of 20% increase. |
| Soul of the Barbaric | | | |
| | | | Physical | |
| 1 |  | Soul of the Battle Forecaster | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Battle Forecaster:
For the first 15 sec after activating a stance, you can gain an additional benefit:
Battle Stance/Gladiator Stance: 10% increased damage done.
Berserker Stance: 10% increased critical strike chance.
Defensive Stance: 10% reduced Physical damage taken. |
| Soul of the Battle Forecaster | | | |
| | | | Physical | |