| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Engrave Chest - Strength of Soul | | 3 sec cast | Engrave your chest or robe with the Strength of Soul rune:
Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by 2 sec. In addition, targets of your Power Word: Shield will gain Rage from taking damage despite the damage being absorbed, and Righteous Fury will trigger from damage absorbed by your Power Word: Shield as if it were a heal. |
| Engrave Chest - Strength of Soul | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Arcane Barrage | | 3 sec cast | Engrave your cloak with the Arcane Barrage rune:
Launches several missiles at the enemy target, causing 623 to 762 Arcane damage. This spell also has a 25% to trigger Missile Barrage. |
| Engrave Cloak - Arcane Barrage | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Divine Light | | 3 sec cast | Engrave your cloak with the Divine Light rune:
Heals a friendly target for 2389 to 2645. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield.
Divine Light benefits from all talents and effects that trigger from or modify Holy Light. |
| Engrave Cloak - Divine Light | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Frozen Orb | | 3 sec cast | Engrave your cloak with the Frozen Orb rune:
Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals 157 Frost Damage and applies a Chill for 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune. |
| Engrave Cloak - Frozen Orb | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Starfall | | 3 sec cast | Engrave your cloak with the Starfall rune:
You summon a flurry of stars from the sky over 10 sec, striking targets within 30 yards of your location, each dealing 69 to 80 Arcane damage to its target and 12 Arcane damage to all other enemies within 5 yards. Maximum 20 stars.
Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
Benefits from and triggers most talents and effects that trigger or benefit from Moonfire. |
| Engrave Cloak - Starfall | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Chimera Shot | | 3 sec cast | Engrave your gloves with the Chimera Shot rune:
You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
| Engrave Gloves - Chimera Shot | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Living Bomb | | 3 sec cast | Engrave your gloves with the Living Bomb rune:
The target becomes a Living Bomb, taking 592 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 298 Fire damage to all enemies within 10 yards.
Living Bomb benefits from all talents and effects that trigger from or modify Scorch. |
| Engrave Gloves - Living Bomb | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Main Gauche | | 3 sec cast | Engrave your gloves with the Main Gauche rune:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Engrave Gloves - Main Gauche | | | |
| | | | Physical | |
| 1 |  | Engrave Gloves - Sunfire | | 3 sec cast | Engrave your gloves with the Sunfire rune:
Burns the enemy for 194 to 226 Nature damage and then an additional 387 Nature damage over 12 sec.
In addition, while in Bear Form, Cat Form, or Dire Bear Form, your Moonfire is replaced with Sunfire (Bear) or Sunfire (Cat). This spell benefits from and triggers all effects associated with Moonfire.
Sunfire (Bear) Burns the enemy for 194 to 226 Nature damage and then an additional 387 Nature damage over 12 sec.
Sunfire (Cat) Burns the enemy for 194 to 226 Nature damage and then an additional 387 Nature damage over 12 sec. Awards 1 combo point. |
| Engrave Gloves - Sunfire | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Starsurge | | 3 sec cast | Engrave your pants with the Starsurge rune:
Launch surging stellar energies that cause 370 to 453 Arcane damage, and increases the damage done by your next 1 Starfire cast by 80% for 15 sec.
Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire. |
| Engrave Pants - Starsurge | | | |
| | | | Physical | |
|  | Entrapment | | When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec. |
| Entrapment | | | |
| | | | Physical | |
|  | Epiphany | | Each spell you cast can trigger an Epiphany, increasing your mana regeneration by 24 for 30 sec. |
| Epiphany | | | |
| | | | Physical | |
|  | Failsafe Phylactery | | Prevents an attack that would otherwise kill you. Triggering this effect also grants you 3 sec of damage immunity and shatters the phylactery. |
| Failsafe Phylactery | | | |
| | | | Shadow | |
| 1 |  | Frozen Orb | | 11% of base mana | 40 yd range | | Instant | 1 min cooldown | | Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals 157 Frost Damage and applies a Chill for 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune. |
| Frozen Orb | | | |
| | 11% of base mana | 40 yds | Frost | |
| 1 |  | Frozen Orb | Gain the Frozen Orb ability:
Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals 157 Frost Damage and applies a Chill for 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune. |
| Frozen Orb | | | |
| | | | Physical | |
| 1 |  | Goblin Sapper Charge | | Instant | | Explodes when triggered dealing 450 to 750 Fire damage to all enemies nearby and 375 to 625 damage to you. |
| Goblin Sapper Charge | | | |
| | | | Fire | |
| 1 |  | Hack and Slash | Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Dagger/Fist: Increases your critical strike chance by 5%.
Mace: Your attacks ignore 15% of your target's armor. |
| Hack and Slash | | | |
| | | | Physical | |
|  | Immolation Trap | | 100 yd range | | Instant | | Throws a trap that will coat the one who triggers it in flame, dealing Fire damage and increasing damage taken. |
| Immolation Trap | | | |
| | | 100 yds | Fire | |
|  | Immolation Trap | | 100 yd range | | Instant | | Throws a trap that will coat the one who triggers it in flame, dealing Fire damage and increasing damage taken. |
| Immolation Trap | | | |
| | | 100 yds | Physical | |
| | | | | Physical | |
|  | Kodo Kombobulator | | Instant | | This is linked to a periodic trigger to alert the kodo to Despawn |
| Kodo Kombobulator | | | |
| | | | Physical | |
|  | Lethal Convergence | | 50000 yd range | | Instant | | You have approached a magical ward without your Scarlet Uniform and triggered its defenses. |
| Lethal Convergence | | | |
| | | 50000 yds | Arcane | |
| 40 |  | Light's Vigil (Rank 1) | | 730 Mana | 40 yd range | | 1.5 sec cast | 6 sec cooldown | | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party. |
| Light's Vigil | | Rank 1 | |
| | 730 | 40 yds | Holy | |
| 50 |  | Light's Vigil (Rank 2) | | 1,000 Mana | 40 yd range | | 1.5 sec cast | 6 sec cooldown | | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 268 to 288 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 486 to 514. The Paladin may only have one Light's Vigil active per party. |
| Light's Vigil | | Rank 2 | |
| | 1000 | 40 yds | Holy | |
| 60 |  | Light's Vigil (Rank 3) | | 1,340 Mana | 40 yd range | | 1.5 sec cast | 6 sec cooldown | | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 380 to 410 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 684 to 724. The Paladin may only have one Light's Vigil active per party. |
| Light's Vigil | | Rank 3 | |
| | 1340 | 40 yds | Holy | |
| | | | | Physical | |
| 1 |  | Living Bomb | | 22% of base mana | 35 yd range | | Instant | The target becomes a Living Bomb, taking 592 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 298 Fire damage to all enemies within 10 yards.
Living Bomb benefits from all talents and effects that trigger from or modify Scorch. |
| Living Bomb | | | |
| | 22% of base mana | 35 yds | Fire | |
| 1 |  | Living Bomb | Gain the Living Bomb ability:
The target becomes a Living Bomb, taking 592 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 298 Fire damage to all enemies within 10 yards.
Living Bomb benefits from all talents and effects that trigger from or modify Scorch. |
| Living Bomb | | | |
| | | | Physical | |
| 1 |  | Magic Absorption | | Increases all your resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec. |
| Magic Absorption | | | |
| | | | Arcane | |
|  | Main Gauche | | 15 Energy | Melee Range | | Instant | 15 sec cooldown | Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Main Gauche | | | |
| | 15 Energy | Melee Range | Physical | |
| 1 |  | Main Gauche | Gain the Main Gauche ability:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Main Gauche | | | |
| | | | Physical | |
| 1 |  | Main Gauche | | Grants a chance for your main hand melee auto attacks to trigger an instant extra attack with your off-hand weapon for 50% of normal damage. |
| Main Gauche | | | |
| | | | Physical | |
| 40 |  | Moonkin Form (Shapeshift) | | 35% of base mana | | Instant | Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. |
| Moonkin Form | | Shapeshift | |
| | 35% of base mana | | Physical | |
| 1 |  | Nourish | | 26% of base mana | 40 yd range | | 2 sec cast | | Heals a friendly target for 1093 to 1283. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch or Regrowth. |
| Nourish | | | |
| | 26% of base mana | 40 yds | Nature | |
| 1 |  | Nourish | Gain the Nourish ability:
Heals a friendly target for 1093 to 1283. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch or Regrowth. |
| Nourish | | | |
| | | | Physical | |
| 54 |  | Occult Poison I (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison I | | Rank 1 | |
| | | | Physical | |
| 54 |  | Occult Poison I (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison I | | Rank 1 | |
| | | | Physical | |
| 60 |  | Occult Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison II | | Rank 2 | |
| | | | Physical | |
| 54 |  | Occult Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison II | | Rank 2 | |
| | | | Physical | |
|  | Play Dead | | Gives you a 25% chance of being able to resurrect with 20% Health and Mana. Ineffective in dungeons, raids, and battlegrounds. This effect cannot trigger more often than once every 5 min. |
| Play Dead | | | |
| | | | Physical | |
| 1 |  | Poisoned Knife | | 25 Energy | 25 yd range | | Instant | 6 sec cooldown | Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Poisoned Knife | | | |
| | 25 Energy | 25 yds | Physical | |
| 1 |  | Poisoned Knife | | 100 yd range | | Instant | Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Poisoned Knife | | | |
| | | 100 yds | Physical | |
| 1 |  | Poisoned Knife | Gain the Poisoned Knife ability:
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Poisoned Knife | | | |
| | | | Physical | |
| 1 |  | Quick Draw | | 25 Energy | 20 yd range | | Instant | 10 sec cooldown | Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Quick Draw | | | |
| | 25 Energy | 20 yds | Physical | |
| 1 |  | Quick Draw | Gain the Quick Draw ability:
Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Quick Draw | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Shaman - Elemental 6P Bonus | | You gain 3% increased damage and critical damage done to Undead for 30 sec for each time your Overload triggers from an offensive spell cast, stacking up to 6 times. |
| S03 - Item - Naxxramas - Shaman - Elemental 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| 1 | | | | | Physical | |