| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 56 |  | Atrophic Poison | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. |
| Atrophic Poison | | | |
| | | | Physical | |
| 60 |  | Atrophic Poison | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges. |
| Atrophic Poison | | | |
| | | | Physical | |
| 52 |  | Battle Shout (Rank 6) | | 10 Rage | | Instant | | The warrior shouts, increasing the melee attack power of all party members within 20 yards by 115. Lasts 3 min. |
| Battle Shout | | Rank 6 | |
| | 10 Rage | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 50 |  | Blessing of Neptulon | | 100 yd range | | Instant | | Grants all your nearby party or raid members 200 increased attack power, 15% increased Stamina, and 3% increased spell critical strike chance for 2 hrs. Exclusive with similar world effects. Unaffected by Chronoboons. |
| Blessing of Neptulon | | | |
| | | 100 yds | Nature | |
| 50 |  | Blessing of Neptulon | | 100 yd range | | Instant | | Grants all your nearby party or raid members 200 increased attack power, 15% increased Stamina, and 3% increased spell critical strike chance for 2 hrs. Exclusive with similar world effects. Unaffected by Chronoboons. |
| Blessing of Neptulon | | | |
| | | 100 yds | Nature | |
|  | Blood Fury (Racial) | | Instant | 2 min cooldown | | Increases Attack Power and Spell Power by 10% for 15 sec. |
| Blood Fury | | Racial | |
| | | | Physical | |
| 1 |  | Bloodthrill | | Your Main Hand melee attacks against enemies afflicted by your Rend have a 15% chance to allow the use of your Overpower ability on the target. Lasts 6 sec. |
| Bloodthrill | | | |
| | | | Physical | |
|  | Champion of the Dawn | | +150 Attack Power against Undead and Demons. Allows the acquisition of Scourgestones on behalf of the Argent Dawn. |
| Champion of the Dawn | | | |
| | | | Physical | |
|  | Champion of the Dawn | | +157 Attack Power when fighting Undead and Demons. It also allows the acquisition of Scourgestones on behalf of the Argent Dawn. |
| Champion of the Dawn | | | |
| | | | Physical | |
| 1 |  | Demoralize | | Melee Range | | Instant | 6 sec cooldown | | Reduces the target's Attack Power by 190. Lasts 15 sec. |
| Demoralize | | | |
| | | Melee Range | Shadow | |
| 42 |  | Demoralizing Roar (Rank 4) | | 10 Rage | | Instant | | The druid roars, decreasing nearby enemies' melee attack power by 157. Lasts 30 sec. |
| Demoralizing Roar | | Rank 4 | |
| | 10 Rage | | Physical | |
| 5 |  | Demoralizing Shout | | 2.5 sec cast | | Reduces the melee attack power of nearby enemies by 480 for 15 sec. |
| Demoralizing Shout | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | Engrave Belt - Malleable Protection | | 3 sec cast | Engrave your belt with the Malleable Protection rune:
You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Engrave Belt - Malleable Protection | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Two-Handed Mastery | | 3 sec cast | Engrave your chest or robe with the Two-Handed Mastery rune:
Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon. |
| Engrave Chest - Two-Handed Mastery | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Hit and Run | | 3 sec cast | Engrave your cloak with the Hit and Run rune:
You gain 30% movement speed for 15 sec after using Raptor Strike.
Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. |
| Engrave Cloak - Hit and Run | | | |
| | | | Physical | |
| 50 |  | Enrage | | Instant | | Increases Attack Power by 102 and melee attack speed by 6% for 15 sec. |
| Enrage | | | |
| | | | Physical | |
| 1 |  | Eviscerate (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| Eviscerate | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 16 |  | Eviscerate (Rank 3) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage |
| Eviscerate | | Rank 3 | |
| | 35 Energy | Melee Range | Physical | |
| 24 |  | Eviscerate (Rank 4) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage |
| Eviscerate | | Rank 4 | |
| | 35 Energy | Melee Range | Physical | |
| 32 |  | Eviscerate (Rank 5) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage |
| Eviscerate | | Rank 5 | |
| | 35 Energy | Melee Range | Physical | |
|  | Feral Aggression (Rank 5) | | Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%. |
| Feral Aggression | | Rank 5 | |
| | | | Physical | |
| 32 |  | Ferocious Bite (Rank 1) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage |
| Ferocious Bite | | Rank 1 | |
| | 35 Energy | Melee Range | Physical | |
| 40 |  | Ferocious Bite (Rank 2) | | 35 Energy | Melee Range | | Instant | Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power. 1 point : 79-103 damage 2 points: 138-162 damage 3 points: 197-221 damage 4 points: 256-280 damage 5 points: 315-339 damage |
| Ferocious Bite | | Rank 2 | |
| | 35 Energy | Melee Range | Physical | |
| 25 |  | Forceful Heavy Armor Kit | | 3 sec cast | | Permanently increase the Attack Power value by 6 and armor value by 24 of an item worn on the chest, legs, hands or feet. Only usable on items level 15 and above. |
| Forceful Heavy Armor Kit | | | |
| | | | Physical | |
| 56 |  | Furious Howl (Rank 4) | | 60 Focus | 30 yd range | | Instant | 30 sec cooldown | | The wolf howls, increasing the melee attack power of all party members within 15 yards by 138. Lasts 1 min. |
| Furious Howl | | Rank 4 | |
| | 60 Focus | 30 yds | Physical | |
| 40 |  | Furious Howl (Rank 3) | | 60 Focus | | Instant | 30 sec cooldown | | The wolf howls, increasing the melee attack power of all party members within 15 yards by 114. Lasts 1 min. |
| Furious Howl | | Rank 3 | |
| | 60 Focus | | Physical | |
| 10 |  | Furious Howl (Rank 1) | | 60 Focus | | Instant | 30 sec cooldown | | The wolf howls, increasing the melee attack power of all party members within 15 yards by 23. Lasts 1 min. |
| Furious Howl | | Rank 1 | |
| | 60 Focus | | Physical | |
| 24 |  | Furious Howl (Rank 2) | | 60 Focus | | Instant | 30 sec cooldown | | The wolf howls, increasing the melee attack power of all party members within 15 yards by 50 to 62. Lasts 1 min. |
| Furious Howl | | Rank 2 | |
| | 60 Focus | | Physical | |
| 50 |  | Hex of Weakness (Rank 5) | | 180 Mana | 30 yd range | | Instant | | Weakens the target enemy, reducing melee attack power by 155 and reducing the effectiveness of any healing by 20%. Lasts 2 min |
| Hex of Weakness | | Rank 5 | |
| | 180 | 30 yds | Shadow | |
| 1 |  | Hit and Run | You gain 30% movement speed for 15 sec after using Raptor Strike.
Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. |
| Hit and Run | | | |
| | | | Physical | |
| 1 |  | Hit and Run | Gain the Hit and Run ability:
You gain 30% movement speed for 15 sec after using Raptor Strike.
Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. |
| Hit and Run | | | |
| | | | Physical | |
| | | | | Physical | |
| 1 |  | Improved Battle Shout (Rank 3) | | Increases the melee attack power bonus of your Battle Shout by 15%. |
| Improved Battle Shout | | Rank 3 | |
| | | | Physical | |
|  | Improved Seal of the Crusader (Rank 3) | | Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%. |
| Improved Seal of the Crusader | | Rank 3 | |
| | | | Physical | |
|  | Improved Weapon Totems (Rank 1) | | Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%. |
| Improved Weapon Totems | | Rank 1 | |
| | | | Physical | |
| 1 |  | Malleable Protection | Gain the Malleable Protection ability:
You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Malleable Protection | | | |
| | | | Physical | |
|  | Malleable Protection | | You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Malleable Protection | | | |
| | | | Physical | |
|  | Molten Fury | | Instant | | Increase Attack Power by 55 for 15 sec. This effect is doubled in Volcanic areas. |
| Molten Fury | | | |
| | | | Arcane | |
| 50 |  | Rage of Sul'thraze | | 100 yd range | | Instant | | Lash the enemy with the rage of Sul'thraze, reducing their attack power by 180 for 15 sec and dealing 95 to 223 Shadow damage. After 5 sec, the target suffers an additional 159 Shadow damage. This additional Shadow damage deals 2 times as much damage to Trolls. |
| Rage of Sul'thraze | | | |
| | | 100 yds | Shadow | |
| 20 |  | Rip (Rank 1) | | 30 Energy | Melee Range | | Instant | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 44 damage over 12 sec. 2 points: 71 damage over 12 sec. 3 points: 97 damage over 12 sec. 4 points: 124 damage over 12 sec. 5 points: 150 damage over 12 sec. |
| Rip | | Rank 1 | |
| | 30 Energy | Melee Range | Physical | |
| 28 |  | Rip (Rank 2) | | 30 Energy | Melee Range | | Instant | Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 67 damage over 12 sec. 2 points: 110 damage over 12 sec. 3 points: 154 damage over 12 sec. 4 points: 197 damage over 12 sec. 5 points: 240 damage over 12 sec. |
| Rip | | Rank 2 | |
| | 30 Energy | Melee Range | Physical | |
| 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs |
| Rupture | | Rank 5 | |
| | 25 Energy | Melee Range | Physical | |
| 60 |  | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs |
| Rupture | | Rank 6 | |
| | 25 Energy | Melee Range | Physical | |