| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 40 |  | Chain Heal (Rank 1) | | 260 Mana | 40 yd range | | 2.5 sec cast | | Heals the friendly target for 245 to 281, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. |
| Chain Heal | | Rank 1 | |
| | 260 | 40 yds | Nature | |
| 46 |  | Chain Heal (Rank 2) | | 315 Mana | 40 yd range | | 2.5 sec cast | | Heals the friendly target for 325 to 371, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. |
| Chain Heal | | Rank 2 | |
| | 315 | 40 yds | Nature | |
| 54 |  | Chain Heal (Rank 3) | | 405 Mana | 40 yd range | | 2.5 sec cast | | Heals the friendly target for 474 to 538, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. |
| Chain Heal | | Rank 3 | |
| | 405 | 40 yds | Nature | |
| 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | |
| 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | |
| 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | |
| | | | | Physical | |
|  | Chain Heal Cost Reduced | | Instant | | Reduces the mana cost of your Chain Heal spell by 25. Effect lasts 20 sec seconds. |
| Chain Heal Cost Reduced | | | |
| | | | Physical | |
|  | Chain Healing Wave | | Your Healing Wave will now jump to additional nearby targets. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets. |
| Chain Healing Wave | | | |
| | | | Physical | |
|  | Improved Chain Heal | | Increases the amount healed by Chain Heal to targets beyond the first by 30%. |
| Improved Chain Heal | | | |
| | | | Physical | |
|  | Improved Chain Heal (Rank 1) | | Increases the effectiveness of your Chain Heal spell by 10%. |
| Improved Chain Heal | | Rank 1 | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 |  | Coherence | | Causes your Chain heal effectiveness to only reduce by 35% per jump, and Chain Lightning effectiveness to only reduce by 20% per jump. Each also jumps to 1 additional target. |
| Coherence | | | |
| | | | Nature | |
| 1 |  | Coherence | Gain the Coherence ability:
Causes your Chain heal effectiveness to only reduce by 35% per jump, and Chain Lightning effectiveness to only reduce by 20% per jump. Each also jumps to 1 additional target. |
| Coherence | | | |
| | | | Physical | |
|  | Enchanted Totem | | Increases the amount healed by your Chain Heal and Healing Wave spells by 3%. |
| Enchanted Totem | | | |
| | | | Physical | |
| 1 |  | Engrave Belt - Power Surge | | 3 sec cast | Engrave your belt with the Power Surge rune:
Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect. |
| Engrave Belt - Power Surge | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Riptide | | 3 sec cast | Engrave your bracers with the Riptide rune:
Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
| Engrave Bracers - Riptide | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Coherence | | 3 sec cast | Engrave your cloak with the Coherence rune:
Causes your Chain heal effectiveness to only reduce by 35% per jump, and Chain Lightning effectiveness to only reduce by 20% per jump. Each also jumps to 1 additional target. |
| Engrave Cloak - Coherence | | | |
| | | | Physical | |
| 1 |  | Engrave Helm - Tidal Waves | | 3 sec cast | Engrave your helm with the Tidal Waves rune:
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. |
| Engrave Helm - Tidal Waves | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Way of Earth | | 3 sec cast | Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Engrave Pants - Way of Earth | | | |
| | | | Physical | |
| 1 |  | Power Surge | | Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect. |
| Power Surge | | | |
| | | | Fire | |
| 1 |  | Power Surge | Gain the Power Surge ability:
Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect. |
| Power Surge | | | |
| | | | Physical | |
| 40 |  | Riptide (Rank 1) | | 245 Mana | 40 yd range | | Instant | 6 sec cooldown | | Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
| Riptide | | Rank 1 | |
| | 245 | 40 yds | Nature | |
| 1 |  | Riptide | Gain the Riptide ability:
Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
| Riptide | | | |
| | | | Physical | |
| 50 |  | Riptide (Rank 2) | | 300 Mana | 40 yd range | | Instant | 6 sec cooldown | | Heals a friendly target for 614 to 676, an additional 575 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
| Riptide | | Rank 2 | |
| | 300 | 40 yds | Nature | |
| 60 |  | Riptide (Rank 3) | | 385 Mana | 40 yd range | | Instant | 6 sec cooldown | | Heals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
| Riptide | | Rank 3 | |
| | 385 | 40 yds | Nature | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | Soul of the Elemental Seer | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Elemental Seer:
Increases the healing of Chain Heal and the damage of Chain Lightning by 20%. |
| Soul of the Elemental Seer | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | Soul of the Spirithealer | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Spirithealer:
Reduces the cast time of Chain Heal by 0.5 sec. |
| Soul of the Spirithealer | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | Soul of the Stormtender | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Stormtender:
Your Chain Lightning now also heals the target of your most recent Earth Shield for 100% of the damage done. |
| Soul of the Stormtender | | | |
| | | | Physical | |
| 1 |  | Soul of the Stormtender | | Your Chain Lightning now also heals the target of your most recent Earth Shield for 100% of the damage done. |
| Soul of the Stormtender | | | |
| | | | Physical | |
| 1 |  | Soul of the Vitalist | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Vitalist:
Your Riptide increases the amount healed by Chain Heal by an additional 25%. |
| Soul of the Vitalist | | | |
| | | | Physical | |
| 1 |  | Soul of the Vitalist | | Your Riptide increases the amount healed by Chain Heal by an additional 25%. |
| Soul of the Vitalist | | | |
| | | | Physical | |
|  | Swiftearth | | Instant | | Reduces the cast time of your next Lesser Healing Wave, Healing Wave, or Chain Heal by 100%. |
| Swiftearth | | | |
| | | | Nature | |
|  | Tidal Waves | | When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. |
| Tidal Waves | | | |
| | | | Physical | |
| 1 |  | Tidal Waves | Gain the Tidal Waves ability:
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. |
| Tidal Waves | | | |
| | | | Physical | |
| 1 |  | Way of Earth | | While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Nature | |
| 1 |  | Way of Earth | Gain the Way of Earth ability:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Physical | |