| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 1 |  | Just a Flesh Wound | You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | | | 1 |  | Just a Flesh Wound | Gain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | | | 1 | | | | | Physical | | | 1 |  | Engrave Chest - Just a Flesh Wound | | 3 sec cast | Engrave your chest or robe with the Just a Flesh Wound rune:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Engrave Chest - Just a Flesh Wound | | | |
| | | | Physical | | |  | S03 - Item - Scarlet Enclave - Rogue - Damage 2P Bonus | | While Just a Flesh Wound is not active, your Backstab, Sinister Strike, Saber Slash, and Mutilate deal 20% increased damage per your active Poison or Bleed effect afflicting the target, up to a maximum increase of 60%. |
| S03 - Item - Scarlet Enclave - Rogue - Damage 2P Bonus | | | |
| | | | Physical | | |  | S03 - Item - T1 - Rogue - Tank 2P Bonus | | While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. |
| S03 - Item - T1 - Rogue - Tank 2P Bonus | | | |
| | | | Physical | | | 1 |  | Soul of the Knife Juggler | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Knife Juggler:
While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. |
| Soul of the Knife Juggler | | | |
| | | | Physical | | | 1 |  | Soul of the Knife Juggler | | While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. |
| Soul of the Knife Juggler | | | |
| | | | Physical | |
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