| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
|  | Reduce Threat | | 30 yd range | | Instant | | Reduce your threat to the current target making them less likely to attack you. |
| Reduce Threat | | | |
| | | 30 yds | Physical | |
| | | | | | |
|  | Reduced Threat | | Reduces the threat from your healing spells. |
| Reduced Threat | | | |
| | | | Physical | |
|  | Reduced Threat | | Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities. |
| Reduced Threat | | | |
| | | | Physical | |
|  | Amnesia | | Instant | | Reduces your threat to enemy targets within 40 yards, making them less likely to attack you. |
| Amnesia | | | |
| | | | Physical | |
|  | Arcane Shroud | | Instant | | Reduces the threat you generate by 70% for 20 sec. |
| Arcane Shroud | | | |
| | | | Arcane | |
| 1 |  | Arcane Subtlety | | Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%. |
| Arcane Subtlety | | | |
| | | | Arcane | |
| 1 |  | Burning Soul | | Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. |
| Burning Soul | | | |
| | | | Fire | |
| | | | | Physical | |
|  | Emerald Shroud | | Instant | | Reduces the threat you generate by 30% for 20 sec. |
| Emerald Shroud | | | |
| | | | Arcane | |
| 1 |  | Engrave Boots - Gladiator Stance | | 3 sec cast | Engrave your boots with the Gladiator Stance rune:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Engrave Boots - Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Engrave Chest - Just a Flesh Wound | | 3 sec cast | Engrave your chest or robe with the Just a Flesh Wound rune:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Engrave Chest - Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Engrave Cloak - Shock and Awe | | 3 sec cast | Engrave your cloak with the Shock and Awe rune:
While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. |
| Engrave Cloak - Shock and Awe | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Way of Earth | | 3 sec cast | Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Engrave Pants - Way of Earth | | | |
| | | | Physical | |
|  | Evasive | | Reduces all threat generated by 5%. |
| Evasive | | | |
| | | | Physical | |
| 40 |  | Fade | | Instant | | Reduces threat level on all enemies by a small amount for 10 sec. |
| Fade | | | |
| | | | Physical | |
| 40 |  | Fade | | When damaged, has a chance to reduce threat level on all enemies by a small amount for 10 sec. |
| Fade | | | |
| | | | Physical | |
|  | Friendly Nukes | | Reduces the threat generated by your Scorch, Arcane Missiles, Fireball, and Frostbolt spells. |
| Friendly Nukes | | | |
| | | | Physical | |
| 1 |  | Frost Channeling | | Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. |
| Frost Channeling | | | |
| | | | Frost | |
|  | Gladiator Stance | | Instant | 1 sec cooldown | An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Gladiator Stance | | | |
| | | | Physical | |
| 1 |  | Gladiator Stance | Gain the Gladiator Stance ability:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 30%. In addition, you gain 50% increased Rage when your auto-attack damages an enemy not targeting you.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances. |
| Gladiator Stance | | | |
| | | | Physical | |
|  | Grace of Earth | | Instant | | Reduces your threat to enemy targets within 30 yards, making them less likely to attack you. |
| Grace of Earth | | | |
| | | | Physical | |
| 1 |  | Hand of Reckoning | | Melee Range | | Instant | 10 sec cooldown | Taunts the target to attack you, but has no effect if the target is already attacking you.
While you know this ability, the threat bonus from Righteous Fury is increased to 80% and Righteous Fury causes you to gain mana when healed by others equal to 25% of the amount healed. Additionally, while Righteous Fury is active, damage which takes you below 35% health is reduced by 20%. Righteous Fury will remain active until cancelled. |
| Hand of Reckoning | | | |
| | | Melee Range | Holy | |
|  | Healing Grace (Rank 2) | | Reduces the threat generated by your healing spells by 10%. |
| Healing Grace | | Rank 2 | |
| | | | Physical | |
|  | Healing Grace (Rank 3) | | Reduces the threat generated by your healing spells by 15%. |
| Healing Grace | | Rank 3 | |
| | | | Physical | |
| 12 |  | Health Funnel (Rank 1) | | 11 Health | 20 yd range | | Channeled | | Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat. |
| Health Funnel | | Rank 1 | |
| | 11 Health | 20 yds | Shadow | |
| 20 |  | Health Funnel (Rank 2) | | 15 Health | 20 yd range | | Channeled | | Gives 24 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat. |
| Health Funnel | | Rank 2 | |
| | 15 Health | 20 yds | Shadow | |
| 28 |  | Health Funnel (Rank 3) | | 24 Health | 20 yd range | | Channeled | | Gives 43 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat. |
| Health Funnel | | Rank 3 | |
| | 24 Health | 20 yds | Shadow | |
| 36 |  | Health Funnel (Rank 4) | | 39 Health | 20 yd range | | Channeled | | Gives 64 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat. |
| Health Funnel | | Rank 4 | |
| | 39 Health | 20 yds | Shadow | |
| 44 |  | Health Funnel (Rank 5) | | 45 Health | 20 yd range | | Channeled | | Gives 89 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat. |
| Health Funnel | | Rank 5 | |
| | 45 Health | 20 yds | Shadow | |
| 52 |  | Health Funnel (Rank 6) | | 62 Health | 20 yd range | | Channeled | | Gives 119 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat. |
| Health Funnel | | Rank 6 | |
| | 62 Health | 20 yds | Shadow | |
| 60 |  | Health Funnel (Rank 7) | | 79 Health | 20 yd range | | Channeled | | Gives 153 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat. |
| Health Funnel | | Rank 7 | |
| | 79 Health | 20 yds | Shadow | |
|  | Improved Health Funnel | | Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health. |
| Improved Health Funnel | | | |
| | | | Physical | |
|  | Improved Tranquility | | Reduces threat caused by Tranquility by 100% and its cooldown by 60%. |
| Improved Tranquility | | | |
| | | | Physical | |
|  | Instrument of Law | | Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active. |
| Instrument of Law | | | |
| | | | Physical | |
| 35 |  | Iron Creed | | Increases the threat generated by your Holy Strike ability 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 15% for 6 sec. |
| Iron Creed | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | Gain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
|  | Natural Grace | | Reduces the threat generated by your spells by 30%. |
| Natural Grace | | | |
| | | | Physical | |
| 1 |  | Righteous Fury | | Instant | | Increases the threat generated by your Holy spells by 80% and gives you mana when healed by other friendly targets' spells equal to 25% of the amount healed. Additionally, damage which takes you below 35% health is reduced by 20%. Lasts 0 sec. |
| Righteous Fury | | | |
| | | | Holy | |
| 1 | | | | | Physical | |
|  | Shadow Affinity | | Reduces the threat generated by your Shadow spells by 8%. |
| Shadow Affinity | | | |
| | | | Physical | |
| 1 |  | Shock and Awe | Gain the Shock and Awe ability:
While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. |
| Shock and Awe | | | |
| | | | Physical | |
|  | Shock and Awe | While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. |
| Shock and Awe | | | |
| | | | Physical | |
|  | Silent Resolve | | Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%. |
| Silent Resolve | | | |
| | | | Physical | |
|  | Sleight of Hand | | Reduces the chance you are critically hit by attacks by 2% and increases the threat reduction of your Feint ability by 20%. |
| Sleight of Hand | | | |
| | | | Physical | |
| 1 |  | Spirit Weapons | | Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. |
| Spirit Weapons | | | |
| | | | Physical | |
|  | Subtlety | | Reduces the threat generated by your Nature and Arcane spells by 30%. |
| Subtlety | | | |
| | | | Physical | |
|  | Suppression | | Improves your chance to hit by 5% and reduces all threat you generate by 20%. |
| Suppression | | | |
| | | | Physical | |
| | | | | Arcane | |