| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 27 |  | Regeneration IV | | Instant | | Regenerate 4 health every 5 sec for 1 hour. |
| Regeneration IV | | | |
| | | | Physical | |
| 1 |  | Arcane Surge | | 30 yd range | | Instant | 2 min cooldown | | Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec. |
| Arcane Surge | | | |
| | | 30 yds | Arcane | |
| 1 |  | Arcane Surge | Gain the Arcane Surge ability:
Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec. |
| Arcane Surge | | | |
| | | | Physical | |
| 50 |  | Atal'ai Mojo of Life | | Instant | | Increases healing done by 45, mana regeneration by 11 mana per 5 sec, and your heals have a chance to restore 8 Energy, 1% Mana, or 4 Rage. Only one Atal'ai potion can be active at any time. This has no effect outside of Sunken Temple. |
| Atal'ai Mojo of Life | | | |
| | | | Arcane | |
| 1 |  | Engrave Boots - Enraged Regeneration | | 3 sec cast | Engrave your boots with the Enraged Regeneration rune:
Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. |
| Engrave Boots - Enraged Regeneration | | | |
| | | | Physical | |
| 1 |  | Engrave Bracers - Improved Frenzied Regeneration | | 3 sec cast | Engrave your bracers with the Improved Frenzied Regeneration rune:
Your Frenzied Regeneration can now be used in all forms except Moonkin Form or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Up to 10 Rage, 10 Energy, or 20% base Mana is converted per second into up to 10% health. |
| Engrave Bracers - Improved Frenzied Regeneration | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Arcane Surge | | 3 sec cast | Engrave your pants with the Arcane Surge rune:
Unleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec. |
| Engrave Pants - Arcane Surge | | | |
| | | | Physical | |
| 1 |  | Enraged Regeneration | | Instant | 3 min cooldown | | Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. |
| Enraged Regeneration | | | |
| | | | Physical | |
| 1 |  | Enraged Regeneration | Gain the Enraged Regeneration ability:
Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. |
| Enraged Regeneration | | | |
| | | | Physical | |
| 20 |  | Evocation | | Channeled | 8 min cooldown | | While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec. |
| Evocation | | | |
| | | | Arcane | |
|  | Guard of the Innovator | | Instant | | A protective mana shield surrounds the caster absorbing 250 damage. While the shield holds, increases mana regeneration by 12 every 5 sec for 30 min. |
| Guard of the Innovator | | | |
| | | | Physical | |
| 1 |  | Improved Frenzied Regeneration | | Your Frenzied Regeneration can now be used in all forms except Moonkin Form or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Up to 10 Rage, 10 Energy, or 20% base Mana is converted per second into up to 10% health. |
| Improved Frenzied Regeneration | | | |
| | | | Physical | |
| 1 |  | Improved Frenzied Regeneration | Gain the Improved Frenzied Regeneration ability:
Your Frenzied Regeneration can now be used in all forms except Moonkin Form or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Up to 10 Rage, 10 Energy, or 20% base Mana is converted per second into up to 10% health. |
| Improved Frenzied Regeneration | | | |
| | | | Physical | |
| 34 |  | Mage Armor (Rank 1) | | 270 Mana | | Instant | | Increases your resistance to all magic by 5 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
| Mage Armor | | Rank 1 | |
| | 270 | | Arcane | |
| 46 |  | Mage Armor (Rank 2) | | 380 Mana | | Instant | | Increases your resistance to all magic by 10 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
| Mage Armor | | Rank 2 | |
| | 380 | | Arcane | |
| 58 |  | Mage Armor (Rank 3) | | 490 Mana | | Instant | | Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. |
| Mage Armor | | Rank 3 | |
| | 490 | | Arcane | |
|  | Mark of the Dragon Lord | | Instant | | A protective mana shield surrounds the caster absorbing 500 damage. While the shield holds, increases mana regeneration by 22 every 5 sec for 30 min. |
| Mark of the Dragon Lord | | | |
| | | | Physical | |
|  | Regeneration (Racial Passive) | | Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat. |
| Regeneration | | Racial Passive | |
| | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Druid - Guardian 6P Bonus | | When you take damage from an Undead enemy, the remaining duration of your active Frenzied Regeneration is reset to 10 sec. In addition, Frenzied Regeneration will never consume your last 15 Rage to generate healing. |
| S03 - Item - Naxxramas - Druid - Guardian 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Mage - Healer 2P Bonus | | Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration. |
| S03 - Item - Scarlet Enclave - Mage - Healer 2P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Mage - Healer 6P Bonus | | Reduces the cooldown of your Arcane Power by 0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1 sec. |
| S03 - Item - Scarlet Enclave - Mage - Healer 6P Bonus | | | |
| | | | Physical | |
|  | Soul Harvest | | Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting. |
| Soul Harvest | | | |
| | | | Physical | |
| 20 |  | Unmaking the Simulacrum | | Channeled | 8 min cooldown | | While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec. |
| Unmaking the Simulacrum | | | |
| | | | Arcane | |
|  | Unstable Dream | | 200 yd range | | Instant | The power of the Emerald Dream seeps out of Nythus, increasing mana regeneration for all players by 1000% but increasing all the damage they take and receive by 15%.
Haste is also increased by 15%. |
| Unstable Dream | | | |
| | | 200 yds | Physical | |