Factions
| Name | Side | Group | Rewards |
|---|---|---|---|
| Bloodsail Buccaneers Bloodsail Buccaneers These bloodthirsty corsairs are the bane of many a merchant in the high seas. Sworn enemies of Booty Bay. Neutral Everyone starts at Hated 4 ways to gain standing in the client | Neutral | ||
| Gelkis Clan Centaur Gelkis Clan Centaur These centaur have made their home in the southern region of Desolace. Mortal enemies of the Magram Centaur. Neutral Everyone starts at Neutral | Neutral | ||
| Magram Clan Centaur Magram Clan Centaur These centaur have made their home in the eastern region of Desolace. Mortal enemies of the Gelkis Centaur. Neutral Everyone starts at Neutral | Neutral | ||
| Thorium Brotherhood Thorium Brotherhood The dwarves of the Thorium Brotherhood epitomize excellence in craftsmanship and are bent on unlocking the secrets of Blackrock Mountain. Neutral Everyone starts at Neutral 31 rewards, from Friendly | Neutral | 31 | |
| Ravenholdt Ravenholdt This guild of thieves and assassins welcomes only those of extraordinary prowess into its fold. Sworn rivals of the Syndicate. Neutral Everyone starts at Neutral | Neutral | ||
| Syndicate Syndicate A primarily human criminal organization that operates mostly out of the Alterac Mountains and Hillsbrad Foothills. Neutral Everyone starts at Hated | Neutral | ||
| Booty Bay Booty Bay This booming coastal city is run by Baron Revilgaz of the Blackwater Raiders. Mortal enemies of the Bloodsail Buccaneers and part of the Steamwheedle Cartel. Neutral · Steamwheedle Cartel Everyone starts at Neutral 6 rewards, from Friendly 1 ways to gain standing in the client | Neutral | Steamwheedle Cartel | 6 |
| Gadgetzan Gadgetzan Capital of the Steamwheedle Cartel and home to goblinhood's finest engineers, alchemists and merchants. Neutral · Steamwheedle Cartel Everyone starts at Neutral 6 rewards, from Friendly 1 ways to gain standing in the client | Neutral | Steamwheedle Cartel | 6 |
| Ratchet Ratchet Part of the Steamwheedle Cartel, this goblin city provides a neutral haven for those that wish to trade goods and services in the Barrens. Neutral · Steamwheedle Cartel Everyone starts at Neutral 6 rewards, from Friendly 1 ways to gain standing in the client | Neutral | Steamwheedle Cartel | 6 |
| Everlook Everlook This trading post is run by the goblins of the Steamwheedle Cartel and it sits in the crossroads of Winterspring's main trade routes. Neutral · Steamwheedle Cartel Everyone starts at Neutral 8 rewards, from Friendly 1 ways to gain standing in the client | Neutral | Steamwheedle Cartel | 8 |
| Powderfuse Powderfuse A strong arm of the Steamwheedle Cartel, this port is home to seafaring sailors and back-alley dealers spanning the eastern sea trading routes. Neutral · Steamwheedle Cartel Everyone starts at Neutral 6 rewards, from Friendly | Neutral | Steamwheedle Cartel | 6 |
| Argent Dawn Argent Dawn An organization focused on protecting Azeroth from the threat of the Scourge. Strongholds of the Argent Dawn can be found in the Eastern and Western Plaguelands. Neutral Everyone starts at Neutral 22 rewards, from Friendly 4 ways to gain standing in the client | Neutral | 22 | |
| Timbermaw Hold Timbermaw Hold As one of the last uncorrupted furbolg tribes, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren. Neutral Everyone starts at Hostile 15 rewards, from Friendly | Neutral | 15 | |
| Cenarion Circle Cenarion Circle The druids of Cenarion Circle are guardians of nature and make their home in tranquil Moonglade. Neutral 35 rewards, from Friendly 3 ways to gain standing in the client | Neutral | 35 | |
| Shatterspear Trolls Shatterspear Trolls Neutral Everyone starts at Neutral | Neutral | ||
| Hydraxian Waterlords Hydraxian Waterlords These elementals have made their home on the islands east of Azshara. Sworn enemies of the armies of Ragnaros. Neutral Everyone starts at Neutral 2 rewards, from Revered | Neutral | 2 | |
| Moro'gai Moro'gai Neutral Everyone starts at Neutral | Neutral | ||
| Shen'dralar Shen'dralar A remnant of the once powerful elves living in Dire Maul, yet still wise and knowledgeable about great secrets. Neutral Everyone starts at Neutral | Neutral | ||
| Stormpike Guard Stormpike Guard The Stormpike Dwarves have set up residence in Alterac Valley, where they're locked in battle with the Frostwolf Orcs. Neutral · Alliance Forces 4 ways to gain standing in the client | Neutral | Alliance Forces | |
| The League of Arathor The League of Arathor The League of Arathor seeks to reclaim lost land of Arathi Basin for their benefactors in Stormwind. Neutral · Alliance Forces 78 rewards, from Friendly 1 ways to gain standing in the client | Neutral | Alliance Forces | 78 |
| Theramore Expeditionary Force Theramore Expeditionary Force Loyal partisans for their city, the Theramore Expeditionary Force battles the Darkspear Raiders for control of the so-called Darkspear Islands. Neutral · Alliance Forces 22 rewards, from Friendly 1 ways to gain standing in the client | Neutral | Alliance Forces | 22 |
| Frostwolf Clan Frostwolf Clan The Frostwolf Clan seeks to drive out the dwarves of the Stormpike Expedition from Alterac Valley. Neutral · Horde Forces 4 ways to gain standing in the client | Neutral | Horde Forces | |
| The Defilers The Defilers The Defilers seek to claim Arathi Basin's valuable resources for the Horde. Neutral · Horde Forces 77 rewards, from Friendly 1 ways to gain standing in the client | Neutral | Horde Forces | 77 |
| Darkspear Raiders Darkspear Raiders Loyal to the troll nation, the Darkspear Raiders battle the Theramore Expeditionary Force for control of their ancestral Darkspear Islands. Neutral · Horde Forces 22 rewards, from Friendly 1 ways to gain standing in the client | Neutral | Horde Forces | 22 |
| Darkmoon Faire Darkmoon Faire A traveling fair that showcases the weird and the extraordinary. Often spotted in Elwynn Forest and Mulgore. Neutral Everyone starts at Neutral | Neutral | ||
| Zandalar Tribe Zandalar Tribe These trolls have come to Yojamba Isle in an effort to recruit help against the resurrected Blood God and his Atal'ai Priests in Zul'Gurub. Neutral Everyone starts at Neutral 23 rewards, from Friendly 2 ways to gain standing in the client | Neutral | 23 | |
| Brood of Nozdormu Brood of Nozdormu The descendants of the Bronze Dragonflight are the guardians of time and care little for the mortal races. Neutral Everyone starts at Hated 15 rewards, from Neutral 3 ways to gain standing in the client | Neutral | 15 | |
| Emerald Wardens Emerald Wardens A hastily-organized group of Druids, working with both the Alliance and the Horde to stop the Nightmare Incursions. Neutral Everyone starts at Neutral | Neutral | ||
| Cenarion Scouts Cenarion Scouts The Cenarion Scouts are young nature enthusiasts dedicated to exploring and protecting the wilds of Azeroth. Neutral Everyone starts at Neutral | Neutral | ||
| Kirin Tor Kirin Tor An elite cadre of the most powerful wizards in the world and the ruliung conclave of magi that leads the magical nation of Dalaran. Neutral 9 rewards, from Friendly | Neutral | 9 | |
| Barkskin Burrow Barkskin Burrow The Barkskin are among the few furbolg tribes untouched by corruption, and dedicate themselves to safeguarding their spiritual heritage to bring harmony back to Hyjal. Neutral Everyone starts at Hostile 1 ways to gain standing in the client | Neutral | ||
| Nightclaw Druids Nightclaw Druids The secretive druids of the Shadowgale Forest. They operate independently, apart from any other faction on Zephras Isle. Neutral 49 rewards, from Friendly | Neutral | 49 | |
| Guardians of Hyjal Guardians of Hyjal Charged with the protection of preservation of Mount Hyjal, this splinter faction of the Cenarion Circle welcome any who are willing to push back the forces of evil. Neutral Everyone starts at Neutral 2 rewards, from Revered | Neutral | 2 | |
| Legacy Track Legacy Track Neutral 2 ways to gain standing in the client | Neutral | ||
| PvP Rank Points PvP Rank Points Neutral | Neutral | ||
| The Watchers The Watchers An order of powerful jailers and marshals of night elf society. They stand vigilant to ensure that no threat can ever escape their extensive underground network of prisons. Neutral Everyone starts at Neutral 18 rewards, from Friendly | Neutral | 18 |