Felhunter
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Fight
- Health
- 2,320
- Mana
- 1,874 Classic
Spell LockSilences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
ParanoiaIncreases the stealth detection of all party members within 30 yds of the Felhunter as if they were 6 levels higher.
Devour MagicPurges 1 harmful magic effects from a friend or 1 beneficial magic effects from an enemy. If an effect is devoured, the Felhunter will be healed for 258.
Spell LockSilences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec.
Tainted BloodTaints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 32 melee attack power for 10 sec. Stacks up to 5 times on a single target.
Tainted BloodTaints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 40 melee attack power for 10 sec. Stacks up to 5 times on a single target.
Devour MagicPurges 1 harmful magic effects from a friend or 1 beneficial magic effects from an enemy. If an effect is devoured, the Felhunter will be healed for 472.
Devour MagicPurges 1 harmful magic effects from a friend or 1 beneficial magic effects from an enemy. If an effect is devoured, the Felhunter will be healed for 619.
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