Racial abilities

Skyborne plays both sides: High Order for the Alliance, Windshaper for the Horde

10 races

Alliance

  • Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

  • Stoneform

    Instant · 3 min cooldown

    Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

  • Damage dealt versus Beasts increased by 5%.

  • Shadowmeld

    Instant · 10 sec cooldown

    Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

  • Elune's Light

    Instant · 3 min cooldown

    Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

  • Quickness

    Passive

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

  • Transform into a wisp upon death, increasing movement speed by 75%.

  • Escape Artist

    Instant · 2 min cooldown

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Eureka!

    Instant · 2 min cooldown

    Your next 3 damaging abilities cost less (50% less Mana, 40% less Rage, 20% less Energy; 15% less Mana for healers, who also heal 10% more) and deal 10% more damage.

  • Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

  • Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Walk on Air

    Instant · 2 min cooldown

    Glide downward through the air for 10 sec while controlling your direction of travel.

  • Read Ley Line

    High Order only2 sec cast · 2 min cooldown

    Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

  • Damage dealt versus Elementals increased by 5%.

  • Increases your spellcasting, melee, and ranged Haste by 1%.

Horde

  • Blood Fury

    Instant · 2 min cooldown

    Increases Attack Power and Spell Power by 10% for 15 sec.

  • Shatter Curse

    Instant · 3 min cooldown

    Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

  • Hardiness

    Passive

    Duration of Stun effects on you reduced by 20%.

  • Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

  • Will of the Forsaken

    Instant · 2 min cooldown

    Instantly removes all Charm, Fear and Sleep effects.

  • Cannibalize

    5 yd range · Instant · 2 min cooldown

    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Underwater breath lasts 300% longer than normal.

  • Your spells and attacks have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown.

  • War Stomp

    0.5 sec cast · 2 min cooldown

    Stuns up to 5 enemies within 8 yds for 2 sec.

  • Cultivation

    Instant · 1 hour cooldown

    Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

  • Endurance

    Passive

    Total Health increased by 5% and chance to hit increased by 1%.

  • Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

  • Berserking

    Instant · 3 min cooldown

    Increases your spellcasting and attack speed by 10% for 10 sec.

  • Rapid Regeneration

    Channeled · 3 min cooldown

    Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

  • Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Damage dealt versus Beasts increased by 5%.

  • Walk on Air

    Instant · 2 min cooldown

    Glide downward through the air for 10 sec while controlling your direction of travel.

  • Skysight

    Windshaper only0.5 sec cast · 2 min cooldown

    Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

  • Damage dealt versus Elementals increased by 5%.

  • Increases your spellcasting, melee, and ranged Haste by 1%.