Rupture
Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs
Learned from
- Changed by
Blood SplatterBlood SplatterRank 1/1Requires 10 points in Assassination TalentsIncreases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
· talent
Serrated BladesSerrated BladesRank 1/3Requires 10 points in Subtlety TalentsCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 3:Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
· Subtlety talent
HemorrhageHemorrhageRank 1/1Requires 20 points in Subtlety TalentsRequires Serrated Blades35 EnergyAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
· Subtlety talent
Death MarkDeath MarkRank 1/1Requires 30 points in Subtlety TalentsRequires Preparation25 EnergyFinishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, (169.95 + 4.12% of attack power) damage cap 2 points: 24% stored, (275.01 + 8.24% of attack power) damage cap 3 points: 36% stored, (380.07 + 12.36% of attack power) damage cap 4 points: 48% stored, (485.13 + 16.48% of attack power) damage cap 5 points: 60% stored, (590.19 + 20.6% of attack power) damage cap
· Subtlety talent
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