Whirlwind
Requires Melee Weapon
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
Learned from
- Changed by
Improved WhirlwindImproved WhirlwindRank 1/2Requires 25 points in Fury TalentsReduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Rank 2:Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
· talent
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Scaling
| Attack power | Two-hand | One-hand | Dagger |
|---|---|---|---|
| 0 | 0 | 0 | 0 |
| 750 | 177 | 129 | 91 |
| 1,500 | 354 | 257 | 182 |
| 2,250 | 530 | 386 | 273 |
| 3,000 | 707 | 514 | 364 |
Whirlwind hits for your weapon's damage.
Every 100 attack power adds 24 damage with a two-hand weapon, 17 with a one-hand weapon or 12 with a dagger, whatever the weapon's speed.
Weapon damage + Attack power ÷ 14 × 3.3, 2.4 or 1.7
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