Talents
| Name | Class | Tree | Ranks | Tier |
|---|---|---|---|---|
Healing Focus Rank 1/3 Requires 10 points in Restoration Talents Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell. Rank 3: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell. | Shaman | Restoration | 3 | 3 |
Water Shield Rank 1/1 Requires 10 points in Restoration Talents Instant 15 sec cooldown The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. | Shaman | Restoration | 1 | 3 |
Tidal Mastery Rank 1/5 Requires 15 points in Restoration Talents Increases the critical effect chance of your healing spells by 1%. Rank 5: Increases the critical effect chance of your healing spells by 5%. | Shaman | Restoration | 5 | 4 |
Restorative Totems Rank 1/5 Requires 15 points in Restoration Talents Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%. Rank 5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%. | Shaman | Restoration | 5 | 4 |
Mana Tide Totem Rank 1/1 Requires 15 points in Restoration Talents 10 Mana Instant5 min cooldown Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards. | Shaman | Restoration | 1 | 4 |
Healing Way Rank 1/3 Requires 20 points in Restoration Talents Increases the amount healed by your Healing Wave spell by 8%. Rank 3: Increases the amount healed by your Healing Wave spell by 25%. | Shaman | Restoration | 3 | 5 |
Nature's Swiftness Rank 1/1 Requires 20 points in Restoration Talents Instant 3 min cooldown When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell. | Shaman | Restoration | 1 | 5 |
Purification Rank 1/5 Requires 25 points in Restoration Talents Increases the effectiveness of your healing spells by 2%. Rank 5: Increases the effectiveness of your healing spells by 10%. | Shaman | Restoration | 5 | 6 |
Riptide Rank 1/1 Requires 30 points in Restoration Talents Requires Healing Way 245 Mana40 yd range Instant6 sec cooldown Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. | Shaman | Restoration | 1 | 7 |
Wand Specialization Rank 1/2 Increases your damage with Wands by 13%. Rank 2: Increases your damage with Wands by 25%. | Mage | Arcane | 2 | 1 |
Arcane Focus Rank 1/5 Improves your chance to hit with Arcane spells by 1%. Rank 5: Improves your chance to hit with Arcane spells by 5%. | Mage | Arcane | 5 | 1 |
Improved Channeling Rank 1/5 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast. Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast. | Mage | Arcane | 5 | 1 |
Arcane Subtlety Rank 1/2 Requires 5 points in Arcane Talents Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%. Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%. | Mage | Arcane | 2 | 2 |
Magic Absorption Rank 1/2 Requires 5 points in Arcane Talents Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec. Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec. | Mage | Arcane | 2 | 2 |
Arcane Concentration Rank 1/5 Requires 5 points in Arcane Talents Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. | Mage | Arcane | 5 | 2 |
Arcane Resilience Rank 1/2 Requires 5 points in Arcane Talents Increases your Armor by an amount equal to 25% of your Intellect. Rank 2: Increases your Armor by an amount equal to 50% of your Intellect. | Mage | Arcane | 2 | 2 |
Arcane Geometry Rank 1/2 Requires 10 points in Arcane Talents Increases the range of your Arcane spells by 3 yards. Rank 2: Increases the range of your Arcane spells by 6 yards. | Mage | Arcane | 2 | 3 |
Arcane Impact Rank 1/3 Requires 10 points in Arcane Talents Increases the critical strike chance of your Arcane spells by 2%. Rank 3: Increases the critical strike chance of your Arcane spells by 6%. | Mage | Arcane | 3 | 3 |
Arcane Blast Rank 1/1 Requires 10 points in Arcane Talents 15% of base mana30 yd range 2.5 sec cast Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. | Mage | Arcane | 1 | 3 |
Arcane Shielding Rank 1/2 Requires 15 points in Arcane Talents Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%. Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%. | Mage | Arcane | 2 | 4 |
Improved Counterspell Rank 1/2 Requires 15 points in Arcane Talents Your Counterspell also Silences the target for 2 sec. Rank 2: Your Counterspell also Silences the target for 4 sec. | Mage | Arcane | 2 | 4 |
Arcane Meditation Rank 1/3 Requires 15 points in Arcane Talents Requires Arcane Concentration Allows 17% of your Mana regeneration to continue while casting. Rank 3: Allows 50% of your Mana regeneration to continue while casting. | Mage | Arcane | 3 | 4 |
Missile Barrage Rank 1/1 Requires 15 points in Arcane Talents Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. | Mage | Arcane | 1 | 4 |
Presence of Mind Rank 1/1 Requires 20 points in Arcane Talents Instant 3 min cooldown When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. | Mage | Arcane | 1 | 5 |
Arcane Mind Rank 1/5 Requires 20 points in Arcane Talents Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%. Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%. | Mage | Arcane | 5 | 5 |
Arcane Instability Rank 1/3 Requires 25 points in Arcane Talents Increases the damage done by your spells by 1% and your critical strike chance by 1%. Rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%. | Mage | Arcane | 3 | 6 |
Arcane Power Rank 1/1 Requires 30 points in Arcane Talents Requires Presence of Mind Instant 3 min cooldown For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. | Mage | Arcane | 1 | 7 |
Wake of Fire Rank 1/2 Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%. Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%. | Mage | Fire | 2 | 1 |
Incineration Rank 1/3 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%. Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%. | Mage | Fire | 3 | 1 |
Improved Fireball Rank 1/5 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec. Rank 5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec. | Mage | Fire | 5 | 1 |
Ignite Rank 1/5 Requires 5 points in Fire Talents Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. | Mage | Fire | 5 | 2 |
Flame Throwing Rank 1/2 Requires 5 points in Fire Talents Increases the range of your Fire spells by 3 yards. Rank 2: Increases the range of your Fire spells by 6 yards. | Mage | Fire | 2 | 2 |
Impact Rank 1/3 Requires 5 points in Fire Talents Gives your Fire spells a 3% chance to stun the target for 2 sec. Rank 3: Gives your Fire spells a 10% chance to stun the target for 2 sec. | Mage | Fire | 3 | 2 |
Burning Soul Rank 1/3 Requires 10 points in Fire Talents Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%. Rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. | Mage | Fire | 3 | 3 |
Improved Flamestrike Rank 1/3 Requires 10 points in Fire Talents Increases the critical strike chance of your Flamestrike spell by 5%. Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%. | Mage | Fire | 3 | 3 |
Pyroblast Rank 1/1 Requires 10 points in Fire Talents 125 Mana35 yd range 6 sec cast Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec. | Mage | Fire | 1 | 3 |
Improved Scorch Rank 1/3 Requires 15 points in Fire Talents Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. | Mage | Fire | 3 | 4 |
Improved Fire Ward Rank 1/2 Requires 15 points in Fire Talents Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. | Mage | Fire | 2 | 4 |
Hot Streak Rank 1/1 Requires 15 points in Fire Talents Requires Pyroblast Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times. | Mage | Fire | 1 | 4 |
Master of Elements Rank 1/3 Requires 15 points in Fire Talents Your Fire and Frost critical strikes will refund 10% of their base mana cost. Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost. | Mage | Fire | 3 | 4 |
Critical Mass Rank 1/3 Requires 20 points in Fire Talents Increases the critical strike chance of your Fire spells by 2%. Rank 3: Increases the critical strike chance of your Fire spells by 6%. | Mage | Fire | 3 | 5 |
Blast Wave Rank 1/1 Requires 20 points in Fire Talents 215 Mana Instant45 sec cooldown A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. | Mage | Fire | 1 | 5 |
Fire Power Rank 1/5 Requires 25 points in Fire Talents Increases the damage done by your Fire spells by 2%. Rank 5: Increases the damage done by your Fire spells by 10%. | Mage | Fire | 5 | 6 |
Combustion Rank 1/1 Requires 30 points in Fire Talents Requires Critical Mass Instant 3 min cooldown When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells. | Mage | Fire | 1 | 7 |
Frost Warding Rank 1/2 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Rank 2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. | Mage | Frost | 2 | 1 |
Improved Frostbolt Rank 1/5 Reduces the casting time of your Frostbolt spell by 0.1 sec. Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec. | Mage | Frost | 5 | 1 |
Elemental Precision Rank 1/5 Improves your chance to hit with Frost and Fire spells by 1%. Rank 5: Improves your chance to hit with Frost and Fire spells by 5%. | Mage | Frost | 5 | 1 |
Ice Shards Rank 1/5 Requires 5 points in Frost Talents Increases the critical strike damage bonus of your Frost spells by 20%. Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%. | Mage | Frost | 5 | 2 |
Permafrost Rank 1/3 Requires 5 points in Frost Talents Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%. Rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%. | Mage | Frost | 3 | 2 |
Improved Frost Nova Rank 1/2 Requires 5 points in Frost Talents Reduces the cooldown of your Frost Nova spell by 2 sec. Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec. | Mage | Frost | 2 | 2 |