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talent calculator
What changed from Classic
Arcane
0
Fire
0
Frost
0
Arcane
0
points
Reset
0/2
Increases your damage with Wands by 13%.
0/5
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
0/3
Increases your Armor by an amount equal to 25% of your Intellect.
0/2
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
0/2
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
0/5
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
0/2
Increases the range of your Arcane spells by 3 yards.
0/3
Increases the critical strike chance of your Arcane spells by 2%.
0/1
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
0/2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
0/2
Your Counterspell also Silences the target for 2 sec.
0/3
Allows 17% of your Mana regeneration to continue while casting.
0/1
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
0/1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
0/3
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
0/1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
0
points
Reset
0/5
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
0/5
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
0/5
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
0/2
Increases the range of your Fire spells by 3 yards.
0/3
Gives your Fire spells a 3% chance to stun the target for 2 sec.
0/3
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
0/3
Increases the critical strike chance of your Flamestrike spell by 5%.
0/1
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
0/2
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
0/3
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
0/2
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
0/1
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
0/3
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
0/3
Increases the critical strike chance of your Fire spells by 2%.
0/1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
0/3
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
0/1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost
0
points
Reset
0/2
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
0/5
Reduces the casting time of your Frostbolt spell by 0.1 sec.
0/3
Improves your chance to hit with all spells by 2%.
0/5
Increases the critical strike damage bonus of your Frost spells by 20%.
0/3
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
0/2
Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
0/3
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
0/3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
0/1
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
0/2
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
0/1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
0/3
Increases the critical strike chance of all your spells against Frozen targets by 17%.
0/3
Increases the damage dealt by your Cone of Cold spell by 12%.
0/1
Finishes the remaining cooldown on all your other Frost spells.
0/2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
0/5
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
0/1
Shield yourself, absorbing 493 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Wand Specialization
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At a level
By level
Level
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Arcane
Arcane Intellect
Rank 5
Conjure Water
Rank 7
Conjure Food
Rank 7
Arcane Missiles
Rank 8
Polymorph
Rank 4
Dampen Magic
Rank 5
Slow Fall
Learned
Arcane Explosion
Rank 6
Amplify Magic
Rank 4
Remove Lesser Curse
Learned
Blink
Learned
Evocation
Learned
Mana Shield
Rank 6
Teleport: Ironforge
Learned
Teleport: Stormwind
Learned
Counterspell
Learned
Conjure Mana Agate
Learned
Teleport: Darnassus
Learned
Mage Armor
Rank 3
Conjure Mana Jade
Learned
Portal: Ironforge
Learned
Portal: Stormwind
Learned
Conjure Mana Citrine
Learned
Portal: Darnassus
Learned
Teleport: Dalaran
Learned
Arcane Brilliance
Learned
Conjure Mana Ruby
Learned
Polymorph
Turtle
Polymorph
Pig
Polymorph: Cow
Learned
Fire
Fireball
Rank 12
Fire Blast
Rank 7
Flamestrike
Rank 6
Fire Ward
Rank 5
Scorch
Rank 7
Frostfire Bolt
Rank 3
Felfire
Learned
Frost
Frost Armor
Rank 3
Frostbolt
Rank 11
Frost Nova
Rank 4
Blizzard
Rank 6
Frost Ward
Rank 5
Cone of Cold
Rank 5
Ice Armor
Rank 4