| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 60 |  | Occult Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison II | | Rank 2 | |
| | | | Physical | |
| 54 |  | Occult Poison II (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison II | | Rank 2 | |
| | | | Physical | |
| 20 |  | Rupture (Rank 1) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs |
| Rupture | | Rank 1 | |
| | 25 Energy | Melee Range | Physical | |
| 28 |  | Rupture (Rank 2) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs |
| Rupture | | Rank 2 | |
| | 25 Energy | Melee Range | Physical | |
| 36 |  | Rupture (Rank 3) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs |
| Rupture | | Rank 3 | |
| | 25 Energy | Melee Range | Physical | |
| 44 |  | Rupture (Rank 4) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs |
| Rupture | | Rank 4 | |
| | 25 Energy | Melee Range | Physical | |
| 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs |
| Rupture | | Rank 5 | |
| | 25 Energy | Melee Range | Physical | |
| 60 |  | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs |
| Rupture | | Rank 6 | |
| | 25 Energy | Melee Range | Physical | |
| 1 |  | S03 - Item - Naxxramas - Druid - Feral 6P Bonus | | Each time you deal Bleed damage to an Undead target, you gain 1% increased damage and critical damage done to Undead for 30 sec, stacking up to 12 times. |
| S03 - Item - Naxxramas - Druid - Feral 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Hunter - Melee 6P Bonus | | You gain 2% increased damage and critical damage done to Undead for 30 sec each time you hit an Undead enemy with a melee attack, stacking up to 12 times. Stacks are lost upon performing a ranged attack. |
| S03 - Item - Naxxramas - Hunter - Melee 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Hunter - Ranged 6P Bonus | | You gain 2% increased damage and critical damage done to Undead for 30 sec each time you hit an Undead enemy with a ranged attack, stacking up to 7 times. |
| S03 - Item - Naxxramas - Hunter - Ranged 6P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Shaman - Elemental 6P Bonus | | You gain 3% increased damage and critical damage done to Undead for 30 sec for each time your Overload triggers from an offensive spell cast, stacking up to 6 times. |
| S03 - Item - Naxxramas - Shaman - Elemental 6P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 |  | S03 - Item - Naxxramas - Warrior - Damage 6P Bonus | | Your melee critical strikes against Undead enemies grant you 2% increased damage and critical damage done to Undead for 30 sec, stacking up to 9 times. |
| S03 - Item - Naxxramas - Warrior - Damage 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Druid - Balance 6P Bonus | | Each time your Sunfire deals periodic damage, you gain 10% increased damage to your next Wrath, stacking up to 5 times. Each time your Moonfire deals periodic damage, you gain 10% increased damage to your next Starfire, stacking up to 5 times. These bonuses do not apply to Starsurge. |
| S03 - Item - Scarlet Enclave - Druid - Balance 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Rogue - Damage 2P Bonus | | While Just a Flesh Wound is not active, your Backstab, Sinister Strike, Saber Slash, and Mutilate deal 20% increased damage per your active Poison or Bleed effect afflicting the target, up to a maximum increase of 60%. |
| S03 - Item - Scarlet Enclave - Rogue - Damage 2P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - Scarlet Enclave - Warrior - Damage 6P Bonus | | Each time Deep Wounds deals damage, it reduces the remaining cooldown on your Whirlwind by 3 sec. Whirlwind deals 100% increased damage to targets afflicted with your Deep Wounds. |
| S03 - Item - Scarlet Enclave - Warrior - Damage 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T1 - Mage - Damage 6P Bonus | | Mage Armor increases your mana regeneration while casting by an additional 15%. Molten Armor increases your spell damage and healing by 18. Ice Armor grants 20% increased chance to trigger Fingers of Frost. |
| S03 - Item - T1 - Mage - Damage 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T1 - Paladin - Protection 6P Bonus | | Holy Shield no longer has charges and instead always lasts its full duration. In addition, its damage is increased by 80% of your shield block value. |
| S03 - Item - T1 - Paladin - Protection 6P Bonus | | | |
| | | | Physical | |
|  | S03 - Item - T1 - Warlock - Damage 6P Bonus | | Your Nightfall talent has a 4% increased chance to trigger. Your Incinerate has a 4% chance to trigger your Decimation regardless of the target's health. |
| S03 - Item - T1 - Warlock - Damage 6P Bonus | | | |
| | | | Physical | |
| 1 |  | S03 - Item - T1 - Warrior - Damage 6P Bonus | For the first 15 sec after activating a stance, you can gain an additional benefit:
Battle Stance/Gladiator Stance: 10% increased damage done.
Berserker Stance: 10% increased critical strike chance.
Defensive Stance: 10% reduced Physical damage taken. |
| S03 - Item - T1 - Warrior - Damage 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
|  | S03 - Item - T2- Druid - Feral 6P Bonus | | Your Shred, Ferocious Bite, and Mangle(Cat) abilities deal 10% increased damage per your Bleed effect on the target, up to a maximum of 20% increase. |
| S03 - Item - T2- Druid - Feral 6P Bonus | | | |
| | | | Physical | |
| | | | | Physical | |
| 48 |  | Shield Slam (Rank 2) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 494 to 516 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 2 | |
| | 20 Rage | Melee Range | Physical | |
| 54 |  | Shield Slam (Rank 3) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 567 to 593 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 3 | |
| | 20 Rage | Melee Range | Physical | |
| 60 |  | Shield Slam (Rank 4) | | 20 Rage | Melee Range | | Instant | 6 sec cooldown | | Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
| Shield Slam | | Rank 4 | |
| | 20 Rage | Melee Range | Physical | |
| 1 |  | Soul of the Spiritual Bulwark | | 3 sec cast | Permanently imbue your shoulders with the Soul of the Spiritual Bulwark:
Each time you Block, your Block amount is increased by 10% of your Spell Damage for 6 sec, stacking up to 3 times. |
| Soul of the Spiritual Bulwark | | | |
| | | | Physical | |
| 1 |  | Soul of the Spiritual Bulwark | | Each time you Block, your Block amount is increased by 10% of your Spell Damage for 6 sec, stacking up to 3 times. |
| Soul of the Spiritual Bulwark | | | |
| | | | Physical | |
|  | Static Arc | | 200 yd range | | 3.5 sec cast | | Electrocutioner 6000 unleashes a blast of lightning at the furthest target, inflicting 975 to 1025 Nature damage and leaping up to 3 times. Each player hit by this effect takes 500% increased damage from Static Arc for 20 sec. |
| Static Arc | | | |
| | | 200 yds | Nature | |
|  | Static Arc | | 200 yd range | | Instant | | Electrocutioner 6000 unleashes a blast of lightning at the furthest target, inflicting 975 to 1025 Nature damage and leaping up to 0 times. Each player hit by this effect takes 500% increased damage from Static Arc for 20 sec. |
| Static Arc | | | |
| | | 200 yds | Nature | |
|  | Transformative Cocoon | | Instant | 5 min cooldown | | Absorb up to 260 to 300 damage and Stun yourself for 5 sec. When the Stun expires, gain 60% increased movement speed for 8 sec. |
| Transformative Cocoon | | | |
| | | | Physical | |
|  | Transformative Cocoon | | Instant | | Absorb up to 260 to 300 damage and Stun yourself for 5 sec. When the Stun expires, gain 60% increased movement speed for 8 sec. |
| Transformative Cocoon | | | |
| | | | Physical | |
|  | Transformative Cocoon | | Instant | | Absorb up to 260 to 300 damage and Stun yourself for 5 sec. When the Stun expires, gain 60% increased movement speed for 8 sec. |
| Transformative Cocoon | | | |
| | | | Physical | |
| 1 |  | Way of Earth | | While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Nature | |
| 1 |  | Way of Earth | | Instant | | While Rockbiter Weapon is active on your main hand weapon, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells. |
| Way of Earth | | | |
| | | | Nature | |
| 1 |  | Way of Earth | Gain the Way of Earth ability:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Way of Earth | | | |
| | | | Physical | |