| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 40 |  | Fatal Wound | | 100 yd range | | Instant | | Delivers a fatal wound for 132 to 186 Physical damage. Deals 75% increased damage to targets below 25% health. |
| Fatal Wound | | | |
| | | 100 yds | Physical | |
| 40 |  | Fatal Wound | | 100 yd range | | Instant | | Delivers a fatal wound for 197 to 275 Physical damage. Deals 75% increased damage to targets below 25% health. |
| Fatal Wound | | | |
| | | 100 yds | Physical | |
| | | | | | |
| 15 |  | Infected Wound | | Melee Range | | Instant | | Increases the Physical damage taken by an enemy by 14 for 5 min. |
| Infected Wound | | | |
| | | Melee Range | Nature | |
| 15 |  | Infected Wound | | Melee Range | | Instant | | Increases the Physical damage taken by an enemy by 28 for 5 min. |
| Infected Wound | | | |
| | | Melee Range | Nature | |
|  | Infected Wound | | 50000 yd range | | Instant | | Increases the Physical damage taken by an enemy by 100 for 1 min. |
| Infected Wound | | | |
| | | 50000 yds | Nature | |
|  | Infected Wound | | 50000 yd range | | Increases the Physical damage taken by an enemy by 0 for 0 sec. |
| Infected Wound | | | |
| | | 50000 yds | Nature | |
| 1 |  | Just a Flesh Wound | You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 |  | Just a Flesh Wound | Gain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Just a Flesh Wound | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| | | | Melee Range | Physical | |
| | | | 10 yds | Physical | |
| | | | Melee Range | Physical | |
| 36 |  | Open Wound | | Adds a chance to open a wound on a target causing damage over time and increased damage taken. |
| Open Wound | | | |
| | | | Physical | |
|  | Open Wound (Cat) | | 15 yd range | | Instant | Teaches your tamed cat the Open Wound ability. Open Wound deals physical damage over time to an enemy as well as increasing damage received by physical attacks for a short time. Requires: Pet Level 36+ |
| Open Wound | | Cat | |
| | | 15 yds | Physical | |
|  | Open Wound | | 100 yd range | | Instant | Allows a hunter to teach his tamed cat the Open Wound ability. Open Wound deals physical damage over time to an enemy as well as increasing damage received by physical attacks for a short time. Requires: Pet Level 36+ |
| Open Wound | | | |
| | | 100 yds | Physical | |
|  | Open Wound | | 30 yd range | | Instant | | Deals 75 damage every 1 sec for 5 sec. Stacks. |
| Open Wound | | | |
| | | 30 yds | Physical | |
| 36 | | | | | Physical | |
| 1 |  | Puncturing Wounds | | Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. |
| Puncturing Wounds | | | |
| | | | Physical | |
| | | | 50000 yds | Physical | |
| 55 |  | Searing Wound | | 70 Mana | 30 yd range | | Instant | | Sear certain enchanted targets with blazing light causing it to take additional damage from holy attacks and spells |
| Searing Wound | | | |
| | 70 | 30 yds | Holy | |
|  | Serious Wound (Rank 1) | | Instant | | Causes the target to bleed for 90 damage over 10 sec. |
| Serious Wound | | Rank 1 | |
| | | | Physical | |
|  | Serious Wound (Rank 2) | | Instant | | Causes the target to bleed for 180 damage over 10 sec. |
| Serious Wound | | Rank 2 | |
| | | | Physical | |
| 40 | | | | Melee Range | Physical | |
| 40 |  | Vital Wound | | Adds a chance to do extra damage and slow attack rate of a target on a successful hit. |
| Vital Wound | | | |
| | | | Physical | |
|  | Vital Wound (Boar) | | 100 yd range | | Instant | Teaches your tamed boar the Vital Wound ability. Vital Wound slows the attack speed of an enemy. Requires: Pet Level 36+ |
| Vital Wound | | Boar | |
| | | 100 yds | Physical | |
| | | | | Physical | |
|  | Apply Bandage | | 5 yd range | | 3 sec cast | | Dress the injuries of a wounded soldier. |
| Apply Bandage | | | |
| | | 5 yds | Physical | |
| 60 |  | Bloodmail | | 100 yd range | | Instant | | Wounds the target causing them to bleed for 70 damage over 10 sec. |
| Bloodmail | | | |
| | | 100 yds | Physical | |
| 60 |  | Bloodmail | | 100 yd range | | Grants your melee attacks a chance to wound the target, causing them to Bleed for 70 damage over 10 sec. |
| Bloodmail | | | |
| | | 100 yds | Physical | |
| 40 |  | Brain Damage | | Melee Range | | Instant | | Wounds the target for 200 to 300 damage and lowers Intellect of target by 25 for 30 sec. |
| Brain Damage | | | |
| | | Melee Range | Physical | |
| 40 |  | Brain Damage | | Melee Range | | Instant | | Wounds the target for 200 to 300 damage and increases the casting time of all spells by 25% for 30 sec. |
| Brain Damage | | | |
| | | Melee Range | Shadow | |
| 1 |  | Brain Hacker | | Melee Range | | Instant | | Wounds the target's head, dealing 200 to 300 Physical damage, and increasing the casting time of all spells by 60% for 30 sec. |
| Brain Hacker | | | |
| | | Melee Range | Physical | |
| 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | |
| 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | |
| 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | |
| 40 |  | Copy of Mortal Strike (Rank 1) | | 30 Rage | Melee Range | | Instant | 6 sec cooldown | | A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
| Copy of Mortal Strike | | Rank 1 | |
| | 30 Rage | Melee Range | Physical | |
| 1 |  | Engrave Belt - Kill Shot | | 3 sec cast | Engrave your belt with the Kill Shot rune:
You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 722. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. |
| Engrave Belt - Kill Shot | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Kill Shot | | 3 sec cast | Engrave your pants with the Kill Shot rune:
You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 722. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. |
| Engrave Pants - Kill Shot | | | |
| | | | Physical | |
| 24 |  | Execute (Rank 1) | | 15 Rage | Melee Range | | Instant | | Attempt to finish off a wounded foe, causing 125 damage and converting each extra point of rage into 3 additional damage. Only usable on enemies that have 20% or less health. |
| Execute | | Rank 1 | |
| | 15 Rage | Melee Range | Physical | |
| 6 |  | Execute | | Melee Range | | Next melee | 30 sec cooldown | | Attempts to finish off a wounded enemy, inflicting normal damage plus 482. Execute can only be used on enemies that have 20% or less health. |
| Execute | | | |
| | | Melee Range | Physical | |
| 32 |  | Execute (Rank 2) | | 15 Rage | Melee Range | | Instant | | Attempt to finish off a wounded foe, causing 200 damage and converting each extra point of rage into 6 additional damage. Only usable on enemies that have 20% or less health. |
| Execute | | Rank 2 | |
| | 15 Rage | Melee Range | Physical | |
| 40 |  | Execute (Rank 3) | | 15 Rage | Melee Range | | Instant | | Attempt to finish off a wounded foe, causing 325 damage and converting each extra point of rage into 9 additional damage. Only usable on enemies that have 20% or less health. |
| Execute | | Rank 3 | |
| | 15 Rage | Melee Range | Physical | |
| 48 |  | Execute (Rank 4) | | 15 Rage | Melee Range | | Instant | | Attempt to finish off a wounded foe, causing 450 damage and converting each extra point of rage into 12 additional damage. Only usable on enemies that have 20% or less health. |
| Execute | | Rank 4 | |
| | 15 Rage | Melee Range | Physical | |
| 56 |  | Execute (Rank 5) | | 15 Rage | Melee Range | | Instant | | Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health. |
| Execute | | Rank 5 | |
| | 15 Rage | Melee Range | Physical | |
| 40 |  | Exsanguination | | Melee Range | | Instant | | Unleash a flourish of steel and blood, wounding all enemy targets within 8 yards, dealing 65 Shadowstrike damage, and causing them to bleed for an additional 5 damage every 2 sec for 30 sec. |
| Exsanguination | | | |
| | | Melee Range | Physical, Shadow | |
| 20 |  | Fatal Sting | | Melee Range | | Instant | | Stings an enemy and inflicts additional Nature damage every 2 sec. for 12 sec. Caster must be very badly wounded in order to cast this spell. |
| Fatal Sting | | | |
| | | Melee Range | Nature | |
| 6 |  | Fatality | | 50 yd range | | 1 sec cast | 20 sec cooldown | | Attempts to finish off a wounded enemy with a fatal strike. |
| Fatality | | | |
| | | 50 yds | Physical | |
|  | Fatality | | 50 yd range | | Instant | | Attempts to finish off a wounded enemy with a fatal strike. |
| Fatality | | | |
| | | 50 yds | Physical | |
|  | Fatality | | 50 yd range | | Instant | | Attempts to finish off a wounded enemy with a fatal strike. |
| Fatality | | | |
| | | 50 yds | Physical | |