| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs |
| Rupture | | Rank 5 | |
| | 25 Energy | Melee Range | Physical | |
| 60 |  | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs |
| Rupture | | Rank 6 | |
| | 25 Energy | Melee Range | Physical | |
| 1 |  | S03 - Item - Scarlet Enclave - Druid - Guardian 2P Bonus | | Your melee critical strikes in Bear Form or Dire Bear Form grant you a shield lasting 10 sec that absorbs Physical damage equal to 25% of your Attack Power the next time you take Physical damage. Stacks up to 3 times. |
| S03 - Item - Scarlet Enclave - Druid - Guardian 2P Bonus | | | |
| | | | Physical | |
| 1 | | | | | Physical | |
| 1 | | | | | Physical | |
| 60 |  | Sanctuary | | Instant | | Grants the wielder 13 Defense, 300 Armor, 30 Attack Power, and 36 additional Attack Power against Dragonkin for 10 sec. |
| Sanctuary | | | |
| | | | Physical | |
| 22 |  | Seal of the Crusader (Rank 3) | | 65 Mana | | Instant | Fills the Paladin with the spirit of a crusader for 30 sec, granting 107 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 58. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time. |
| Seal of the Crusader | | Rank 3 | |
| | 65 | | Holy | |
| 1 |  | Shock and Awe | Gain the Shock and Awe ability:
While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. |
| Shock and Awe | | | |
| | | | Physical | |
|  | Shock and Awe | While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. |
| Shock and Awe | | | |
| | | | Physical | |
|  | Specklefin Feast | | 2 sec cast | Serve a delicious feast that lasts for 3 min and serves up to 40 players.
Food Restores 2550 health over 30 sec. Must remain seated while eating. If you spend at least 10 sec eating you will become Well Fed and gain 20 Attack Power, 23 Spell Damage, 44 Healing Power, and 10 Stamina for 45 min. |
| Specklefin Feast | | | |
| | | | Physical | |
| 60 |  | Summon Hawk (Rank 4) | | 190 Mana | 35 yd range | | Instant | 6 sec cooldown | | Command a hawk to dive-bomb your targeted enemy, dealing (108 + (Ranged Attack Power × 0.05)) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| Summon Hawk | | Rank 4 | |
| | 190 | 35 yds | Physical | |
|  | T.N.T. | | Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 25% of your melee or ranged Attack Power. |
| T.N.T. | | | |
| | | | Physical | |
| 1 |  | T.N.T. | Gain the T.N.T. ability:
Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 25% of your melee or ranged Attack Power. |
| T.N.T. | | | |
| | | | Physical | |
| 32 |  | Tainted Blood (Rank 1) | | 75 Mana | | Instant | | Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 17 melee attack power for 10 sec. Stacks up to 5 times on a single target. |
| Tainted Blood | | Rank 1 | |
| | 75 | | Shadow | |
| 40 |  | Tainted Blood (Rank 2) | | 105 Mana | | Instant | | Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 23 melee attack power for 10 sec. Stacks up to 5 times on a single target. |
| Tainted Blood | | Rank 2 | |
| | 105 | | Shadow | |
| 48 |  | Tainted Blood (Rank 3) | | 135 Mana | | Instant | | Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 32 melee attack power for 10 sec. Stacks up to 5 times on a single target. |
| Tainted Blood | | Rank 3 | |
| | 135 | | Shadow | |
| 56 |  | Tainted Blood (Rank 4) | | 170 Mana | | Instant | | Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 40 melee attack power for 10 sec. Stacks up to 5 times on a single target. |
| Tainted Blood | | Rank 4 | |
| | 170 | | Shadow | |
| | | | | Physical | |
| 40 |  | Touch of Weakness (Rank 4) | | 105 Mana | | Instant | | The next melee attack against the caster will cause 28 Shadow damage and reduce the attacker's melee attack power by 106 for 2 min. |
| Touch of Weakness | | Rank 4 | |
| | 105 | | Shadow | |
|  | Two-Handed Mastery | | Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon. |
| Two-Handed Mastery | | | |
| | | | Physical | |
| 1 |  | Two-Handed Mastery | Gain the Two-Handed Mastery ability:
Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon. |
| Two-Handed Mastery | | | |
| | | | Physical | |
| | | | | Physical | |
| 50 |  | Unholy Might | | 20 yd range | | Instant | | Increases attack power by 30 for 10 min. |
| Unholy Might | | | |
| | | 20 yds | Holy | |
|  | Unleashed Rage (Rank 1) | | Causes your critical hits with melee attacks to increase all party members' attack power by 2% if within 20 yards of the Shaman. Lasts 10 sec. |
| Unleashed Rage | | Rank 1 | |
| | | | Physical | |
|  | Unleashed Rage (Rank 2) | | Causes your critical hits with melee attacks to increase all party members' attack power by 4% if within 20 yards of the Shaman. Lasts 10 sec. |
| Unleashed Rage | | Rank 2 | |
| | | | Physical | |
|  | Unleashed Rage (Rank 3) | | Causes your critical hits with melee attacks to increase all party members' attack power by 6% if within 20 yards of the Shaman. Lasts 10 sec. |
| Unleashed Rage | | Rank 3 | |
| | | | Physical | |
|  | Unleashed Rage (Rank 4) | | Causes your critical hits with melee attacks to increase all party members' attack power by 8% if within 20 yards of the Shaman. Lasts 10 sec. |
| Unleashed Rage | | Rank 4 | |
| | | | Physical | |
|  | Unleashed Rage (Rank 5) | | Causes your critical hits with melee attacks to increase all party members' attack power by 10% if within 20 yards of the Shaman. Lasts 10 sec. |
| Unleashed Rage | | Rank 5 | |
| | | | Physical | |
| 20 |  | Victory Rush | | Melee Range | | Instant | 30 sec cooldown | | Instantly attack the target causing (1 + ((Attack Power × 15) / 100)) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy. |
| Victory Rush | | | |
| | | Melee Range | Physical | |
|  | Well Fed | | Instant | | If you spend at least 10 sec eating you will become Well Fed and gain 20 Attack Power, 23 Spell Damage, 44 Healing Power, and 10 Stamina for 45 min. |
| Well Fed | | | |
| | | | Physical | |
|  | Wild Strikes | | While you are in Cat Form, Bear Form, or Dire Bear Form, party or raid members within 100 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the target is already benefitting from Windfury Totem. |
| Wild Strikes | | | |
| | | | Physical | |
| 1 |  | Wild Strikes | Gain the Wild Strikes ability:
While you are in Cat Form, Bear Form, or Dire Bear Form, party or raid members within 100 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the target is already benefitting from Windfury Totem. |
| Wild Strikes | | | |
| | | | Physical | |
|  | Wild Strikes | | Instant | | While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 100 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party member is already benefitting from Windfury Totem. |
| Wild Strikes | | | |
| | | | Physical | |
| 30 |  | Windfury Weapon (Rank 1) | | 90 Mana | | Instant | | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. |
| Windfury Weapon | | Rank 1 | |
| | 90 | | Nature | |
| 30 |  | Windfury Weapon (Rank 1) | | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes. |
| Windfury Weapon | | Rank 1 | |
| | | | Nature | |