| Level | Ability | Skill | Mana | Range | School | Cost |
|---|
|
| 13 |  | Wounded | | Instant | | Wounded, suffering damage over time and other debilitating effects. |
| Wounded | | | |
| | | | Physical | |
| | | | | Physical | |
| | | | | Physical | |
| | | | 50000 yds | Physical | |
| | | | | | |
| | | | 50000 yds | Physical | |
| | | | | Physical | |
|  | Apply Bandage | | 5 yd range | | 3 sec cast | | Dress the injuries of a wounded soldier. |
| Apply Bandage | | | |
| | | 5 yds | Physical | |
| 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | |
| 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | |
| 20 |  | Chain Heal | | 150 Mana | 40 yd range | | 2.5 sec cast | | Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. |
| Chain Heal | | | |
| | 150 | 40 yds | Nature | |
| 1 |  | Engrave Belt - Kill Shot | | 3 sec cast | Engrave your belt with the Kill Shot rune:
You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 722. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. |
| Engrave Belt - Kill Shot | | | |
| | | | Physical | |
| 1 |  | Engrave Pants - Kill Shot | | 3 sec cast | Engrave your pants with the Kill Shot rune:
You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 722. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. |
| Engrave Pants - Kill Shot | | | |
| | | | Physical | |
| 24 |  | Execute (Rank 1) | | 15 Rage | Melee Range | | Instant | | Attempt to finish off a wounded foe, causing 125 damage and converting each extra point of rage into 3 additional damage. Only usable on enemies that have 20% or less health. |
| Execute | | Rank 1 | |
| | 15 Rage | Melee Range | Physical | |
| 6 |  | Execute | | Melee Range | | Next melee | 30 sec cooldown | | Attempts to finish off a wounded enemy, inflicting normal damage plus 482. Execute can only be used on enemies that have 20% or less health. |
| Execute | | | |
| | | Melee Range | Physical | |
| 32 |  | Execute (Rank 2) | | 15 Rage | Melee Range | | Instant | | Attempt to finish off a wounded foe, causing 200 damage and converting each extra point of rage into 6 additional damage. Only usable on enemies that have 20% or less health. |
| Execute | | Rank 2 | |
| | 15 Rage | Melee Range | Physical | |
| 40 |  | Execute (Rank 3) | | 15 Rage | Melee Range | | Instant | | Attempt to finish off a wounded foe, causing 325 damage and converting each extra point of rage into 9 additional damage. Only usable on enemies that have 20% or less health. |
| Execute | | Rank 3 | |
| | 15 Rage | Melee Range | Physical | |
| 48 |  | Execute (Rank 4) | | 15 Rage | Melee Range | | Instant | | Attempt to finish off a wounded foe, causing 450 damage and converting each extra point of rage into 12 additional damage. Only usable on enemies that have 20% or less health. |
| Execute | | Rank 4 | |
| | 15 Rage | Melee Range | Physical | |
| 56 |  | Execute (Rank 5) | | 15 Rage | Melee Range | | Instant | | Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health. |
| Execute | | Rank 5 | |
| | 15 Rage | Melee Range | Physical | |
| 20 |  | Fatal Sting | | Melee Range | | Instant | | Stings an enemy and inflicts additional Nature damage every 2 sec. for 12 sec. Caster must be very badly wounded in order to cast this spell. |
| Fatal Sting | | | |
| | | Melee Range | Nature | |
| 6 |  | Fatality | | 50 yd range | | 1 sec cast | 20 sec cooldown | | Attempts to finish off a wounded enemy with a fatal strike. |
| Fatality | | | |
| | | 50 yds | Physical | |
|  | Fatality | | 50 yd range | | Instant | | Attempts to finish off a wounded enemy with a fatal strike. |
| Fatality | | | |
| | | 50 yds | Physical | |
|  | Fatality | | 50 yd range | | Instant | | Attempts to finish off a wounded enemy with a fatal strike. |
| Fatality | | | |
| | | 50 yds | Physical | |
| 1 |  | Kill Shot | | 3% of base mana | 35 yd range | | Instant | 12 sec cooldown | | You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 722. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. |
| Kill Shot | | | |
| | 3% of base mana | 35 yds | Physical | |
| 1 |  | Kill Shot | Gain the Kill Shot ability:
You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 722. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. |
| Kill Shot | | | |
| | | | Physical | |
| 1 |  | Kill Shot | Gain the Kill Shot ability:
You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 722. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. |
| Kill Shot | | | |
| | | | Physical | |
| 1 |  | Mortal Cleave | | Melee Range | | Instant | | Inflicts 150% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec. |
| Mortal Cleave | | | |
| | | Melee Range | Physical | |
| 1 |  | Mortal Strike | | Melee Range | | Instant | | Inflicts 130% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec. |
| Mortal Strike | | | |
| | | Melee Range | Physical | |
| 1 |  | Mortal Strike | | Melee Range | | Instant | | Inflicts 300% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec. |
| Mortal Strike | | | |
| | | Melee Range | Physical | |
| 1 |  | Mortal Strike | | Melee Range | | Instant | | Inflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec. |
| Mortal Strike | | | |
| | | Melee Range | Physical | |
| 1 |  | Mortal Strike | | Melee Range | | Instant | | Inflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec. |
| Mortal Strike | | | |
| | | Melee Range | Physical | |
| 1 |  | Mortal Strike | | Melee Range | | Instant | | Inflicts 150% weapon damage to an enemy and leaves it wounded, reducing the effectiveness of any healing by 50% for 5 sec. |
| Mortal Strike | | | |
| | | Melee Range | Physical | |
| 1 |  | Mortal Strike | | Melee Range | | Instant | | Inflicts 500% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec. |
| Mortal Strike | | | |
| | | Melee Range | Physical | |
| 1 |  | Nether Strike | | 15 yd range | | Instant | | Inflicts 250% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 25% for 5 sec. |
| Nether Strike | | | |
| | | 15 yds | Physical | |
| 1 |  | Nether Strike | | 15 yd range | | Instant | | Inflicts 250% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 25% for 5 sec. |
| Nether Strike | | | |
| | | 15 yds | Physical | |
|  | Phantasmal Blade | | Melee Range | | Instant | 3 sec cooldown | | Execute severely wounded wildlife within Shen'dralas. |
| Phantasmal Blade | | | |
| | | Melee Range | Shadow | |
|  | Radiant Divide | | 45 yd range | | 2 sec cast | | Inflicts 35000% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec. |
| Radiant Divide | | | |
| | | 45 yds | Physical | |
|  | Tallstrider Call | | Instant | 5 min cooldown | | Mimic the sound of a wounded tallstrider. |
| Tallstrider Call | | | |
| | | | Physical | |
|  | Toss Hearthstone | | 20 yd range | | 1 sec cast | 3 sec cooldown | | Toss a Hearthstone to a wounded Slave Worker. |
| Toss Hearthstone | | | |
| | | 20 yds | Physical | |
|  | Toss Hearthstone | | 30 yd range | | 1.5 sec cast | 3 sec cooldown | | Toss a Hearthstone to a wounded Slave Worker, after knocking some sense into them. |
| Toss Hearthstone | | | |
| | | 30 yds | Physical | |