| Level | Ability | Skill | Mana | Range | School | Cost | Source |
|---|
|
| 1 |  | Eviscerate (Rank 1) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| Eviscerate | | Rank 1 | |
| Assassination | 35 Energy | Melee Range | Physical | | |
| 1 |  | Redirect | | Melee Range | | Instant | 10 sec cooldown | | Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability. |
| Redirect | | | |
| Subtlety | | Melee Range | Physical | | |
| 1 |  | Sinister Strike (Rank 1) | | 45 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Sinister Strike | | Rank 1 | |
| Combat | 45 Energy | Melee Range | Physical | | |
| 1 |  | Stealth (Rank 1) | | Instant | 10 sec cooldown | | Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled. | | Source: Trainer |
| Stealth | | Rank 1 | |
| Subtlety | | | Physical | 10 Copper | Trainer |
| 4 |  | Backstab (Rank 1) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Backstab | | Rank 1 | |
| Combat | 60 Energy | Melee Range | Physical | 1 Silver | Trainer |
| 4 |  | Pick Pocket | | Melee Range | | Instant | | Requires Stealth | | Pick the target's pocket. | | Source: Trainer |
| Pick Pocket | | | |
| Subtlety | | Melee Range | Physical | 1 Silver | Trainer |
| 6 |  | Gouge (Rank 1) | | 45 Energy | Melee Range | | Instant | 10 sec cooldown | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. | | Source: Trainer |
| Gouge | | Rank 1 | |
| Combat | 45 Energy | Melee Range | Physical | 1 Silver | Trainer |
| 6 |  | Sinister Strike (Rank 2) | | 45 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point. | | Source: Trainer |
| Sinister Strike | | Rank 2 | |
| Combat | 45 Energy | Melee Range | Physical | 1 Silver | Trainer |
| 8 |  | Evasion | | Instant | 5 min cooldown | | The rogue's dodge chance will increase by 50% for 15 sec. | | Source: Trainer |
| Evasion | | | |
| Combat | | | Physical | 2 Silver | Trainer |
| 8 |  | Eviscerate (Rank 2) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage | | Source: Trainer |
| Eviscerate | | Rank 2 | |
| Assassination | 35 Energy | Melee Range | Physical | 2 Silver | Trainer |
| 10 |  | Sap (Rank 1) | | 65 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. | | Source: Trainer |
| Sap | | Rank 1 | |
| Subtlety | 65 Energy | Melee Range | Physical | 3 Silver | Trainer |
| 10 |  | Slice and Dice (Rank 1) | | 25 Energy | 100 yd range | | Instant | Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds | | Source: Trainer |
| Slice and Dice | | Rank 1 | |
| Assassination | 25 Energy | 100 yds | Physical | 3 Silver | Trainer |
| 10 |  | Sprint (Rank 1) | | Instant | 5 min cooldown | | Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth. | | Source: Trainer |
| Sprint | | Rank 1 | |
| Combat | | | Physical | 3 Silver | Trainer |
| 12 |  | Backstab (Rank 2) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Backstab | | Rank 2 | |
| Combat | 60 Energy | Melee Range | Physical | 8 Silver | Trainer |
| 12 |  | Kick (Rank 1) | | 25 Energy | Melee Range | | Instant | 10 sec cooldown | | A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | | Source: Trainer |
| Kick | | Rank 1 | |
| Combat | 25 Energy | Melee Range | Physical | 8 Silver | Trainer |
| 14 |  | Expose Armor (Rank 1) | | 25 Energy | Melee range | | Instant | | Requires Melee Weapon | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor
A miss does not consume your Combo Points. | | Source: Trainer |
| Expose Armor | | Rank 1 | |
| Assassination | 25 Energy | Melee range | Physical | 12 Silver | Trainer |
| 14 |  | Garrote (Rank 1) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 1 | |
| Assassination | 50 Energy | Melee Range | Physical | 12 Silver | Trainer |
| 14 |  | Sinister Strike (Rank 3) | | 45 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point. | | Source: Trainer |
| Sinister Strike | | Rank 3 | |
| Combat | 45 Energy | Melee Range | Physical | 12 Silver | Trainer |
| 16 |  | Eviscerate (Rank 3) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage | | Source: Trainer |
| Eviscerate | | Rank 3 | |
| Assassination | 35 Energy | Melee Range | Physical | 18 Silver | Trainer |
| 16 |  | Feint (Rank 1) | | 20 Energy | Melee Range | | Instant | 10 sec cooldown | | Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you. | | Source: Trainer |
| Feint | | Rank 1 | |
| Combat | 20 Energy | Melee Range | Physical | 18 Silver | Trainer |
| 18 |  | Ambush (Rank 1) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 1 | |
| Assassination | 60 Energy | Melee Range | Physical | 29 Silver | Trainer |
| 18 |  | Gouge (Rank 2) | | 45 Energy | Melee Range | | Instant | 10 sec cooldown | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. | | Source: Trainer |
| Gouge | | Rank 2 | |
| Combat | 45 Energy | Melee Range | Physical | 29 Silver | Trainer |
| 20 |  | Backstab (Rank 3) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Backstab | | Rank 3 | |
| Combat | 60 Energy | Melee Range | Physical | 30 Silver | Trainer |
| 20 |  | Crippling Poison (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec. | | Source: Trainer |
| Crippling Poison | | Rank 1 | |
| Poisons | | | Physical | 30 Silver | Trainer |
| 20 |  | Ghostly Strike | | 40 Energy | Melee Range | | Instant | 20 sec cooldown | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. | | Source: Talent |
| Ghostly Strike | | | Talent |
| Subtlety | 40 Energy | Melee Range | Physical | | Talent |
| 20 |  | Instant Poison (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges. |
| Instant Poison | | Rank 1 | |
| Poisons | | | Physical | | |
| 20 |  | Poisons | | Instant | | You can create and mix poisons, with both found and storebought ingredients. |
| Poisons | | | |
| Poisons | | | Physical | | |
| 20 |  | Riposte | | 10 Energy | Melee Range | | Instant | 6 sec cooldown | | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. | | Source: Talent |
| Riposte | | | Talent |
| Combat | 10 Energy | Melee Range | Physical | | Talent |
| 20 |  | Rupture (Rank 1) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 1 | |
| Assassination | 25 Energy | Melee Range | Physical | 30 Silver | Trainer |
| 20 |  | Stealth (Rank 2) | | Instant | 10 sec cooldown | | Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled. | | Source: Trainer |
| Stealth | | Rank 2 | |
| Subtlety | | | Physical | 30 Silver | Trainer |
| 22 |  | Distract | | 30 Energy | 30 yd range | | Instant | 30 sec cooldown | | Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth. | | Source: Trainer |
| Distract | | | |
| Subtlety | 30 Energy | 30 yds | Physical | 40 Silver | Trainer |
| 22 |  | Garrote (Rank 2) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 2 | |
| Assassination | 50 Energy | Melee Range | Physical | 40 Silver | Trainer |
| 22 |  | Sinister Strike (Rank 4) | | 45 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point. | | Source: Trainer |
| Sinister Strike | | Rank 4 | |
| Combat | 45 Energy | Melee Range | Physical | 40 Silver | Trainer |
| 22 |  | Vanish (Rank 1) | | Instant | 5 min cooldown | | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. | | Source: Trainer |
| Vanish | | Rank 1 | |
| Subtlety | | | Physical | 40 Silver | Trainer |
| 24 |  | Detect Traps (Passive) | | Greatly increased chance to detect traps. | | Source: Trainer |
| Detect Traps | | Passive | |
| Subtlety | | | Physical | 50 Silver | Trainer |
| 24 |  | Eviscerate (Rank 4) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage | | Source: Trainer |
| Eviscerate | | Rank 4 | |
| Assassination | 35 Energy | Melee Range | Physical | 50 Silver | Trainer |
| 24 |  | Mind-numbing Poison (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges. | | Source: Trainer |
| Mind-numbing Poison | | Rank 1 | |
| Poisons | | | Physical | 50 Silver | Trainer |
| 25 |  | Cold Blood | | Instant | 3 min cooldown | | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. | | Source: Talent |
| Cold Blood | | | Talent |
| Assassination | | | Physical | | Talent |
| 25 |  | Premeditation | | 20 yd range | | Instant | 2 min cooldown | | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. | | Source: Talent |
| Premeditation | | | Talent |
| Subtlety | | 20 yds | Physical | | Talent |
| 26 |  | Ambush (Rank 2) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 2 | |
| Assassination | 60 Energy | Melee Range | Physical | 60 Silver | Trainer |
| 26 |  | Cheap Shot | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. | | Source: Trainer |
| Cheap Shot | | | |
| Assassination | 60 Energy | Melee Range | Physical | 60 Silver | Trainer |
| 26 |  | Expose Armor (Rank 2) | | 25 Energy | Melee range | | Instant | | Requires Melee Weapon | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor
A miss does not consume your Combo Points. | | Source: Trainer |
| Expose Armor | | Rank 2 | |
| Assassination | 25 Energy | Melee range | Physical | 60 Silver | Trainer |
| 26 |  | Kick (Rank 2) | | 25 Energy | Melee Range | | Instant | 10 sec cooldown | | A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | | Source: Trainer |
| Kick | | Rank 2 | |
| Combat | 25 Energy | Melee Range | Physical | 60 Silver | Trainer |
| 28 |  | Backstab (Rank 4) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Backstab | | Rank 4 | |
| Combat | 60 Energy | Melee Range | Physical | 80 Silver | Trainer |
| 28 |  | Feint (Rank 2) | | 20 Energy | Melee Range | | Instant | 10 sec cooldown | | Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you. | | Source: Trainer |
| Feint | | Rank 2 | |
| Combat | 20 Energy | Melee Range | Physical | 80 Silver | Trainer |
| 28 |  | Instant Poison (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges. | | Source: Trainer |
| Instant Poison | | Rank 2 | |
| Poisons | | | Physical | 80 Silver | Trainer |
| 28 |  | Rupture (Rank 2) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 2 | |
| Assassination | 25 Energy | Melee Range | Physical | 80 Silver | Trainer |
| 28 |  | Sap (Rank 2) | | 65 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. | | Source: Trainer |
| Sap | | Rank 2 | |
| Subtlety | 65 Energy | Melee Range | Physical | 80 Silver | Trainer |
| 30 |  | Blade Flurry | | 25 Energy | | Instant | 2 min cooldown | | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. | | Source: Talent |
| Blade Flurry | | | Talent |
| Combat | 25 Energy | | Physical | | Talent |
| 30 |  | Deadly Poison (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges. | | Source: Trainer |
| Deadly Poison | | Rank 1 | |
| Poisons | | | Physical | 1 Gold | Trainer |
| 30 |  | Disarm Trap | | 5 yd range | | 2 sec cast | | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. | | Source: Trainer |
| Disarm Trap | | | |
| Subtlety | | 5 yds | Physical | 1 Gold | Trainer |
| 30 |  | Garrote (Rank 3) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 3 | |
| Assassination | 50 Energy | Melee Range | Physical | 1 Gold | Trainer |
| 30 |  | Hemorrhage | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. | | Source: Talent |
| Hemorrhage | | | Talent |
| Subtlety | 35 Energy | Melee Range | Physical | | Talent |
| 30 |  | Kidney Shot (Rank 1) | | 25 Energy | Melee Range | | Instant | 20 sec cooldown | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds | | Source: Trainer |
| Kidney Shot | | Rank 1 | |
| Assassination | 25 Energy | Melee Range | Physical | 1 Gold | Trainer |
| 30 |  | Mutilate (Rank 1) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | | Source: Talent |
| Mutilate | | Rank 1 | Talent |
| Assassination | 60 Energy | Melee Range | Physical | | Talent |
| 30 |  | Preparation | | Instant | 10 min cooldown | | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. | | Source: Talent |
| Preparation | | | Talent |
| Subtlety | | | Physical | | Talent |
| 30 |  | Sinister Strike (Rank 5) | | 45 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point. | | Source: Trainer |
| Sinister Strike | | Rank 5 | |
| Combat | 45 Energy | Melee Range | Physical | 1 Gold | Trainer |
| 32 |  | Eviscerate (Rank 5) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage | | Source: Trainer |
| Eviscerate | | Rank 5 | |
| Assassination | 35 Energy | Melee Range | Physical | 1 Gold 20 Silver | Trainer |
| 32 |  | Gouge (Rank 3) | | 45 Energy | Melee Range | | Instant | 10 sec cooldown | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. | | Source: Trainer |
| Gouge | | Rank 3 | |
| Combat | 45 Energy | Melee Range | Physical | 1 Gold 20 Silver | Trainer |
| 32 |  | Wound Poison (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges. | | Source: Trainer |
| Wound Poison | | Rank 1 | |
| Poisons | | | Physical | 1 Gold 20 Silver | Trainer |
| 34 |  | Ambush (Rank 3) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 3 | |
| Assassination | 60 Energy | Melee Range | Physical | 1 Gold 40 Silver | Trainer |
| 34 |  | Blinding Powder | | 3 sec cast | | Create the reagent for the Blind ability. | | Source: Trainer |
| Blinding Powder | | | |
| Poisons | | | Physical | 1 Gold 40 Silver | Trainer |
| 34 |  | Sprint (Rank 2) | | Instant | 5 min cooldown | | Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth. | | Source: Trainer |
| Sprint | | Rank 2 | |
| Combat | | | Physical | 1 Gold 40 Silver | Trainer |
| 36 |  | Backstab (Rank 5) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Backstab | | Rank 5 | |
| Combat | 60 Energy | Melee Range | Physical | 1 Gold 60 Silver | Trainer |
| 36 |  | Expose Armor (Rank 3) | | 25 Energy | Melee range | | Instant | | Requires Melee Weapon | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1080 Armor 5 points: 1350 Armor
A miss does not consume your Combo Points. | | Source: Trainer |
| Expose Armor | | Rank 3 | |
| Assassination | 25 Energy | Melee range | Physical | 1 Gold 60 Silver | Trainer |
| 36 |  | Instant Poison (Rank 3) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges. | | Source: Trainer |
| Instant Poison | | Rank 3 | |
| Poisons | | | Physical | 1 Gold 60 Silver | Trainer |
| 36 |  | Rupture (Rank 3) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 3 | |
| Assassination | 25 Energy | Melee Range | Physical | 1 Gold 60 Silver | Trainer |
| 38 |  | Deadly Poison (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges. | | Source: Trainer |
| Deadly Poison | | Rank 2 | |
| Poisons | | | Physical | 1 Gold 80 Silver | Trainer |
| 38 |  | Garrote (Rank 4) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 4 | |
| Assassination | 50 Energy | Melee Range | Physical | 1 Gold 80 Silver | Trainer |
| 38 |  | Mind-numbing Poison (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges. | | Source: Trainer |
| Mind-numbing Poison | | Rank 2 | |
| Poisons | | | Physical | 1 Gold 80 Silver | Trainer |
| 38 |  | Sinister Strike (Rank 6) | | 45 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point. | | Source: Trainer |
| Sinister Strike | | Rank 6 | |
| Combat | 45 Energy | Melee Range | Physical | 1 Gold 80 Silver | Trainer |
| 40 |  | Adrenaline Rush | | Instant | 5 min cooldown | | Increases your Energy regeneration rate by 100% for 15 sec. | | Source: Talent |
| Adrenaline Rush | | | Talent |
| Combat | | | Physical | | Talent |
| 40 |  | Eviscerate (Rank 6) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage | | Source: Trainer |
| Eviscerate | | Rank 6 | |
| Assassination | 35 Energy | Melee Range | Physical | 2 Gold | Trainer |
| 40 |  | Feint (Rank 3) | | 20 Energy | Melee Range | | Instant | 10 sec cooldown | | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. | | Source: Trainer |
| Feint | | Rank 3 | |
| Combat | 20 Energy | Melee Range | Physical | 2 Gold | Trainer |
| 40 |  | Mutilate (Rank 2) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 2 | Talent |
| Assassination | 60 Energy | Melee Range | Physical | | |
| 40 |  | Safe Fall (Passive) | | Reduces damage from falling. | | Source: Trainer |
| Safe Fall | | Passive | |
| Subtlety | | | Physical | 2 Gold | Trainer |
| 40 |  | Stealth (Rank 3) | | Instant | 10 sec cooldown | | Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled. | | Source: Trainer |
| Stealth | | Rank 3 | |
| Subtlety | | | Physical | 2 Gold | Trainer |
| 40 |  | Venom | | 25 Energy | 100 yd range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds | | Source: Talent |
| Venom | | | Talent |
| Assassination | 25 Energy | 100 yds | Physical | | Talent |
| 40 |  | Wound Poison (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges. | | Source: Trainer |
| Wound Poison | | Rank 2 | |
| Poisons | | | Physical | 2 Gold | Trainer |
| 42 |  | Ambush (Rank 4) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 4 | |
| Assassination | 60 Energy | Melee Range | Physical | 2 Gold 70 Silver | Trainer |
| 42 |  | Kick (Rank 3) | | 25 Energy | Melee Range | | Instant | 10 sec cooldown | | A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | | Source: Trainer |
| Kick | | Rank 3 | |
| Combat | 25 Energy | Melee Range | Physical | 2 Gold 70 Silver | Trainer |
| 42 |  | Slice and Dice (Rank 2) | | 25 Energy | 100 yd range | | Instant | Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds | | Source: Trainer |
| Slice and Dice | | Rank 2 | |
| Assassination | 25 Energy | 100 yds | Physical | 2 Gold 70 Silver | Trainer |
| 42 |  | Vanish (Rank 2) | | Instant | 5 min cooldown | | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). | | Source: Trainer |
| Vanish | | Rank 2 | |
| Subtlety | | | Physical | 2 Gold 70 Silver | Trainer |
| 44 |  | Backstab (Rank 6) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Backstab | | Rank 6 | |
| Combat | 60 Energy | Melee Range | Physical | 2 Gold 90 Silver | Trainer |
| 44 |  | Instant Poison (Rank 4) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges. | | Source: Trainer |
| Instant Poison | | Rank 4 | |
| Poisons | | | Physical | 2 Gold 90 Silver | Trainer |
| 44 |  | Rupture (Rank 4) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 4 | |
| Assassination | 25 Energy | Melee Range | Physical | 2 Gold 90 Silver | Trainer |
| 46 |  | Deadly Poison (Rank 3) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges. | | Source: Trainer |
| Deadly Poison | | Rank 3 | |
| Poisons | | | Physical | 3 Gold 10 Silver | Trainer |
| 46 |  | Expose Armor (Rank 4) | | 25 Energy | Melee range | | Instant | | Requires Melee Weapon | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1080 Armor 4 points: 1440 Armor 5 points: 1800 Armor
A miss does not consume your Combo Points. | | Source: Trainer |
| Expose Armor | | Rank 4 | |
| Assassination | 25 Energy | Melee range | Physical | 3 Gold 10 Silver | Trainer |
| 46 |  | Garrote (Rank 5) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 5 | |
| Assassination | 50 Energy | Melee Range | Physical | 3 Gold 10 Silver | Trainer |
| 46 |  | Gouge (Rank 4) | | 45 Energy | Melee Range | | Instant | 10 sec cooldown | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. | | Source: Trainer |
| Gouge | | Rank 4 | |
| Combat | 45 Energy | Melee Range | Physical | 3 Gold 10 Silver | Trainer |
| 46 |  | Sinister Strike (Rank 7) | | 45 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point. | | Source: Trainer |
| Sinister Strike | | Rank 7 | |
| Combat | 45 Energy | Melee Range | Physical | 3 Gold 10 Silver | Trainer |
| 48 |  | Eviscerate (Rank 7) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage | | Source: Trainer |
| Eviscerate | | Rank 7 | |
| Assassination | 35 Energy | Melee Range | Physical | 3 Gold 30 Silver | Trainer |
| 48 |  | Sap (Rank 3) | | 65 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. | | Source: Trainer |
| Sap | | Rank 3 | |
| Subtlety | 65 Energy | Melee Range | Physical | 3 Gold 30 Silver | Trainer |
| 48 |  | Wound Poison (Rank 3) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges. | | Source: Trainer |
| Wound Poison | | Rank 3 | |
| Poisons | | | Physical | 3 Gold 30 Silver | Trainer |
| 50 |  | Ambush (Rank 5) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 5 | |
| Assassination | 60 Energy | Melee Range | Physical | 3 Gold 50 Silver | Trainer |
| 50 |  | Crippling Poison (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec. | | Source: Trainer |
| Crippling Poison | | Rank 2 | |
| Poisons | | | Physical | 3 Gold 50 Silver | Trainer |
| 50 |  | Kidney Shot (Rank 2) | | 25 Energy | Melee Range | | Instant | 20 sec cooldown | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds | | Source: Trainer |
| Kidney Shot | | Rank 2 | |
| Assassination | 25 Energy | Melee Range | Physical | 3 Gold 50 Silver | Trainer |
| 50 |  | Mutilate (Rank 3) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 3 | Talent |
| Assassination | 60 Energy | Melee Range | Physical | | |
| 52 |  | Backstab (Rank 7) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Backstab | | Rank 7 | |
| Combat | 60 Energy | Melee Range | Physical | 4 Gold 60 Silver | Trainer |
| 52 |  | Feint (Rank 4) | | 20 Energy | Melee Range | | Instant | 10 sec cooldown | | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. | | Source: Trainer |
| Feint | | Rank 4 | |
| Combat | 20 Energy | Melee Range | Physical | 4 Gold 60 Silver | Trainer |
| 52 |  | Instant Poison (Rank 5) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges. | | Source: Trainer |
| Instant Poison | | Rank 5 | |
| Poisons | | | Physical | 4 Gold 60 Silver | Trainer |
| 52 |  | Mind-numbing Poison (Rank 3) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges. | | Source: Trainer |
| Mind-numbing Poison | | Rank 3 | |
| Poisons | | | Physical | 4 Gold 60 Silver | Trainer |
| 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 5 | |
| Assassination | 25 Energy | Melee Range | Physical | 4 Gold 60 Silver | Trainer |
| 54 |  | Deadly Poison (Rank 4) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges. | | Source: Trainer |
| Deadly Poison | | Rank 4 | |
| Poisons | | | Physical | 4 Gold 80 Silver | Trainer |
| 54 |  | Garrote (Rank 6) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 6 | |
| Assassination | 50 Energy | Melee Range | Physical | 4 Gold 80 Silver | Trainer |
| 54 |  | Occult Poison (Rank 1) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison | | Rank 1 | |
| Poisons | | | Physical | | |
| 54 |  | Sinister Strike (Rank 8) | | 45 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. | | Source: Trainer |
| Sinister Strike | | Rank 8 | |
| Combat | 45 Energy | Melee Range | Physical | 4 Gold 80 Silver | Trainer |
| 56 |  | Eviscerate (Rank 8) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage | | Source: Trainer |
| Eviscerate | | Rank 8 | |
| Assassination | 35 Energy | Melee Range | Physical | 5 Gold | Trainer |
| 56 |  | Expose Armor (Rank 5) | | 25 Energy | Melee range | | Instant | | Requires Melee Weapon | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
A miss does not consume your Combo Points. | | Source: Trainer |
| Expose Armor | | Rank 5 | |
| Assassination | 25 Energy | Melee range | Physical | 5 Gold | Trainer |
| 56 |  | Wound Poison (Rank 4) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges. | | Source: Trainer |
| Wound Poison | | Rank 4 | |
| Poisons | | | Physical | 5 Gold | Trainer |
| 58 |  | Ambush (Rank 6) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 6 | |
| Assassination | 60 Energy | Melee Range | Physical | 5 Gold 20 Silver | Trainer |
| 58 |  | Kick (Rank 4) | | 25 Energy | Melee Range | | Instant | 10 sec cooldown | | A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | | Source: Trainer |
| Kick | | Rank 4 | |
| Combat | 25 Energy | Melee Range | Physical | 5 Gold 20 Silver | Trainer |
| 58 |  | Sprint (Rank 3) | | Instant | 5 min cooldown | | Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. | | Source: Trainer |
| Sprint | | Rank 3 | |
| Combat | | | Physical | 5 Gold 20 Silver | Trainer |
| 60 |  | Atrophic Poison | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges. |
| Atrophic Poison | | | |
| Poisons | | | Physical | | |
| 60 |  | Backstab (Rank 8) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Backstab | | Rank 8 | |
| Combat | 60 Energy | Melee Range | Physical | 5 Gold 40 Silver | Trainer |
| 60 |  | Backstab (Rank 9) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Book, Drop |
| Backstab | | Rank 9 | |
| Combat | 60 Energy | Melee Range | Physical | | Book, Drop |
| 60 |  | Deadly Poison (Rank 5) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. | | Source: Book, Drop |
| Deadly Poison | | Rank 5 | |
| Poisons | | | Physical | | Book, Drop |
| 60 |  | Eviscerate (Rank 9) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage | | Source: Book, Drop |
| Eviscerate | | Rank 9 | |
| Assassination | 35 Energy | Melee Range | Physical | | Book, Drop |
| 60 |  | Feint (Rank 5) | | 20 Energy | Melee Range | | Instant | 10 sec cooldown | | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. | | Source: Book, Drop |
| Feint | | Rank 5 | |
| Combat | 20 Energy | Melee Range | Physical | | Book, Drop |
| 60 |  | Gouge (Rank 5) | | 45 Energy | Melee Range | | Instant | 10 sec cooldown | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. | | Source: Trainer |
| Gouge | | Rank 5 | |
| Combat | 45 Energy | Melee Range | Physical | 5 Gold 40 Silver | Trainer |
| 60 |  | Instant Poison (Rank 6) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges. | | Source: Trainer |
| Instant Poison | | Rank 6 | |
| Poisons | | | Physical | 5 Gold 40 Silver | Trainer |
| 60 |  | Mutilate (Rank 4) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 4 | Talent |
| Assassination | 60 Energy | Melee Range | Physical | | |
| 60 |  | Numbing Poison | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges. |
| Numbing Poison | | | |
| Poisons | | | Physical | | |
| 60 |  | Occult Poison (Rank 2) | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. |
| Occult Poison | | Rank 2 | |
| Poisons | | | Physical | | |
| 60 |  | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 6 | |
| Assassination | 25 Energy | Melee Range | Physical | 5 Gold 40 Silver | Trainer |
| 60 |  | Sebacious Poison | | 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges.
Sebacious Poison benefits from the Improved Expose Armor talent. |
| Sebacious Poison | | | |
| Poisons | | | Physical | | |
| 60 |  | Stealth (Rank 4) | | Instant | 10 sec cooldown | | Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. | | Source: Trainer |
| Stealth | | Rank 4 | |
| Subtlety | | | Physical | 5 Gold 40 Silver | Trainer |