| Level | Ability | Skill | Mana | Range | School | Cost | Source |
|---|
|
| 1 |  | Eviscerate (Rank 1) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| Eviscerate | | Rank 1 | |
| Assassination | 35 Energy | Melee Range | Physical | | |
| 8 |  | Eviscerate (Rank 2) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage | | Source: Trainer |
| Eviscerate | | Rank 2 | |
| Assassination | 35 Energy | Melee Range | Physical | 2 Silver | Trainer |
| 10 |  | Slice and Dice (Rank 1) | | 25 Energy | 100 yd range | | Instant | Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds | | Source: Trainer |
| Slice and Dice | | Rank 1 | |
| Assassination | 25 Energy | 100 yds | Physical | 3 Silver | Trainer |
| 14 |  | Expose Armor (Rank 1) | | 25 Energy | Melee range | | Instant | | Requires Melee Weapon | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor
A miss does not consume your Combo Points. | | Source: Trainer |
| Expose Armor | | Rank 1 | |
| Assassination | 25 Energy | Melee range | Physical | 12 Silver | Trainer |
| 14 |  | Garrote (Rank 1) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 1 | |
| Assassination | 50 Energy | Melee Range | Physical | 12 Silver | Trainer |
| 16 |  | Eviscerate (Rank 3) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage | | Source: Trainer |
| Eviscerate | | Rank 3 | |
| Assassination | 35 Energy | Melee Range | Physical | 18 Silver | Trainer |
| 18 |  | Ambush (Rank 1) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 1 | |
| Assassination | 60 Energy | Melee Range | Physical | 29 Silver | Trainer |
| 20 |  | Rupture (Rank 1) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 1 | |
| Assassination | 25 Energy | Melee Range | Physical | 30 Silver | Trainer |
| 22 |  | Garrote (Rank 2) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 2 | |
| Assassination | 50 Energy | Melee Range | Physical | 40 Silver | Trainer |
| 24 |  | Eviscerate (Rank 4) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage | | Source: Trainer |
| Eviscerate | | Rank 4 | |
| Assassination | 35 Energy | Melee Range | Physical | 50 Silver | Trainer |
| 25 |  | Cold Blood | | Instant | 3 min cooldown | | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. | | Source: Talent |
| Cold Blood | | | Talent |
| Assassination | | | Physical | | Talent |
| 26 |  | Ambush (Rank 2) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 2 | |
| Assassination | 60 Energy | Melee Range | Physical | 60 Silver | Trainer |
| 26 |  | Cheap Shot | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. | | Source: Trainer |
| Cheap Shot | | | |
| Assassination | 60 Energy | Melee Range | Physical | 60 Silver | Trainer |
| 26 |  | Expose Armor (Rank 2) | | 25 Energy | Melee range | | Instant | | Requires Melee Weapon | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor
A miss does not consume your Combo Points. | | Source: Trainer |
| Expose Armor | | Rank 2 | |
| Assassination | 25 Energy | Melee range | Physical | 60 Silver | Trainer |
| 28 |  | Rupture (Rank 2) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 2 | |
| Assassination | 25 Energy | Melee Range | Physical | 80 Silver | Trainer |
| 30 |  | Garrote (Rank 3) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 3 | |
| Assassination | 50 Energy | Melee Range | Physical | 1 Gold | Trainer |
| 30 |  | Kidney Shot (Rank 1) | | 25 Energy | Melee Range | | Instant | 20 sec cooldown | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds | | Source: Trainer |
| Kidney Shot | | Rank 1 | |
| Assassination | 25 Energy | Melee Range | Physical | 1 Gold | Trainer |
| 30 |  | Mutilate (Rank 1) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | | Source: Talent |
| Mutilate | | Rank 1 | Talent |
| Assassination | 60 Energy | Melee Range | Physical | | Talent |
| 32 |  | Eviscerate (Rank 5) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage | | Source: Trainer |
| Eviscerate | | Rank 5 | |
| Assassination | 35 Energy | Melee Range | Physical | 1 Gold 20 Silver | Trainer |
| 34 |  | Ambush (Rank 3) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 3 | |
| Assassination | 60 Energy | Melee Range | Physical | 1 Gold 40 Silver | Trainer |
| 36 |  | Expose Armor (Rank 3) | | 25 Energy | Melee range | | Instant | | Requires Melee Weapon | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1080 Armor 5 points: 1350 Armor
A miss does not consume your Combo Points. | | Source: Trainer |
| Expose Armor | | Rank 3 | |
| Assassination | 25 Energy | Melee range | Physical | 1 Gold 60 Silver | Trainer |
| 36 |  | Rupture (Rank 3) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 3 | |
| Assassination | 25 Energy | Melee Range | Physical | 1 Gold 60 Silver | Trainer |
| 38 |  | Garrote (Rank 4) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 4 | |
| Assassination | 50 Energy | Melee Range | Physical | 1 Gold 80 Silver | Trainer |
| 40 |  | Eviscerate (Rank 6) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage | | Source: Trainer |
| Eviscerate | | Rank 6 | |
| Assassination | 35 Energy | Melee Range | Physical | 2 Gold | Trainer |
| 40 |  | Mutilate (Rank 2) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 2 | Talent |
| Assassination | 60 Energy | Melee Range | Physical | | |
| 40 |  | Venom | | 25 Energy | 100 yd range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds | | Source: Talent |
| Venom | | | Talent |
| Assassination | 25 Energy | 100 yds | Physical | | Talent |
| 42 |  | Ambush (Rank 4) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 4 | |
| Assassination | 60 Energy | Melee Range | Physical | 2 Gold 70 Silver | Trainer |
| 42 |  | Slice and Dice (Rank 2) | | 25 Energy | 100 yd range | | Instant | Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds | | Source: Trainer |
| Slice and Dice | | Rank 2 | |
| Assassination | 25 Energy | 100 yds | Physical | 2 Gold 70 Silver | Trainer |
| 44 |  | Rupture (Rank 4) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 4 | |
| Assassination | 25 Energy | Melee Range | Physical | 2 Gold 90 Silver | Trainer |
| 46 |  | Expose Armor (Rank 4) | | 25 Energy | Melee range | | Instant | | Requires Melee Weapon | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1080 Armor 4 points: 1440 Armor 5 points: 1800 Armor
A miss does not consume your Combo Points. | | Source: Trainer |
| Expose Armor | | Rank 4 | |
| Assassination | 25 Energy | Melee range | Physical | 3 Gold 10 Silver | Trainer |
| 46 |  | Garrote (Rank 5) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 5 | |
| Assassination | 50 Energy | Melee Range | Physical | 3 Gold 10 Silver | Trainer |
| 48 |  | Eviscerate (Rank 7) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage | | Source: Trainer |
| Eviscerate | | Rank 7 | |
| Assassination | 35 Energy | Melee Range | Physical | 3 Gold 30 Silver | Trainer |
| 50 |  | Ambush (Rank 5) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 5 | |
| Assassination | 60 Energy | Melee Range | Physical | 3 Gold 50 Silver | Trainer |
| 50 |  | Kidney Shot (Rank 2) | | 25 Energy | Melee Range | | Instant | 20 sec cooldown | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds | | Source: Trainer |
| Kidney Shot | | Rank 2 | |
| Assassination | 25 Energy | Melee Range | Physical | 3 Gold 50 Silver | Trainer |
| 50 |  | Mutilate (Rank 3) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 3 | Talent |
| Assassination | 60 Energy | Melee Range | Physical | | |
| 52 |  | Rupture (Rank 5) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 5 | |
| Assassination | 25 Energy | Melee Range | Physical | 4 Gold 60 Silver | Trainer |
| 54 |  | Garrote (Rank 6) | | 50 Energy | Melee Range | | Instant | | Requires Stealth | | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | | Source: Trainer |
| Garrote | | Rank 6 | |
| Assassination | 50 Energy | Melee Range | Physical | 4 Gold 80 Silver | Trainer |
| 56 |  | Eviscerate (Rank 8) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage | | Source: Trainer |
| Eviscerate | | Rank 8 | |
| Assassination | 35 Energy | Melee Range | Physical | 5 Gold | Trainer |
| 56 |  | Expose Armor (Rank 5) | | 25 Energy | Melee range | | Instant | | Requires Melee Weapon | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
A miss does not consume your Combo Points. | | Source: Trainer |
| Expose Armor | | Rank 5 | |
| Assassination | 25 Energy | Melee range | Physical | 5 Gold | Trainer |
| 58 |  | Ambush (Rank 6) | | 60 Energy | Melee Range | | Instant | | Requires Stealth | | Requires Dagger | | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | | Source: Trainer |
| Ambush | | Rank 6 | |
| Assassination | 60 Energy | Melee Range | Physical | 5 Gold 20 Silver | Trainer |
| 60 |  | Eviscerate (Rank 9) | | 35 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage | | Source: Book, Drop |
| Eviscerate | | Rank 9 | |
| Assassination | 35 Energy | Melee Range | Physical | | Book, Drop |
| 60 |  | Mutilate (Rank 4) | | 60 Energy | Melee Range | | Instant | | Requires Dagger | | Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Mutilate | | Rank 4 | Talent |
| Assassination | 60 Energy | Melee Range | Physical | | |
| 60 |  | Rupture (Rank 6) | | 25 Energy | Melee Range | | Instant | | Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs | | Source: Trainer |
| Rupture | | Rank 6 | |
| Assassination | 25 Energy | Melee Range | Physical | 5 Gold 40 Silver | Trainer |