WOW
SEER
News
Talents
Browse
Tools
Talent Calculator
Profession Planner
Legacy Trees
Dressing Room
World Map
Library
News
Guides
Dungeon Journal
Profession Changes
Database
Items
Spells
Quests
Reputations
All Lists
Get the addon
Roadmap
About
Discord
Report a problem
Tools
Talent Calculator
Profession Planner
Legacy Trees
Dressing Room
World Map
Library
News
Guides
Dungeon Journal
Profession Changes
Database
Items
Spells
Quests
Reputations
All Lists
Get the addon
Roadmap
About
Discord
Report a problem
Tools
Talent Calculator
Profession Planner
Legacy Trees
Dressing Room
World Map
Talent calculator
Warrior
Paladin
Hunter
Rogue
Priest
Shaman
Mage
Warlock
Druid
Rogue
talent calculator
What changed from Classic
Assassination
0
Combat
0
Subtlety
0
Assassination
0
points
Reset
0/3
Increases the duration of your Gouge ability by 0.5 sec.
0/2
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
0/5
Increases your critical strike chance with all attacks and Poisons by 1%.
0/3
Gives your finishing moves a 20% chance to add a Combo Point to your target.
0/2
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Points when cast with 5 Combo Points.
0/3
Increases the duration of your Slice and Dice ability by 15%.
0/2
Increases your maximum Energy by 5.
0/1
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
0/2
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
0/5
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
0/5
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
0/5
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
0/1
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
0/2
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
0/3
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
0/1
Instantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
0
points
Reset
0/3
Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
0/2
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
0/5
Increases your Dodge chance by 1%.
0/3
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
0/3
Increases your Parry chance by 2%.
0/3
Improves your chance to hit by 1%.
0/2
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
0/2
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
0/1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
0/2
Increases the Energy cost reduction of your Poised ability by 5.
0/2
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
0/1
Reduces the Energy cost of your Eviscerate ability by 15.
0/2
Reduces the chance for your attacks to be Dodged or Parried by 1%.
0/3
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
0/2
Increases the damage done by your off-hand weapon by 25%.
0/1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
0/5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
0/5
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
0/1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
0
points
Reset
0/3
Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
0/3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
0/5
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
0/2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
0/3
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
0/3
Increases the critical strike chance of your Ambush ability by 15%.
0/2
Reduces the Energy cost of your Sap and Blind abilities by 25%.
0/3
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
0/3
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
0/2
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
0/1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo points.
0/2
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
0/2
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
0/1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
0/1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
0/5
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
0/1
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, (169.95 + 4.12% of attack power) damage cap 2 points: 24% stored, (275.01 + 8.24% of attack power) damage cap 3 points: 36% stored, (380.07 + 12.36% of attack power) damage cap 4 points: 48% stored, (485.13 + 16.48% of attack power) damage cap 5 points: 60% stored, (590.19 + 20.6% of attack power) damage cap
Improved Gouge
0/3 · tap again to learn
−
+
Spellbook
Team builder
At a level
By level
Level
‹
›
Assassination
Eviscerate
Rank 9
Slice and Dice
Rank 2
Expose Armor
Rank 5
Garrote
Rank 6
Ambush
Rank 6
Rupture
Rank 6
Cheap Shot
Learned
Kidney Shot
Rank 2
Combat
Sinister Strike
Rank 8
Backstab
Rank 9
Gouge
Rank 5
Evasion
Learned
Sprint
Rank 3
Kick
Rank 4
Feint
Rank 5
Shank
Rank 2
Subtlety
Redirect
Learned
Stealth
Rank 4
Pick Pocket
Learned
Sap
Rank 3
Poised
Learned
Distract
Learned
Vanish
Rank 2
Detect Traps
Passive
Disarm Trap
Learned
Blind
Learned
Safe Fall
Passive
Poisons
Crippling Poison
Rank 2
Instant Poison
Rank 6
Poisons
Learned
Mind-numbing Poison
Rank 3
Deadly Poison
Rank 5
Wound Poison
Rank 4
Blinding Powder
Learned
Occult Poison
Rank 2
Atrophic Poison
Learned
Numbing Poison
Learned
Sebacious Poison
Learned