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What changed from Classic
Arms
0
Fury
0
Protection
0
Arms
0
points
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0/3
Reduces the cost of your Heroic Strike ability by 1 Rage.
0/5
Increases your Parry chance by 1%.
0/3
Increases the Bleed damage done by your Rend ability by 12%.
0/2
Increases the Rage generated by your Charge ability by 3.
0/3
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
0/2
Increases the critical strike chance of your Overpower ability by 25%.
0/1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
0/3
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
0/1
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
0/3
Increases the damage you deal with two-handed melee weapons by 2%.
0/2
Increases the critical strike damage bonus of your abilities by 10%.
0/2
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
0/1
Your next 5 melee attacks strike an additional nearby opponent.
0/5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
0/2
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
0/3
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
0/1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury
0
points
Reset
0/5
Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.
0/5
Improves your chance to get a critical strike with melee attacks by 1%.
0/5
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
0/5
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
0/3
Increases your chance to hit with off-hand attacks by 4%.
0/1
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
0/3
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
0/5
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
0/5
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
0/1
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
0/2
Reduces the Rage cost of your Execute ability by 3.
0/2
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
0/1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
0/2
Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
0/2
Reduces the cooldown of your Intercept ability by 5 sec.
0/2
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
0/3
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
0/1
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection
0
points
Reset
0/2
Increases all the Rage generated by your Bloodrage ability by 25%.
0/5
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
0/5
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
0/5
Increases your Defense Skill by 4.
0/3
Increases damage dealt by your Revenge ability by 20%.
0/3
Reduces the Rage cost of your Thunder Clap ability by 2.
0/1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
0/2
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
0/3
Reduces the cooldown of your Disarm ability by 7 secs.
0/3
Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.
0/3
Reduces the Rage cost of your Sunder Armor ability by 1.
0/1
Your Charge ability is now usable while in Defensive Stance.
0/2
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
0/2
Reduces the cooldown of your Shield Wall ability by 5.5 min.
0/1
Stuns the target for 5 sec.
0/3
Reduces the Rage cost of your offensive abilities by 1.
0/5
Increases all damage you deal by 2% while a shield is equipped.
0/1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Improved Heroic Strike
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At a level
By level
Level
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Arms
Battle Stance
Learned
Heroic Strike
Rank 9
Charge
Rank 3
Rend
Rank 7
Thunder Clap
Rank 6
Hamstring
Rank 3
Overpower
Rank 4
Tactical Mastery
Learned
Mocking Blow
Rank 5
Retaliation
Learned
Victory Rush
Learned
Fury
Battle Shout
Rank 7
Demoralizing Shout
Rank 5
Cleave
Rank 5
Slam
Rank 5
Intimidating Shout
Learned
Execute
Rank 5
Challenging Shout
Learned
Berserker Rage
Learned
Berserker Stance
Learned
Intercept
Rank 3
Whirlwind
Learned
Pummel
Rank 2
Recklessness
Learned
Protection
Bloodrage
Learned
Defensive Stance
Learned
Sunder Armor
Rank 5
Taunt
Learned
Shield Bash
Rank 3
Revenge
Rank 6
Shield Block
Learned
Disarm
Learned
Shield Wall
Learned