Forever gives the Warrior new ways to make and spend Rage in all three trees, and turns several old talents into what every warrior gets.
- New race: the new Skyborne can be warriors.
- New spell:
Victory Rush, an attack after each kill that heals you. - Rage: comes from your weapon's speed instead of the damage you deal, and armor and absorb shields no longer cut the Rage you get from being hit.
- Trained now:
Tactical Mastery, for every warrior at level 14. - Arms:
Weaponmaster replaces the weapon specializations,
Improved Slam moves in from Fury, and
Mortal Strike still ends the tree. - Fury: its two shout talents are built into the shouts now,
Gore Drinker heals you as you fight, and
Bloodthirst speeds you up instead. - Protection: blocks, dodges and parries make Rage, and
Vanguard lets you
Charge in
Defensive Stance.
Try a build as you read in the Warrior talent calculatorWarrior talentsArms, Fury, Protection.
Spells
Victory Rush
Trained from level 20, and opened by each kill of an enemy worth experience or honor.
ForeverInstantly attack the target causing (1 + ((Attack Power × 15) / 100)) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
Slam
Learned at level 20 instead of 30, and has an 18-second cooldown now, which
Improved SlamImproved SlamRank 1/2Requires 25 points in Arms TalentsReduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Rank 2:Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
shortens.
ClassicRank 4Slams the opponent, causing weapon damage plus 87.
ForeverRank 5Slams the opponent, causing weapon damage plus 87.
Battle Stance
Critical strikes make twice the Rage, as in
Defensive StanceDefensive StanceInstant1 sec cooldownA defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Critical strikes generate 100% additional Rage.
and
Berserker StanceBerserker StanceInstant1 sec cooldownAn aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
Critical strikes generate 100% additional Rage.
. With Rage from weapon speed, not damage, that keeps crits as rewarding as they were in Classic.
ClassicA balanced combat stance.
ForeverA balanced combat stance. Critical strikes generate 100% additional Rage.
Shield Wall
Cuts damage by 60% for 12 seconds instead of 75% for 10, and comes back in 15 minutes instead of 30.
ClassicReduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.
ForeverReduces the damage taken from all attacks by 60% for 12 sec.
Thunder Clap
Slows attacks by 20%, up from 10%, works in
Defensive StanceDefensive StanceInstant1 sec cooldownA defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Critical strikes generate 100% additional Rage.
and grows with your attack power, but comes back in 6 seconds instead of 4.
ClassicRank 6Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
ForeverRank 6Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
Other changes
- Tactical MasteryTactical Mastery
You retain up to 10 Rage when you change Stances.
Every warrior trains it at level 14 and keeps up to 10 Rage when changing stance. It was a talent in Classic. - Defensive StanceDefensive Stance
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Critical strikes generate 100% additional Rage.
The tooltip now gives its threat bonus, 30%. - Battle ShoutBattle ShoutRank 7
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min.
Lasts 3 minutes instead of 2 and has
Improved Battle ShoutImproved Battle ShoutRank 5/5Increases the melee attack power bonus of your Battle Shout by 25%.
built in, but gives less attack power now that both sides have paladins and shamans. - Shield BlockShield Block
Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
Lasts 7 seconds and blocks two attacks, as
Improved Shield BlockImproved Shield BlockRank 3/3Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.
made it. - TauntTaunt
Taunts the target to attack you, but has no effect if the target is already attacking you.
Comes back after 8 seconds, as
Improved TauntImproved TauntRank 2/2Reduces the cooldown of your Taunt ability by 2 sec.
made it. - Demoralizing ShoutDemoralizing ShoutRank 5
Reduces the melee attack power of all enemies within 10 yards by 204 for 45 sec.
Lowers attack power 40% more and lasts 45 seconds instead of 30. - RetaliationRetaliation
Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
Comes back in 15 minutes instead of 30. - RecklessnessRecklessness
The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
No longer shares a cooldown with
RetaliationRetaliationInstant15 min cooldownRequires Battle Stance
Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
and
Shield WallShield WallInstant15 min cooldownRequires Defensive Stance
Requires Shield
Reduces the damage taken from all attacks by 60% for 12 sec.
. - Berserker RageBerserker Rage
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
Learned at level 30 instead of 32. - WhirlwindWhirlwind
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
Hits with both weapons when you dual wield. - Heroic StrikeHeroic StrikeRank 9
A strong attack that increases melee damage by 157 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance.
Queuing it no longer makes your off-hand hit more often. - Sunder ArmorSunder ArmorRank 5
Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
Immediately tags the target.
Claims the target for you the moment it lands, as
RendRendRank 710 RageMelee rangeInstantRequires Melee Weapon
Wounds the target causing them to bleed for 147 damage over 21 sec.
Immediately tags the target.
does, works alongside a stronger Expose Armor, and Blizzard corrected its threat at every rank. - RendRendRank 7
Wounds the target causing them to bleed for 147 damage over 21 sec.
Immediately tags the target.
Its bleed grows with your attack power.
Arms talents

Reduces the cost of your Heroic Strike ability by 3 rage points.

Increases your Parry chance by 5%.

Increases the bleed damage done by your Rend ability by 35%.

Increases the amount of rage generated by your Charge ability by 6.

You retain up to 25 of your rage points when you change stances.

Reduces the cost of your Thunder Clap ability by 4 rage points.

Increases the critical strike chance of your Overpower ability by 50%.

Increases the time required for your rage to decay while out of combat by 30%.

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Increases the damage you deal with two-handed melee weapons by 5%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Increases your chance to get a critical strike with Axes by 5%.

Your next 5 melee attacks strike an additional nearby opponent.

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Increases your chance to get a critical strike with Polearms by 5%.

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Reduces the cost of your Heroic Strike ability by 3 Rage.

Increases your Parry chance by 5%.

Increases the Bleed damage done by your Rend ability by 35%.

Increases the Rage generated by your Charge ability by 6.

Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

Increases the critical strike chance of your Overpower ability by 50%.

Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.

Increases the damage you deal with two-handed melee weapons by 3% (was 5%).

Increases the critical strike damage bonus of your abilities by 20%.

Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

Your next 5 melee attacks strike an additional nearby opponent.

Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 5%.
Mace/Staff: Your attacks ignore 15% of your target's armor.
Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Weaponmaster
Replaces the Axe, Mace and Sword specializations, with its own bonus for each kind of weapon.
ClassicRank 5/5Axe Specialization
Increases your chance to get a critical strike with Axes by 5%.
ForeverRank 5/5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Improved Slam
Moves here from Fury, in two ranks, and
SlamSlamRank 515 RageMelee Range1.5 sec cast18 sec cooldownRequires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
Slams the opponent, causing weapon damage plus 87.
no longer holds up your swing.
ClassicRank 5/5Decreases the casting time of your Slam ability by 0.5 sec.
ForeverRank 2/2Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Spearing Strike
A new
Battle StanceBattle StanceInstant1 sec cooldownA balanced combat stance.
Critical strikes generate 100% additional Rage.
attack, on a 20-second cooldown.
ForeverRank 1/1A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
Improved Tactical Mastery
Adds up to 15 Rage to the 10 that every warrior's
Tactical MasteryTactical MasteryPassiveYou retain up to 10 Rage when you change Stances.
keeps.
ClassicRank 5/5Tactical Mastery
You retain up to 25 of your rage points when you change stances.
ForeverRank 5/5Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Other new talents
- BloodthrillBloodthrillRank 5/5
Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Your main-hand attacks,
Heroic StrikeHeroic StrikeRank 915 RageMelee rangeInstantRequires Melee Weapon
A strong attack that increases melee damage by 157 and causes a high amount of threat.
Queuing Heroic Strike does not increase your off-hand hit chance.
and
CleaveCleaveRank 520 RageMelee RangeNext meleeRequires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.
included, can open
OverpowerOverpowerRank 45 RageMelee RangeInstant5 sec cooldownRequires Battle Stance
Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
on a target bleeding from
RendRendRank 710 RageMelee rangeInstantRequires Melee Weapon
Wounds the target causing them to bleed for 147 damage over 21 sec.
Immediately tags the target.
.
Other changes
- Two-Handed Weapon Specialization3 ranks, 5 in ClassicTwo-Handed Weapon SpecializationRank 3/3
Increases the damage you deal with two-handed melee weapons by 3% (was 5%).
3% more two-handed damage, down from 5%.
Removed from the tree
- Polearm SpecializationPolearm SpecializationRank 5/5
Increases your chance to get a critical strike with Polearms by 5%.
WeaponmasterWeaponmasterRank 1/5Requires 20 points in Arms TalentsGives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 1%.
Mace/Staff: Your attacks ignore 3% of your target's armor.
Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 5:Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 5%.
Mace/Staff: Your attacks ignore 15% of your target's armor.
Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
gives axes and polearms its critical strike bonus instead.
Fury talents

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Increases your chance to get a critical strike with melee weapons by 5%.

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Increases the bonus damage done by your Cleave ability by 120%.

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Increases the melee attack power bonus of your Battle Shout by 25%.

Increases the damage done by your offhand weapon by 25%.

Reduces the Rage cost of your Execute ability by 5.

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Decreases the casting time of your Slam ability by 0.5 sec.

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Reduces the cooldown of your Intercept ability by 10 sec.

The Berserker Rage ability will generate 10 rage when used.

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.

Improves your chance to get a critical strike with melee attacks by 5%.

Increases the time before your Rage begins to decay after leaving combat by 10 sec.

Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Increases your chance to hit with off-hand attacks by 10%.

Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.

Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

Reduces the Rage cost of your Execute ability by 5.

Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Reduces the cooldown of your Intercept ability by 10 sec.

Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Bloodthirst
Adds damage and speeds you up instead of healing your next hits.
ClassicRank 1/1Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
ForeverRank 1/1Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Gore Drinker
Fury's new healing, in place of
BloodthirstBloodthirstRank 1/1Requires 30 points in Fury Talents30 RageInstantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
's old one.
ForeverRank 2/2Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Enrage
Can come from any attack that hurts you, not only critical strikes, for a smaller damage bonus.
ClassicRank 5/5Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
ForeverRank 5/5Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Unbridled Wrath
Makes extra Rage on 60% of your hits, up from 40%.
ClassicRank 5/5Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
ForeverRank 5/5Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Dual Wield Specialization
Your off-hand attacks also make more Rage.
ClassicRank 5/5Increases the damage done by your offhand weapon by 25%.
ForeverRank 5/5Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Other new talents
- Lingering RageLingering RageRank 5/5
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Your Rage waits 10 seconds longer before it starts to fade after a fight. - Furious PrecisionFurious PrecisionRank 3/3
Increases your chance to hit with off-hand attacks by 10%.
Raises your chance to hit with off-hand attacks by 10%. - Raging BlowsRaging BlowsRank 1/1
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
CleaveCleaveRank 520 RageMelee RangeNext meleeRequires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.
and
WhirlwindWhirlwind25 RageInstant10 sec cooldownRequires Melee Weapon
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
cost 3 Rage less.
Other changes
- Booming VoiceBooming VoiceRank 5/5
Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
Makes your shouts cost 25% less Rage as well as reach farther, instead of lasting longer. - Blood CrazeBlood CrazeRank 3/3
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Also heals you after any single hit that takes more than 20% of your health. - Improved Berserker RageImproved Berserker RageRank 2/2
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Also frees you from every slowing effect when you use
Berserker RageBerserker RageInstant30 sec cooldownRequires Berserker Stance
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
. - Death WishDeath WishRank 1/1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Makes you take 5% more damage instead of lowering your armor and resistances. - FlurryFlurryRank 5/5
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Speeds your next three swings by 25%, down from 30%.
Removed from the tree
- Improved Battle ShoutImproved Battle ShoutRank 5/5
Increases the melee attack power bonus of your Battle Shout by 25%.
Gone, but its bonus is built into
Battle ShoutBattle ShoutRank 710 RageInstantThe warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min.
now. - Improved Demoralizing ShoutImproved Demoralizing ShoutRank 5/5
Increases the melee attack power reduction of your Demoralizing Shout by 40%.
Gone, but
Demoralizing ShoutDemoralizing ShoutRank 510 RageInstantReduces the melee attack power of all enemies within 10 yards by 204 for 45 sec.
does as much on its own now. - Improved CleaveImproved CleaveRank 3/3
Increases the bonus damage done by your Cleave ability by 120%.
Its bigger
CleaveCleaveRank 520 RageMelee RangeNext meleeRequires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.
bonus is gone.
Protection talents

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Increases your Defense skill by 10.

Increases the instant Rage generated by your Bloodrage ability by 5.

Increases your armor value from items by 10%.

Increases your chance to resist Stun and Charm effects by an additional 15%.

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Reduces the cost of your Sunder Armor ability by 3 rage points.

Increases the duration of your Disarm ability by 3 secs.

Reduces the cooldown of your Taunt ability by 2 sec.

Increases the effect duration of your Shield Wall ability by 5 secs.

Stuns the opponent for 5 sec.

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

Increases the damage you deal with One-Handed Melee weapons by 10%.

Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Increases all the Rage generated by your Bloodrage ability by 50%.

Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

Reduces the duration of Stun and Fear effects inflicted on you by 15%.

Increases your Defense Skill by 20 (was 10).

Increases damage dealt by your Revenge ability by 60%.

Reduces the Rage cost of your Thunder Clap ability by 6.

When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Reduces the cooldown of your Disarm ability by 20 secs.

Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

Reduces the Rage cost of your Sunder Armor ability by 3.

Your Charge ability is now usable while in Defensive Stance.

Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

Reduces the cooldown of your Shield Wall ability by 11 min.

Stuns the target for 5 sec.

Reduces the Rage cost of your offensive abilities by 3.

Increases all damage you deal by 10% while a shield is equipped.

Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Shield Specialization
Every block makes 5 Rage, up from 1.
ClassicRank 5/5Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
ForeverRank 5/5Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Bastion
Replaces
One-Handed Weapon SpecializationOne-Handed Weapon SpecializationRank 5/5Increases the damage you deal with One-Handed Melee weapons by 10%.
. Blizzard put it in row 6 and
Focused RageFocused RageRank 1/3Requires 20 points in Protection TalentsReduces the Rage cost of your offensive abilities by 1.
Rank 3:Reduces the Rage cost of your offensive abilities by 3.
in row 5, so the cheaper attacks come before the extra damage.
ClassicRank 5/5One-Handed Weapon Specialization
Increases the damage you deal with One-Handed Melee weapons by 10%.
ForeverRank 5/5Increases all damage you deal by 10% while a shield is equipped.
Vanguard
Saves a stance change: a tank can open with
ChargeChargeRank 38-25 yd rangeInstant15 sec cooldownRequires Battle Stance
Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat.
and stay in
Defensive StanceDefensive StanceInstant1 sec cooldownA defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Critical strikes generate 100% additional Rage.
.
ForeverRank 1/1Your Charge ability is now usable while in Defensive Stance.
Improved Revenge
Adds damage to
RevengeRevengeRank 65 RageMelee RangeInstant5 sec cooldownRequires Defensive Stance
Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
instead of a chance to stun.
ClassicRank 3/3Gives your Revenge ability a 45% chance to stun the target for 3 sec.
ForeverRank 3/3Increases damage dealt by your Revenge ability by 60%.
Other new talents
- Master of DefenseMaster of DefenseRank 2/2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Your dodges and parries make Rage as your blocks do, while you carry a shield. - Focused RageFocused RageRank 3/3
Reduces the Rage cost of your offensive abilities by 3.
Your attacks cost 3 Rage less.
Other changes
- Shield SlamShield SlamRank 1/1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Hits harder, and your block value adds more to it. - Improved BloodrageImproved BloodrageRank 2/2
Increases all the Rage generated by your Bloodrage ability by 50%.
Adds 50% to all of
BloodrageBloodrageInstant1 min cooldownGenerates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
's Rage, not only its first burst. - Iron WillIron WillRank 5/5
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Shortens stuns and fears on you instead of helping you resist stuns and charms. - AnticipationAnticipationRank 5/5
Increases your Defense Skill by 20 (was 10).
Gives 20 Defense, up from 10. - Improved Thunder ClapImproved Thunder ClapRank 3/3
Reduces the Rage cost of your Thunder Clap ability by 6.
Moves here from Arms and takes 6 Rage off
Thunder ClapThunder ClapRank 620 RageInstant6 sec cooldownRequires Battle Stance, Defensive Stance
Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
, up from 4. - Improved DisarmImproved DisarmRank 3/3
Reduces the cooldown of your Disarm ability by 20 secs.
Takes 20 seconds off
DisarmDisarm20 RageMelee RangeInstant1 min cooldownRequires Defensive Stance
Disarm the enemy's weapon for 10 sec.
's cooldown instead of making the disarm last longer. - Improved Shield WallImproved Shield WallRank 2/2
Reduces the cooldown of your Shield Wall ability by 11 min.
Takes 11 minutes off
Shield WallShield WallInstant15 min cooldownRequires Defensive Stance
Requires Shield
Reduces the damage taken from all attacks by 60% for 12 sec.
's cooldown instead of making it last longer. - Defiance3 ranks, 5 in ClassicDefianceRank 3/3
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Needs a shield now, in three ranks instead of five.
Removed from the tree
- ToughnessToughnessRank 5/5
Increases your armor value from items by 10%.
Its 10% armor from items is gone. - Improved Shield BlockImproved Shield BlockRank 3/3
Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.
Gone, but
Shield BlockShield Block10 RageInstant5 sec cooldownRequires Defensive Stance
Requires Shield
Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
itself now lasts 7 seconds and blocks two attacks. - Improved TauntImproved TauntRank 2/2
Reduces the cooldown of your Taunt ability by 2 sec.
Gone, but
TauntTauntMelee RangeInstant8 sec cooldownRequires Defensive Stance
Taunts the target to attack you, but has no effect if the target is already attacking you.
comes back after 8 seconds for every warrior.
Instantly attack the target causing (1 + ((Attack Power × 15) / 100)) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
You retain up to 10 Rage when you change Stances.
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 1%.
Mace/Staff: Your attacks ignore 3% of your target's armor.
Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 5%.
Mace/Staff: Your attacks ignore 15% of your target's armor.
Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Your Charge ability is now usable while in Defensive Stance.
Requires Battle Stance
Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat.
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Critical strikes generate 100% additional Rage.



