WoW Forever Warrior Talent and Spell Changes

Forever gives the Warrior new ways to make and spend Rage in all three trees, and turns several old talents into what every warrior gets.

  • New race: the new Skyborne can be warriors.
  • New spell: Victory Rush, an attack after each kill that heals you.
  • Rage: comes from your weapon's speed instead of the damage you deal, and armor and absorb shields no longer cut the Rage you get from being hit.
  • Trained now: Tactical Mastery, for every warrior at level 14.
  • Arms: Weaponmaster replaces the weapon specializations, Improved Slam moves in from Fury, and Mortal Strike still ends the tree.
  • Fury: its two shout talents are built into the shouts now, Gore Drinker heals you as you fight, and Bloodthirst speeds you up instead.
  • Protection: blocks, dodges and parries make Rage, and Vanguard lets you Charge in Defensive Stance.

Try a build as you read in the Warrior talent calculatorWarrior talentsArms, Fury, Protection.

Spells

  • Victory Rush

    Trained from level 20, and opened by each kill of an enemy worth experience or honor.
    Forever

    Instantly attack the target causing (1 + ((Attack Power × 15) / 100)) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.

  • Slam

    Learned at level 20 instead of 30, and has an 18-second cooldown now, which Improved Slam shortens.
    ClassicRank 4

    Slams the opponent, causing weapon damage plus 87.

    ForeverRank 5

    Slams the opponent, causing weapon damage plus 87.

  • Battle Stance

    Critical strikes make twice the Rage, as in Defensive Stance and Berserker Stance. With Rage from weapon speed, not damage, that keeps crits as rewarding as they were in Classic.
    Classic

    A balanced combat stance.

    Forever

    A balanced combat stance. Critical strikes generate 100% additional Rage.

  • Shield Wall

    Cuts damage by 60% for 12 seconds instead of 75% for 10, and comes back in 15 minutes instead of 30.
    Classic

    Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.

    Forever

    Reduces the damage taken from all attacks by 60% for 12 sec.

  • Thunder Clap

    Slows attacks by 20%, up from 10%, works in Defensive Stance and grows with your attack power, but comes back in 6 seconds instead of 4.
    ClassicRank 6

    Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.

    ForeverRank 6

    Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.

Other changes

  • Tactical Mastery
    Every warrior trains it at level 14 and keeps up to 10 Rage when changing stance. It was a talent in Classic.
  • Defensive Stance
    The tooltip now gives its threat bonus, 30%.
  • Battle Shout
    Lasts 3 minutes instead of 2 and has Improved Battle Shout built in, but gives less attack power now that both sides have paladins and shamans.
  • Shield Block
    Lasts 7 seconds and blocks two attacks, as Improved Shield Block made it.
  • Taunt
    Comes back after 8 seconds, as Improved Taunt made it.
  • Demoralizing Shout
    Lowers attack power 40% more and lasts 45 seconds instead of 30.
  • Retaliation
    Comes back in 15 minutes instead of 30.
  • Recklessness
    No longer shares a cooldown with Retaliation and Shield Wall.
  • Berserker Rage
    Learned at level 30 instead of 32.
  • Whirlwind
    Hits with both weapons when you dual wield.
  • Heroic Strike
    Queuing it no longer makes your off-hand hit more often.
  • Sunder Armor
    Claims the target for you the moment it lands, as Rend does, works alongside a stronger Expose Armor, and Blizzard corrected its threat at every rank.
  • Rend
    Its bleed grows with your attack power.

Arms talents

Classic
Forever
  • Weaponmaster

    Replaces the Axe, Mace and Sword specializations, with its own bonus for each kind of weapon.
    ClassicRank 5/5

    Axe Specialization

    Increases your chance to get a critical strike with Axes by 5%.

    With Mace Specialization and Sword Specialization

    ForeverRank 5/5

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

  • Improved Slam

    Moves here from Fury, in two ranks, and Slam no longer holds up your swing.
    ClassicRank 5/5

    Decreases the casting time of your Slam ability by 0.5 sec.

    In Fury

    ForeverRank 2/2

    Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

  • Spearing Strike

    A new Battle Stance attack, on a 20-second cooldown.
    ForeverRank 1/1

    A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.

  • Improved Tactical Mastery

    Adds up to 15 Rage to the 10 that every warrior's Tactical Mastery keeps.
    ClassicRank 5/5

    Tactical Mastery

    You retain up to 25 of your rage points when you change stances.

    ForeverRank 5/5

    Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

Other new talents

  • Bloodthrill
    Your main-hand attacks, Heroic Strike and Cleave included, can open Overpower on a target bleeding from Rend.

Other changes

  • Two-Handed Weapon Specialization3 ranks, 5 in Classic
    3% more two-handed damage, down from 5%.

Removed from the tree

  • Polearm Specialization
    Weaponmaster gives axes and polearms its critical strike bonus instead.

Fury talents

Classic
Forever
  • Bloodthirst

    Adds damage and speeds you up instead of healing your next hits.
    ClassicRank 1/1

    Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

    ForeverRank 1/1

    Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

  • Gore Drinker

    Fury's new healing, in place of Bloodthirst's old one.
    ForeverRank 2/2

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

  • Enrage

    Can come from any attack that hurts you, not only critical strikes, for a smaller damage bonus.
    ClassicRank 5/5

    Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

    ForeverRank 5/5

    Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

  • Unbridled Wrath

    Makes extra Rage on 60% of your hits, up from 40%.
    ClassicRank 5/5

    Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

    ForeverRank 5/5

    Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

  • Dual Wield Specialization

    Your off-hand attacks also make more Rage.
    ClassicRank 5/5

    Increases the damage done by your offhand weapon by 25%.

    ForeverRank 5/5

    Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

Other new talents

  • Lingering Rage
    Your Rage waits 10 seconds longer before it starts to fade after a fight.
  • Furious Precision
    Raises your chance to hit with off-hand attacks by 10%.
  • Raging Blows
    Cleave and Whirlwind cost 3 Rage less.

Other changes

  • Booming Voice
    Makes your shouts cost 25% less Rage as well as reach farther, instead of lasting longer.
  • Blood Craze
    Also heals you after any single hit that takes more than 20% of your health.
  • Improved Berserker Rage
    Also frees you from every slowing effect when you use Berserker Rage.
  • Death Wish
    Makes you take 5% more damage instead of lowering your armor and resistances.
  • Flurry
    Speeds your next three swings by 25%, down from 30%.

Removed from the tree

  • Improved Battle Shout
    Gone, but its bonus is built into Battle Shout now.
  • Improved Demoralizing Shout
    Gone, but Demoralizing Shout does as much on its own now.
  • Improved Cleave
    Its bigger Cleave bonus is gone.

Protection talents

Classic
Forever
  • Shield Specialization

    Every block makes 5 Rage, up from 1.
    ClassicRank 5/5

    Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

    ForeverRank 5/5

    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

  • Bastion

    Replaces One-Handed Weapon Specialization. Blizzard put it in row 6 and Focused Rage in row 5, so the cheaper attacks come before the extra damage.
    ClassicRank 5/5

    One-Handed Weapon Specialization

    Increases the damage you deal with One-Handed Melee weapons by 10%.

    ForeverRank 5/5

    Increases all damage you deal by 10% while a shield is equipped.

  • Vanguard

    Saves a stance change: a tank can open with Charge and stay in Defensive Stance.
    ForeverRank 1/1

    Your Charge ability is now usable while in Defensive Stance.

  • Improved Revenge

    Adds damage to Revenge instead of a chance to stun.
    ClassicRank 3/3

    Gives your Revenge ability a 45% chance to stun the target for 3 sec.

    ForeverRank 3/3

    Increases damage dealt by your Revenge ability by 60%.

Other new talents

  • Master of Defense
    Your dodges and parries make Rage as your blocks do, while you carry a shield.
  • Focused Rage
    Your attacks cost 3 Rage less.

Other changes

  • Shield Slam
    Hits harder, and your block value adds more to it.
  • Improved Bloodrage
    Adds 50% to all of Bloodrage's Rage, not only its first burst.
  • Iron Will
    Shortens stuns and fears on you instead of helping you resist stuns and charms.
  • Anticipation
    Gives 20 Defense, up from 10.
  • Improved Thunder Clap
    Moves here from Arms and takes 6 Rage off Thunder Clap, up from 4.
  • Improved Disarm
    Takes 20 seconds off Disarm's cooldown instead of making the disarm last longer.
  • Improved Shield Wall
    Takes 11 minutes off Shield Wall's cooldown instead of making it last longer.
  • Defiance3 ranks, 5 in Classic
    Needs a shield now, in three ranks instead of five.

Removed from the tree

  • Toughness
    Its 10% armor from items is gone.
  • Improved Shield Block
    Gone, but Shield Block itself now lasts 7 seconds and blocks two attacks.
  • Improved Taunt
    Gone, but Taunt comes back after 8 seconds for every warrior.

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