WoW Forever Druid Talent and Spell Changes

The biggest change for Druids in WoW Forever is how much better shapeshifting works. Your weapon's damage, enchants and procs now carry over into Bear Form and Cat Form, and you can drink a potion without shifting out first, which Feral Druids couldn't do in Classic.

Balance should run out of mana far less, since Wrath is much cheaper and Moonglow now covers every damage spell. Feral loses power shifting but gets Shifting Power, which turns mana into Energy without leaving Cat Form. Bears pick up Lacerate to help hold threat. Restoration gains Wild Growth, which heals a whole party over time, and Swiftmend no longer uses up the Rejuvenation or Regrowth it draws on.

Every Druid also learns Omen of Clarity, Nature's Grasp and Revive from the trainer now, and the new Skyborne race can be Druids too.

Try a build as you read in the Druid talent calculatorDruid talentsBalance, Feral Combat, Restoration.

Spells

  • Mark of the Wild

    Lasts an hour and is about a third stronger, with Improved Mark of the Wild built in.
    ClassicRank 7

    Increases the friendly target's armor by 285, all attributes by 12 and all resistances by 20 for 30 min.

    ForeverRank 7

    Increases the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 1 hour.

  • Barkskin

    Works in any form and no longer slows your casting or attacks.
    Classic

    The druid's skin becomes as tough as bark. Physical damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays but non-instant spells take 1 sec longer to cast and melee combat is slowed by 25%. Lasts 15 sec.

    Forever

    Your skin becomes as tough as bark. Physical damage taken is reduced by 20%. While you are protected, damaging attacks will not cause spellcasting delays. Lasts 15 sec.

  • Bear Form

    Critical strikes give 75% more Rage, and you can't be disarmed.
    Classic

    Shapeshift into a bear, increasing melee attack power by 120, armor contribution from items by 180%, and health by 560. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    Forever

    Shapeshift into Bear Form, increasing Attack Power by 120, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Critical strikes generate 75% additional Rage. Immune to Disarm while shapeshifted. A Disarm applied before shapeshifting persists until it expires.

  • Entangling Roots

    Works indoors, but only on one target at a time.
    ClassicRank 6

    Roots the target in place and causes 270 Nature damage over 27 sec. Damage caused may interrupt the effect. Only useable outdoors.

    ForeverRank 6

    Roots the target in place and causes 234 Nature damage over 27 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.

  • Revive

    A new out-of-combat resurrection from level 12, which Druids didn't have in Classic.
    ForeverRank 5

    Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.

Other changes

  • Gift of the Wild
    Now covers your whole raid and is about a third stronger.
  • Lacerate
    A new bear bleed from level 42 that stacks up to five times and builds threat.
  • Cat Form
    Now learned from a level 20 class quest, and you can't be disarmed in it.
  • Frenzied Regeneration
    Each point of Rage now heals 1% of your health instead of 20 health.
  • Growl
    Its cooldown is now 8 seconds instead of 10.
  • Swipe
    Now scales with your attack power.
  • Claw
    Now deals 110% of your weapon damage instead of 100%.
  • Faerie Fire
    No longer resets your swing timer.
  • Wrath
    Costs much less mana but deals less damage.
  • Hurricane
    No longer has a cooldown.
  • Remove Curse
    Also removes the Warlock's new Banes.
  • Thorns
    Now scales with your spell power.
  • Rejuvenation
    Can now critically heal.
  • Regrowth
    Costs about 40% less mana.
  • Tiger's Fury
    Removed, with Shifting Power taking its place.

Balance talents

Classic
Forever
  • Moonkin Form

    Its aura now raises your party's critical strike chance for attacks too, not just spells, and you can cast anything in it except heals.
    ClassicRank 1/1

    Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    ForeverRank 1/1

    Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

  • Eclipse

    Each Wrath you cast speeds up your next two Starfires.
    ForeverRank 3/3

    Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

  • Nature's Grace

    Now speeds up all your casting for 3 seconds after a spell crit, not just your next spell.
    ClassicRank 1/1

    All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

    ForeverRank 1/1

    All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

  • Moonglow

    Now makes all your damaging spells 25% cheaper, not just six of them.
    ClassicRank 3/3

    Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.

    ForeverRank 3/3

    Reduces the Mana cost of your damaging spells by 25%.

Other new talents

  • Genesis
    Your damage and healing over time deal 5% more.
  • Nature's Majesty
    Adds 4% critical strike chance to your spells and melee attacks.
  • Nature's Splendor
    Makes Moonfire, Rejuvenation, Regrowth and Insect Swarm last longer.

Other changes

  • Insect Swarm
    Moved here from Restoration.
  • Improved Wrath
    Now also halves Wrath's mana cost.
  • Vengeance
    Now boosts critical strikes from all your Arcane and Nature spells.
  • Moonfury
    Now boosts all your Arcane and Nature spells by 10%, not just three.
  • Nature's Reach
    Now also adds 4% chance to hit.
  • Improved Entangling Roots
    Now makes Entangling Roots deal more damage and break less easily.
  • Overgrowth2 ranks, 4 in Classic
    Replaces Improved Nature's Grasp and lets you root two extra targets at once.
  • Improved Moonfire2 ranks, 5 in Classic
    Same effect, now in 2 points instead of 5.

Removed from the tree

  • Omen of Clarity
    Now a spell every Druid learns at level 20, and your spells can trigger it too.
  • Nature's Grasp
    Now a spell every Druid learns at level 10, and it works indoors and in any form.
  • Natural Weapons
    Removed, and Restoration's Naturalist adds 5% damage instead.
  • Improved Thorns
    Removed, since Thorns now scales with spell power.

Feral Combat talents

Classic
Forever
  • Berserk

    Feral's new burst cooldown for cats and bears, at the bottom of the tree.
    ForeverRank 1/1

    Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

  • Primal Bite

    A new attack that Berserk lets hit up to three targets.
    ForeverRank 1/1

    Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

  • Leader of the Pack

    Moved up to row 5, and now boosts your party's spell crits too.
    ClassicRank 1/1

    While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

    ForeverRank 1/1

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

  • Blood Frenzy

    Now includes Primal Fury, so bear crits also give extra Rage.
    ClassicRank 2/2

    Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.

    With Primal Fury

    ForeverRank 2/2

    Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

Other new talents

  • Shifting Power
    Turns mana into 40 Energy without leaving Cat Form.
  • Natural Reaction
    Adds 5% dodge, and each dodge gives you 5 Rage.
  • Rend and Tear
    Your melee attacks deal 10% more to bleeding targets.
  • Predatory Instincts
    Your melee critical strikes deal more damage.
  • Improved Shifting Power
    Shifting Power comes back 8 seconds sooner.

Other changes

  • Heart of the Wild
    Moved up to row 1, with smaller Intellect and Cat Form Strength bonuses.
  • Feral Swiftness
    Replaces Feline Swiftness, and the speed now works indoors.
  • Feral Instinct3 ranks, 5 in Classic
    Now boosts Swipe damage instead of bear threat.
  • Thick Hide3 ranks, 5 in Classic
    Now adds armor in your forms that grows with your level, instead of 10% more armor from items.
  • Shredding Attacks3 ranks, 2 in Classic
    Replaces Improved Shred, and also makes Lacerate cheaper.
  • Savage Fury
    Now also boosts Shred, but by 10% instead of 20%.
  • Brutal Impact
    Now also cuts Bash's cooldown by 30 seconds.
  • Ferocity
    Now also makes Primal Bite cheaper.
  • Feral Charge
    Now has a Cat Form version that leaps behind your target.
  • Sharpened Claws2 ranks, 3 in Classic
    Same effect, now in 2 points instead of 3.

Removed from the tree

  • Faerie Fire (Feral)
    Removed, since Faerie Fire itself now works in Bear and Cat Form.
  • Feral Aggression
    Removed, and Demoralizing Roar is as strong as Demoralizing Shout without it.

Restoration talents

Classic
Forever
  • Wild Growth

    A heal over time for your target's whole party, at the bottom of the tree.
    ForeverRank 1/1

    Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

  • Swiftmend

    Moved up to row 4, and no longer uses up your Rejuvenation or Regrowth.
    ClassicRank 1/1

    Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

    ForeverRank 1/1

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

  • Reflection

    Now keeps 50% of your mana regeneration going while casting, up from 15%.
    ClassicRank 3/3

    Allows 15% of your Mana regeneration to continue while casting.

    ForeverRank 3/3

    Allows 50% of your Mana regeneration to continue while casting.

  • Naturalist

    Replaces Improved Healing Touch, and also adds 5% to all your damage.
    ClassicRank 5/5

    Improved Healing Touch

    Reduces the cast time of your Healing Touch spell by 0.5 sec.

    ForeverRank 5/5

    Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

  • Furor

    Shifting into Cat Form now restores the Energy you had before, instead of giving a flat 40.
    ClassicRank 5/5

    Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

    ForeverRank 5/5

    Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.

Other new talents

  • Gift of the Earthmother
    Shortens the global cooldown of Rejuvenation, Swiftmend and Wild Growth.
  • Living Spirit
    Adds 15% Spirit.

Other changes

  • Nature's Focus
    Now helps all your Arcane and Nature spells avoid interruption, not just three heals.
  • Subtlety3 ranks, 5 in Classic
    Now lowers threat on all your Nature and Arcane spells, not just heals.
  • Improved Tranquility
    Now also cuts Tranquility's cooldown by 60%.
  • Natural Shapeshifter
    Moved here from Balance.

Removed from the tree

  • Improved Mark of the Wild
    Removed, since its bonus is built into Mark of the Wild now.
  • Improved Enrage
    Removed, since every Druid's Enrage gives 10 Rage instantly now.

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