WoW Forever Priest Talent and Spell Changes

Every Priest in WoW Forever learns Fear Ward and Devouring Plague, which only Dwarves and the Undead had in Classic. Divine Spirit and Lightwell move out of the talent trees as well, Shadow Word: Death arrives at level 32, and Prayer of Fortitude and the other group buffs now reach your whole raid.

Discipline becomes a healing tree built around Penance and Power Word: Shield. Holy keeps most of what it had and ends in Prayer of Mending, with Binding Heal added along the way. Shadowform halves the mana cost of your Shadow spells and no longer stops you casting Smite and Holy Fire.

Gnomes can be Priests now, and every race's Priests learn two spells of their own, listed at the end of this guide.

Try a build as you read in the Priest talent calculatorPriest talentsDiscipline, Holy, Shadow.

Spells

  • Fear Ward

    Every Priest learns it now, not only Dwarves, with a shorter duration and a longer cooldown.
    Classic

    Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 min.

    Dwarf only

    Forever

    Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.

  • Devouring Plague

    Every Priest learns it now, not only the Undead, and its damage can crit.
    ClassicRank 6

    Afflicts the target with a disease that causes 904 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

    Undead only

    ForeverRank 6

    Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster. Periodic damage can critically strike.

  • Shadow Word: Death

    A new spell every Priest learns at level 32.
    ForeverRank 4

    A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health. Early Demise's bonus applies only when the target is within its low-health threshold.

  • Prayer of Fortitude

    Now covers your whole raid and gives more Stamina.
    ClassicRank 2

    Power infuses the target's party, increasing their Stamina by 54 for 1 hour.

    ForeverRank 2

    Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour.

Other changes

  • Prayer of Spirit
    Now covers your whole raid, as does Prayer of Shadow Protection.
  • Power Word: Fortitude
    Lasts an hour and gives more Stamina.
  • Prayer of Healing
    Now heals your target's party instead of your own.
  • Power Word: Shield
    Can now replace another shield on a target without Weakened Soul.
  • Renew
    Can now crit, and several Priests' Renews can stack on one target.
  • Fade
    Lowers your threat twice as much.

Discipline talents

Classic
Forever
  • Penance

    A new heal or attack in row 5 that the whole tree builds on.
    ForeverRank 1/1

    Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

  • Meditation

    Now lets half your mana regeneration continue while casting, up from 15%.
    ClassicRank 3/3

    Allows 15% of your Mana regeneration to continue while casting.

    ForeverRank 3/3

    Allows 50% of your Mana regeneration to continue while casting.

  • Mental Strength

    Now raises your Intellect instead of your mana.
    ClassicRank 5/5

    Increases your maximum Mana by 10%.

    ForeverRank 5/5

    Increases your total Intellect by 15%.

  • Silent Resolve

    Now also shortens stuns, fears and silences on you, and only lowers Holy threat.
    ClassicRank 5/5

    Reduces the threat generated by your spells by 20%.

    ForeverRank 3/3

    Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Other new talents

  • Divine Aegis
    Your critical heals also shield the target.
  • Renewed Hope
    Your heals crit more often on targets with Weakened Soul, and shorten it.
  • Power in Light
    Smite and Penance deal 10% more to targets burning with your Holy Fire.
  • Twin Disciplines
    Your instant spells deal and heal 5% more.
  • Holy Precision
    Adds 18% hit to your Holy spells.
  • Soul Warding
    Power Word: Shield comes back sooner and costs less.

Other changes

  • Improved Power Word: Shield
    Now adds 20% to your shields instead of 15%.
  • Mental Agility3 ranks, 5 in Classic
    Now also makes Smite and Holy Fire cheaper.
  • Improved Inner Fire
    Now adds more armor and 12 extra charges to Inner Fire.
  • Improved Mana Burn
    Now takes a full second off Mana Burn's cast.
  • Inner Focus
    Its crit bonus no longer helps spells over time.
  • Wand Specialization2 ranks, 5 in Classic
    Same effect, now in 2 points instead of 5.

Removed from the tree

  • Divine Spirit
    Now a spell every Priest learns at level 30, lasting an hour.
  • Unbreakable Will
    Removed, and Silent Resolve shortens stuns, fears and silences instead.
  • Force of Will
    Removed, along with its spell damage and crit bonus.
  • Improved Power Word: Fortitude
    Removed, since Power Word: Fortitude is stronger on its own now.

Holy talents

Classic
Forever
  • Prayer of Mending

    A new heal at the bottom of the tree that jumps to the next person who takes damage.
    ForeverRank 1/1

    Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Twilight Focus

    Healing Focus's new name, and it now covers every spell, not just heals.
    ClassicRank 2/2

    Healing Focus

    Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

    ForeverRank 3/3

    Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

  • Searing Light

    Now boosts all your Holy damage, and Holy Fire can make your next Holy Nova free.
    ClassicRank 2/2

    Increases the damage of your Smite and Holy Fire spells by 10%.

    ForeverRank 2/2

    Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

  • Spiritual Guidance

    Still adds healing from a quarter of your Spirit, but much less spell damage.
    ClassicRank 5/5

    Increases spell damage and healing by up to 25% of your total Spirit.

    ForeverRank 5/5

    Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

  • Inspiration

    Now triggers from any direct critical heal, not just four spells.
    ClassicRank 3/3

    Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

    ForeverRank 3/3

    Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

Other new talents

  • Binding Heal
    Heals your target and you at the same time.
  • Litany of Light
    Switching between different heals gives back some mana.

Other changes

  • Blessed Recovery
    Now also heals you after any single hit for more than 30% of your health.
  • Improved Healing
    Now also makes Penance and Prayer of Mending cheaper.
  • Spirit of Redemption
    Now lasts 15 seconds instead of 10.
  • Spiritual Healing3 ranks, 5 in Classic
    Same effect, now in 3 points instead of 5.

Removed from the tree

  • Lightwell
    Now a spell every Priest learns at level 40.
  • Improved Prayer of Healing
    Removed, along with its cheaper Prayer of Healing.

Shadow talents

Classic
Forever
  • Shadowform

    Now halves your Shadow spells' mana cost, and only stops you from casting heals.
    ClassicRank 1/1

    Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

    ForeverRank 1/1

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

  • Shadow Weaving

    Now boosts your own Shadow damage instead of the target's damage taken.
    ClassicRank 5/5

    Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

    ForeverRank 3/3

    Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times. The effect cannot be resisted.

  • Vampiric Embrace

    Moved up to row 4, and it can now trigger Spirit Tap.
    ClassicRank 1/1

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

    ForeverRank 1/1

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

New talents

  • Devouring Contagion
    Makes Devouring Plague cheaper and lets it jump when the target dies.
  • Improved Mind Flay
    Mind Flay deals more damage from farther away, but slows less.
  • Early Demise
    Shadow Word: Death crits far more often on targets below 20% health.

Other changes

  • Shadow Focus
    Moved up to row 1, and now adds 5% Shadow hit instead of 10%.
  • Shadow Affinity
    Now lowers Shadow threat by 30% instead of 25%.
  • Shadow Reach2 ranks, 3 in Classic
    Moved up to row 2, now in 2 points instead of 3.
  • Silence
    Now also interrupts the spell being cast.

Removed from the tree

  • Improved Vampiric Embrace
    Removed, along with its extra Vampiric Embrace healing.

Racial spells

Each race's Priests learn two spells of their own.

Human

  • Divine Grace
    A new instant heal for an ally below half health, replacing Desperate Prayer for Humans.
  • Feedback
    Burns mana from anyone who casts a spell on you, for 15 seconds.

Dwarf

  • Chastise
    A new Holy strike that roots a humanoid in place for up to 2 seconds.
  • Desperate Prayer
    An instant heal on yourself, which only Dwarves learn now.

Night Elf

  • Elune's Grace
    Now makes melee and ranged attacks miss you more often for 15 seconds.
  • Starshards
    Deals far more damage, but now has a 30-second cooldown.

Gnome

  • Contingency Plan
    A ward that shields and heals an ally if they drop below 35% health.
  • Confounding Flash
    Confuses up to five nearby enemies for 3 seconds.

Undead

  • Dark Sacrifice
    A new spell that trades your health for mana.
  • Touch of Weakness
    Now lowers the attacker's melee attack power instead of their damage.

Troll

  • Hex of Weakness
    Now lowers the target's melee attack power instead of their damage.
  • Shadowguard
    Shadows strike back at anyone who hits you.

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