Every Priest in WoW Forever learns
Fear Ward and
Devouring Plague, which only Dwarves and the Undead had in Classic.
Divine Spirit and
Lightwell move out of the talent trees as well,
Shadow Word: Death arrives at level 32, and
Prayer of Fortitude and the other group buffs now reach your whole raid.
Discipline becomes a healing tree built around
Penance and
Power Word: Shield. Holy keeps most of what it had and ends in
Prayer of Mending, with
Binding Heal added along the way.
Shadowform halves the mana cost of your Shadow spells and no longer stops you casting Smite and Holy Fire.
Gnomes can be Priests now, and every race's Priests learn two spells of their own, listed at the end of this guide.
Try a build as you read in the Priest talent calculatorPriest talentsDiscipline, Holy, Shadow.
Spells
Fear Ward
Every Priest learns it now, not only Dwarves, with a shorter duration and a longer cooldown.
ClassicWards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 min.
ForeverWards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
Devouring Plague
Every Priest learns it now, not only the Undead, and its damage can crit.
ClassicRank 6Afflicts the target with a disease that causes 904 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
ForeverRank 6Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster. Periodic damage can critically strike.
Shadow Word: Death
A new spell every Priest learns at level 32.
ForeverRank 4A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health. Early Demise's bonus applies only when the target is within its low-health threshold.
Prayer of Fortitude
Now covers your whole raid and gives more Stamina.
ClassicRank 2Power infuses the target's party, increasing their Stamina by 54 for 1 hour.
ForeverRank 2Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour.
Other changes
- Prayer of SpiritPrayer of Spirit
Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.
Now covers your whole raid, as does
Prayer of Shadow ProtectionPrayer of Shadow Protection1,300 Mana40 yd rangeInstantPower infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.
. - Power Word: FortitudePower Word: FortitudeRank 6
Power infuses the target, increasing their Stamina by 70 for 1 hour.
Lasts an hour and gives more Stamina. - Prayer of HealingPrayer of HealingRank 5
A powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.
Now heals your target's party instead of your own. - Power Word: ShieldPower Word: ShieldRank 10
Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Can now replace another shield on a target without Weakened Soul. - RenewRenewRank 10
Heals the target of 830 damage over 15 sec.
Can now crit, and several Priests' Renews can stack on one target. - FadeFadeRank 6
Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 5).
Lowers your threat twice as much.
Discipline talents

Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

Increases your damage with Wands by 25%.

Reduces the threat generated by your spells by 20%.

Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Increases the damage absorbed by your Power Word: Shield by 15%.

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Allows 15% of your Mana regeneration to continue while casting.

Increases the Armor bonus of your Inner Fire spell by 30%.

Reduces the mana cost of your instant cast spells by 10%.

Reduces the casting time of your Mana Burn spell by 0.5 sec.

Increases your maximum Mana by 10%.

Holy power infuses the target, increasing their Spirit by 17 for 30 min.

Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.

Increases your damage with Wands by 25%.

Increases the damage and healing of your instant cast spells by 5%.

Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Improves your chance to hit with Holy spells by 18%.

Increases the damage absorbed by your Power Word: Shield by 20% (was 15%).

Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Allows 50% (was 15%) of your Mana regeneration to continue while casting.

Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Increases your total Intellect by 15%.

Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Reduces the casting time of your Mana Burn spell by 1 sec (was 0.5 sec).

Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Penance
A new heal or attack in row 5 that the whole tree builds on.
ForeverRank 1/1Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Meditation
Now lets half your mana regeneration continue while casting, up from 15%.
ClassicRank 3/3Allows 15% of your Mana regeneration to continue while casting.
ForeverRank 3/3Allows 50% of your Mana regeneration to continue while casting.
Mental Strength
Now raises your Intellect instead of your mana.
ClassicRank 5/5Increases your maximum Mana by 10%.
ForeverRank 5/5Increases your total Intellect by 15%.
Silent Resolve
Now also shortens stuns, fears and silences on you, and only lowers Holy threat.
ClassicRank 5/5Reduces the threat generated by your spells by 20%.
ForeverRank 3/3Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Other new talents
- Divine AegisDivine AegisRank 3/3
Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Your critical heals also shield the target. - Renewed HopeRenewed HopeRank 5/5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Your heals crit more often on targets with Weakened Soul, and shorten it. - Power in LightPower in LightRank 5/5
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
SmiteSmiteRank 8280 Mana30 yd range2.5 sec castSmite an enemy for 166 to 186 Holy damage.
and
PenancePenanceRank 1/1Requires 20 points in Discipline Talents100 ManaLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
deal 10% more to targets burning with your
Holy FireHoly FireRank 8255 Mana30 yd range3.5 sec castConsumes the enemy in holy flames that cause 184 to 232 Holy damage and an additional 75 Holy damage over 10 sec.
. - Twin DisciplinesTwin DisciplinesRank 5/5
Increases the damage and healing of your instant cast spells by 5%.
Your instant spells deal and heal 5% more. - Holy PrecisionHoly PrecisionRank 3/3
Improves your chance to hit with Holy spells by 18%.
Adds 18% hit to your Holy spells. - Soul WardingSoul WardingRank 1/1
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Power Word: ShieldPower Word: ShieldRank 10500 Mana40 yd rangeInstant4 sec cooldownDraws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
comes back sooner and costs less.
Other changes
- Improved Power Word: ShieldImproved Power Word: ShieldRank 3/3
Increases the damage absorbed by your Power Word: Shield by 20% (was 15%).
Now adds 20% to your shields instead of 15%. - Mental Agility3 ranks, 5 in ClassicMental AgilityRank 3/3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
- Improved Inner FireImproved Inner FireRank 3/3
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Now adds more armor and 12 extra charges to
Inner FireInner FireRank 6315 ManaInstantA burst of Holy energy fills the caster, increasing armor by 1395. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
. - Improved Mana BurnImproved Mana BurnRank 2/2
Reduces the casting time of your Mana Burn spell by 1 sec (was 0.5 sec).
Now takes a full second off
Mana BurnMana BurnRank 5270 Mana30 yd range3 sec castDrains 746 to 788 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
's cast. - Inner FocusInner FocusRank 1/1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Its crit bonus no longer helps spells over time. - Wand Specialization2 ranks, 5 in ClassicWand SpecializationRank 2/2
Increases your damage with Wands by 25%.
Same effect, now in 2 points instead of 5.
Removed from the tree
- Divine SpiritDivine SpiritRank 1/1
Holy power infuses the target, increasing their Spirit by 17 for 30 min.
Now a spell every Priest learns at level 30, lasting an hour. - Unbreakable WillUnbreakable WillRank 5/5
Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
Removed, and
Silent ResolveSilent ResolveRank 1/3Requires 5 points in Discipline TalentsReduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 3:Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
shortens stuns, fears and silences instead. - Force of WillForce of WillRank 5/5
Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
Removed, along with its spell damage and crit bonus. - Improved Power Word: FortitudeImproved Power Word: FortitudeRank 2/2
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
Removed, since
Power Word: FortitudePower Word: FortitudeRank 61,695 Mana30 yd rangeInstantPower infuses the target, increasing their Stamina by 70 for 1 hour.
is stronger on its own now.
Holy talents

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Increases the amount healed by your Renew spell by 15%.

Increases the critical effect chance of your Holy spells by 5%.

Reduces all spell damage taken by 10%.

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Increases the damage of your Smite and Holy Fire spells by 10%.

Reduces the Mana cost of your Prayer of Healing spell by 20%.

Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Increases spell damage and healing by up to 25% of your total Spirit.

Increases the amount healed by your healing spells by 10%.

Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

Increases the amount healed by your Renew spell by 15%.

Increases the critical effect chance of your Holy spells by 5%.

Reduces all spell damage taken by 10%.

Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Causes an explosion of holy light around the caster, causing 26 (was 29) to 30 (was 33) Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 (was 54) to 57 (was 62). These effects cause no threat.

After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Heals a friendly target and the caster for 236 to 284. Low threat.

When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

Upon death, the priest becomes the Spirit of Redemption for 15 sec (was 10 sec). The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Increases the amount healed by your spells by 10%.

Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Prayer of Mending
A new heal at the bottom of the tree that jumps to the next person who takes damage.
ForeverRank 1/1Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Twilight Focus
Healing FocusHealing FocusRank 2/2Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
's new name, and it now covers every spell, not just heals.
ClassicRank 2/2Healing Focus
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
ForeverRank 3/3Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Searing Light
Now boosts all your Holy damage, and
Holy FireHoly FireRank 8255 Mana30 yd range3.5 sec castConsumes the enemy in holy flames that cause 184 to 232 Holy damage and an additional 75 Holy damage over 10 sec.
can make your next
Holy NovaHoly NovaRank 1/1Requires 10 points in Holy Talents185 ManaCauses an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
free.
ClassicRank 2/2Increases the damage of your Smite and Holy Fire spells by 10%.
ForeverRank 2/2Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Spiritual Guidance
Still adds healing from a quarter of your Spirit, but much less spell damage.
ClassicRank 5/5Increases spell damage and healing by up to 25% of your total Spirit.
ForeverRank 5/5Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Inspiration
Now triggers from any direct critical heal, not just four spells.
ClassicRank 3/3Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
ForeverRank 3/3Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Other new talents
- Binding HealBinding HealRank 1/1
Heals a friendly target and the caster for 236 to 284. Low threat.
Heals your target and you at the same time. - Litany of LightLitany of LightRank 2/2
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Switching between different heals gives back some mana.
Other changes
- Blessed RecoveryBlessed RecoveryRank 3/3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Now also heals you after any single hit for more than 30% of your health. - Improved HealingImproved HealingRank 3/3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Now also makes
PenancePenanceRank 1/1Requires 20 points in Discipline Talents100 ManaLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
and
Prayer of MendingPrayer of MendingRank 1/1Requires 30 points in Holy TalentsRequires Spirit of Redemption210 ManaPlaces a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
cheaper. - Spirit of RedemptionSpirit of RedemptionRank 1/1
Upon death, the priest becomes the Spirit of Redemption for 15 sec (was 10 sec). The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Now lasts 15 seconds instead of 10. - Spiritual Healing3 ranks, 5 in ClassicSpiritual HealingRank 3/3
Increases the amount healed by your spells by 10%.
Same effect, now in 3 points instead of 5.
Removed from the tree
- LightwellLightwellRank 1/1
Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
Now a spell every Priest learns at level 40. - Improved Prayer of HealingImproved Prayer of HealingRank 2/2
Reduces the Mana cost of your Prayer of Healing spell by 20%.
Removed, along with its cheaper
Prayer of HealingPrayer of HealingRank 51,070 Mana40 yd range3 sec castA powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.
.
Shadow talents

Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Reduces the threat generated by your Shadow spells by 25%.

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Reduces your target's chance to resist your Shadow spells by 10%.

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

Decreases the cooldown of your Fade ability by 6 sec.

Increases the range of your Shadow damage spells by 20%.

Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Silences the target, preventing them from casting spells for 5 sec.

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

Increases the percentage healed by Vampiric Embrace by an additional 10%.

Increases your Shadow spell damage by 10%.

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Improves your chance to hit with Shadow spells by 5%.

Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

Reduces the threat generated by your Shadow spells by 30% (was 25%).

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Increases the range of your offensive Shadow spells by 20%.

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Reduces the cooldown of your Psychic Scream spell by 4 sec.

Assault the target's mind with Shadow energy, causing 63 (was 75) Shadow damage over 3 sec and slowing their movement speed by 50%.

Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.

Decreases the cooldown of your Fade ability by 6 sec.

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
The effect cannot be resisted.

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.

Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

Increases your Shadow damage done by 10%.

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Shadowform
Now halves your Shadow spells' mana cost, and only stops you from casting heals.
ClassicRank 1/1Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
ForeverRank 1/1Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Shadow Weaving
Now boosts your own Shadow damage instead of the target's damage taken.
ClassicRank 5/5Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
ForeverRank 3/3Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times. The effect cannot be resisted.
Vampiric Embrace
Moved up to row 4, and it can now trigger
Spirit TapSpirit TapRank 1/5Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 5:Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
.
ClassicRank 1/1Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
ForeverRank 1/1Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
New talents
- Devouring ContagionDevouring ContagionRank 2/2
Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Makes
Devouring PlagueDevouring PlagueRank 6985 Mana30 yd rangeInstant1 min cooldownAfflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Periodic damage can critically strike.
cheaper and lets it jump when the target dies. - Improved Mind FlayImproved Mind FlayRank 2/2
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Mind FlayMind FlayRank 1/1Requires 10 points in Shadow Talents45 ManaAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
deals more damage from farther away, but slows less. - Early DemiseEarly DemiseRank 2/2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Shadow Word: DeathShadow Word: DeathRank 4340 Mana30 yd rangeInstant15 sec cooldownA word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Early Demise's bonus applies only when the target is within its low-health threshold.
crits far more often on targets below 20% health.
Other changes
- Shadow FocusShadow FocusRank 5/5
Improves your chance to hit with Shadow spells by 5%.
Moved up to row 1, and now adds 5% Shadow hit instead of 10%. - Shadow AffinityShadow AffinityRank 3/3
Reduces the threat generated by your Shadow spells by 30% (was 25%).
Now lowers Shadow threat by 30% instead of 25%. - Shadow Reach2 ranks, 3 in ClassicShadow ReachRank 2/2
Increases the range of your offensive Shadow spells by 20%.
Moved up to row 2, now in 2 points instead of 3. - SilenceSilenceRank 1/1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Now also interrupts the spell being cast.
Removed from the tree
- Improved Vampiric EmbraceImproved Vampiric EmbraceRank 2/2
Increases the percentage healed by Vampiric Embrace by an additional 10%.
Removed, along with its extra
Vampiric EmbraceVampiric EmbraceRank 1/1Requires 15 points in Shadow Talents40 ManaAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
healing.
Racial spells
Each race's Priests learn two spells of their own.
Human
- Divine GraceDivine GraceRank 7
Instantly heals a friendly target below 50% Health for 1285 to 1513 and removes Weakened Soul from that target. Cannot be cast on self.
A new instant heal for an ally below half health, replacing
Desperate PrayerDesperate PrayerRank 7Instant10 min cooldownInstantly heals the caster for 1285 to 1513.
for Humans. - FeedbackFeedbackRank 5
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Burns mana from anyone who casts a spell on you, for 15 seconds.
Dwarf
- ChastiseChastiseRank 5
Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
A new Holy strike that roots a humanoid in place for up to 2 seconds. - Desperate PrayerDesperate PrayerRank 7
Instantly heals the caster for 1285 to 1513.
An instant heal on yourself, which only Dwarves learn now.
Night Elf
- Elune's GraceElune's Grace
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Now makes melee and ranged attacks miss you more often for 15 seconds. - StarshardsStarshardsRank 7
Rains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 sec.
Deals far more damage, but now has a 30-second cooldown.
Gnome
- Contingency PlanContingency PlanRank 5
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
A ward that shields and heals an ally if they drop below 35% health. - Confounding FlashConfounding Flash
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Confuses up to five nearby enemies for 3 seconds.
Undead
- Dark SacrificeDark SacrificeRank 5
Cannibalize 1600 of your own Health over 15 sec to gain (1600 + Spirit) Mana.
A new spell that trades your health for mana. - Touch of WeaknessTouch of WeaknessRank 6
The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Now lowers the attacker's melee attack power instead of their damage.
Troll
- Hex of WeaknessHex of WeaknessRank 6
Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Now lowers the target's melee attack power instead of their damage. - ShadowguardShadowguardRank 6
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Shadows strike back at anyone who hits you.
Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Periodic damage can critically strike.
Holy power infuses the target, increasing their Spirit by 40 for 1 hour.
Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 1600 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
Early Demise's bonus applies only when the target is within its low-health threshold.
Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour.
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Heals a friendly target and the caster for 236 to 284. Low threat.
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.



