The biggest change for Hunters in WoW Forever is that you can set traps in combat, with a Fire trap and a Frost trap out at once.
Aimed Shot is now a spell every Hunter learns at level 20, sharing its cooldown with
Multi-Shot, and pets grow stronger with your gear.
Beast Mastery adds
Summon Hawk, which sends hawks to fight beside your pet. Marksmanship ends in
Sniper Shot, a long-range shot, and
Lone Wolf rewards Hunters who play without a pet. Survival turns toward melee and traps, ending in
Lacerating Strikes, and Wyvern Sting is gone.
Humans and the Skyborne can be Hunters now, and every Hunter learns
Lacerate, a bleed, from level 30.
Try a build as you read in the Hunter talent calculatorHunter talentsBeast Mastery, Marksmanship, Survival.
Spells
Freezing Trap
Can now be set in combat, and you can have a Frost and a Fire trap out at once.
ClassicRank 3Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
ForeverRank 3Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Multi-Shot
Now one rank with no bonus damage, and a 6-second cooldown instead of 10.
ClassicRank 5Fires several missiles, hitting 3 targets for an additional 150 damage.
ForeverFires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Scorpid Sting
Now lowers the target's chance to hit instead of its Strength and Agility.
ClassicRank 4Stings the target, reducing Strength and Agility by 68 for 20 sec. Only one Sting per Hunter can be active on any one target.
ForeverStings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Other changes
- LacerateLacerateRank 4
Wounds the target causing them to bleed for 406 damage over 21 sec.
A new bleed you learn from level 30. - Aspect of the BeastAspect of the BeastRank 4
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
Now also raises your melee attack power. - Rapid FireRapid Fire
Increases ranged and melee attack speed by 40% for 15 sec.
Now speeds up your melee attacks too. - Mongoose BiteMongoose BiteRank 4
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
Now hits with your weapon damage plus a bonus. - Eyes of the BeastEyes of the Beast
Take direct control of your pet and see through its eyes for 2 min.
Now lasts 2 minutes. - DisengageDisengageRank 3
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
Lowers your threat twice as much. - Feign DeathFeign Death
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
Lasts 6 minutes, and you really die if you don't get up. - Aspect of the WildAspect of the WildRank 2
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Now covers your raid, not just your party.
Beast Mastery talents

While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

Increases the Health of your pets by 15%.

Increases the duration of your Eyes of the Beast by 60 sec.

Increases the Dodge bonus of your Aspect of the Monkey by 5%.

Increases the Armor rating of your pets by 30%.

Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Increases the outdoor movement speed of your pets by 30%.

Increases the damage done by your pets by 20%.

Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Increases the critical strike chance of your pets by 15%.

While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Increases the Focus regeneration of your pets by 20%.

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

Increases the Health and Armor of your pets by 15%.

Increases all damage you and your pet deal by 2% while your pet is active.

Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Increases the movement speed of your pets by 30%.

Increases the damage done by your pets and hawks by 15%.

Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

Increases the critical strike chance of your pets and hawks by 10%.

Command a hawk to dive-bomb your targeted enemy, dealing (32 + (Ranged Attack Power × 0.05)) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

While your pet is active, you and your pet will regenerate 1% (was 2%) of total health every 5 sec (was 10 sec).

Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Summon Hawk
A new talent in row 4 that sends hawks to attack your target.
ForeverRank 1/1Command a hawk to dive-bomb your targeted enemy, dealing (32 + (Ranged Attack Power × 0.05)) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Deadly Aspects
Replaces
Improved Aspect of the HawkImproved Aspect of the HawkRank 5/5While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
, triggers twice as often, and also works with
Aspect of the BeastAspect of the BeastRank 4110 ManaInstantThe hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
.
ClassicRank 5/5Improved Aspect of the Hawk
While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
ForeverRank 5/5While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Bestial Discipline
Now also lets half your mana regeneration continue while casting.
ClassicRank 2/2Increases the Focus regeneration of your pets by 20%.
ForeverRank 2/2Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Unleashed Fury
Now also boosts your hawks, at 15% instead of 20%.
ClassicRank 5/5Increases the damage done by your pets by 20%.
ForeverRank 5/5Increases the damage done by your pets and hawks by 15%.
Ferocity
Now also boosts your hawks' crits, at 10% instead of 15%.
ClassicRank 5/5Increases the critical strike chance of your pets by 15%.
ForeverRank 5/5Increases the critical strike chance of your pets and hawks by 10%.
Other new talents
- Focused FireFocused FireRank 2/2
Increases all damage you and your pet deal by 2% while your pet is active.
You and your pet deal 2% more damage while it's out.
Other changes
- Endurance TrainingEndurance TrainingRank 5/5
Increases the Health and Armor of your pets by 15%.
Now also raises your pet's armor. - Improved Aspect of the Monkey3 ranks, 5 in ClassicImproved Aspect of the MonkeyRank 3/3
Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Now adds 6% dodge, and your pet gets half the bonus. - Bestial SwiftnessBestial SwiftnessRank 1/1
Increases the movement speed of your pets by 30%.
Now speeds up your pet indoors too. - Improved Mend PetImproved Mend PetRank 2/2
Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Now also makes
Mend PetMend PetRank 7480 Mana20 yd rangeChanneledHeals your pet 245 health every second while you focus. Lasts 5 sec.
cheaper. - IntimidationIntimidationRank 1/1
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Now needs
Bestial SwiftnessBestial SwiftnessRank 1/1Requires 10 points in Beast Mastery TalentsIncreases the movement speed of your pets by 30%.
, and the stunning attack is more likely to crit.
Removed from the tree
- Improved Eyes of the BeastImproved Eyes of the BeastRank 2/2
Increases the duration of your Eyes of the Beast by 60 sec.
Removed, since
Eyes of the BeastEyes of the Beast20 Mana50000 yd rangeChanneledTake direct control of your pet and see through its eyes for 2 min.
lasts 2 minutes for everyone now. - Thick HideThick HideRank 3/3
Increases the Armor rating of your pets by 30%.
Removed, since
Endurance TrainingEndurance TrainingRank 1/5Increases the Health and Armor of your pets by 3%.
Rank 5:Increases the Health and Armor of your pets by 15%.
now raises your pet's armor.
Marksmanship talents

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Reduces the Mana cost of your Shots and Stings by 10%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Increases your critical strike chance with ranged weapons by 5%.

An aimed shot that increases ranged damage by 70.

Reduces the cooldown of your Arcane Shot by 1 sec.

Increases the range of your ranged weapons by 6 yards.

Increases the damage done by your Serpent Sting by 10%.

Increases your ranged weapon critical strike damage bonus by 30%.

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Increases the damage done by your Multi-Shot and Volley spells by 15%.

Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Increases the damage you deal with ranged weapons by 5%.

Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Increases the range of your ranged weapons by 6 yards.

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Increases your critical strike chance with all attacks by 5%.

Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.

Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

Increases your Attack Power by 100% of your Intellect.

Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

You deal 20% increased damage with all attacks while you do not have an active pet.

Increases the Ranged Attack Power of party members within 45 yds by 30.

Increases the critical strike damage bonus on all ranged abilities by 30%.

Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.

Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Increases the damage you deal with ranged weapons by 5%.

A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Sniper Shot
A new long-range shot at the bottom of the tree.
ForeverRank 1/1A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Lone Wolf
A new talent that adds 20% damage when you have no pet out.
ForeverRank 1/1You deal 20% increased damage with all attacks while you do not have an active pet.
Trueshot Aura
Moved up to row 4, now only boosts ranged attack power, and never runs out.
ClassicRank 1/1Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
ForeverRank 1/1Increases the Ranged Attack Power of party members within 45 yds by 30.
Lethal Attacks
Replaces
Lethal ShotsLethal ShotsRank 5/5Increases your critical strike chance with ranged weapons by 5%.
, and now boosts the crit chance of all your attacks.
ClassicRank 5/5Lethal Shots
Increases your critical strike chance with ranged weapons by 5%.
ForeverRank 5/5Increases your critical strike chance with all attacks by 5%.
Other new talents
- Careful AimCareful AimRank 5/5
Increases your Attack Power by 100% of your Intellect.
Adds attack power equal to your Intellect. - Improved StingsImproved StingsRank 3/3
Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Makes
Serpent StingSerpent StingRank 9250 Mana8-35 yd rangeInstantRequires Bow, Gun, Crossbow
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
,
Viper StingViper StingRank 3215 Mana8-35 yd rangeInstant15 sec cooldownRequires Bow, Gun, Crossbow
Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
and
Scorpid StingScorpid Sting9% of base mana8-35 yd rangeInstantRequires Bow, Gun, Crossbow
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
stronger. - Rapid KillingRapid KillingRank 2/2
Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Rapid FireRapid Fire100 ManaInstant5 min cooldownIncreases ranged and melee attack speed by 40% for 15 sec.
comes back sooner, and kills make your next shot hit harder. - Rapid RecuperationRapid RecuperationRank 2/2
Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Serpent StingSerpent StingRank 9250 Mana8-35 yd rangeInstantRequires Bow, Gun, Crossbow
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
and
Rapid KillingRapid KillingRank 1/2Requires 10 points in Marksmanship TalentsReduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Rank 2:Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
let your mana keep regenerating while you cast.
Other changes
- EfficiencyEfficiencyRank 5/5
Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Now also covers melee abilities, at 15% instead of 10%. - Improved Arcane ShotImproved Arcane ShotRank 5/5
Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Now takes 1.5 seconds off
Arcane ShotArcane ShotRank 8190 Mana8-35 yd rangeInstant6 sec cooldownRequires Bow, Gun, Crossbow
An instant shot that causes 217 Arcane damage.
's cooldown instead of 1. - Mortal ShotsMortal ShotsRank 5/5
Increases the critical strike damage bonus on all ranged abilities by 30%.
Now boosts the crit damage of all your ranged abilities. - BarrageBarrageRank 3/3
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Now also boosts
Aimed ShotAimed ShotRank 6310 Mana8-35 yd range2 sec cast6 sec cooldownRequires Bow, Gun, Crossbow
An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.
, at 10% instead of 15%.
Removed from the tree
- Aimed ShotAimed ShotRank 1/1
An aimed shot that increases ranged damage by 70.
Now a spell every Hunter learns at level 20, with a 2-second cast. - Improved Serpent StingImproved Serpent StingRank 5/5
Increases the damage done by your Serpent Sting by 10%.
Removed, since
Improved StingsImproved StingsRank 1/3Requires 5 points in Marksmanship TalentsIncreased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Rank 3:Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
now boosts
Serpent StingSerpent StingRank 9250 Mana8-35 yd rangeInstantRequires Bow, Gun, Crossbow
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
. - Improved Hunter's MarkImproved Hunter's MarkRank 5/5
Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.
Removed, along with its stronger
Hunter's MarkHunter's MarkRank 460 Mana100 yd rangeInstantPlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
. - Improved Scorpid StingImproved Scorpid StingRank 3/3
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.
Removed, since
Scorpid StingScorpid Sting9% of base mana8-35 yd rangeInstantRequires Bow, Gun, Crossbow
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
no longer lowers Strength.
Survival talents

Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Increases your Parry chance by 5%.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Increases total health by 10%.

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Decreases the chance enemies will resist trap effects by 10%.

Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Reduces the chance your Feign Death ability will be resisted by 4%.

Increases your critical strike chance with all attacks by 3%.

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Increases your Agility by 15%.

A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

Increases your Parry chance by 5%.

When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

Increases the critical strike chance of all your melee abilities by 4%.

Increases your total Health by 10%.

Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Increases your chance to hit with your Trap and Feign Death abilities by 10%.

Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 100% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.

Reduces the cooldown of your Trap and Deterrence abilities by 40%.

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

Increases your Agility by 10% (was 15%).

Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Lacerating Strikes
A new talent at the bottom of the tree that makes
Mongoose BiteMongoose BiteRank 465 ManaMelee RangeInstant5 sec cooldownCounterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
add a bleed.
ForeverRank 1/1Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Entrapment
Now every trap roots what it catches.
ClassicRank 5/5Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
ForeverRank 5/5When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Improved Tracking
Replaces
Monster SlayingMonster SlayingRank 3/3Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
, and boosts damage against whatever you're tracking.
ClassicRank 3/3Monster Slaying
Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
ForeverRank 5/5While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Savage Strikes
Now adds 4% crit to all your melee abilities.
ClassicRank 2/2Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
ForeverRank 2/2Increases the critical strike chance of all your melee abilities by 4%.
Other new talents
- Predator's EdgePredator's EdgeRank 5/5
Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.
Your melee crits hit harder, and your off-hand weapon deals much more. - Strider KickStrider KickRank 1/1
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
A kick that deals weapon damage and briefly speeds you up. - ResourcefulnessResourcefulnessRank 2/2
Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 100% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Makes traps and melee abilities much cheaper, and crits help your mana regenerate. - Expose PreyExpose PreyRank 2/2
Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.
Your attacks on a target with
Hunter's MarkHunter's MarkRank 460 Mana100 yd rangeInstantPlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
can make
Mongoose BiteMongoose BiteRank 465 ManaMelee RangeInstant5 sec cooldownCounterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
usable. - Survivalist's DisciplineSurvivalist's DisciplineRank 2/2
Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Your traps and
DeterrenceDeterrenceRank 1/1Requires 10 points in Survival TalentsWhen activated, increases your Dodge and Parry chance by 25% for 10 sec.
come back 40% sooner.
Other changes
- SurefootedSurefootedRank 3/3
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Now shortens slows on you instead of helping you resist them. - Survival TacticsSurvival TacticsRank 2/2
Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Replaces
Trap MasteryTrap MasteryRank 2/2Decreases the chance enemies will resist trap effects by 10%.
, and also helps
Feign DeathFeign Death80 ManaInstant30 sec cooldownFeign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
land. - CounterattackCounterattackRank 1/1
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Moved up to row 4, and now scales with your weapon damage. - Lightning ReflexesLightning ReflexesRank 5/5
Increases your Agility by 10% (was 15%).
Now adds 10% Agility instead of 15%. - Improved Wing Clip3 ranks, 5 in ClassicImproved Wing ClipRank 3/3
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Same effect, now in 3 points instead of 5.
Removed from the tree
- Wyvern StingWyvern StingRank 1/1
A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
Removed from the tree and the trainer. - Killer InstinctKiller InstinctRank 3/3
Increases your critical strike chance with all attacks by 3%.
Removed, along with its 3% crit chance. - Humanoid SlayingHumanoid SlayingRank 3/3
Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
Removed, since
Improved TrackingImproved TrackingRank 1/5While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Rank 5:While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
now covers humanoids while you track them. - Improved Feign DeathImproved Feign DeathRank 2/2
Reduces the chance your Feign Death ability will be resisted by 4%.
Removed, along with its harder-to-resist
Feign DeathFeign Death80 ManaInstant30 sec cooldownFeign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
.
Requires Bow, Gun, Crossbow
An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.
Requires Bow, Gun, Crossbow
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Command a hawk to dive-bomb your targeted enemy, dealing (32 + (Ranged Attack Power × 0.05)) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
You deal 20% increased damage with all attacks while you do not have an active pet.
Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
Wounds the target causing them to bleed for 406 damage over 21 sec.



