WoW Forever Hunter Talent and Spell Changes

The biggest change for Hunters in WoW Forever is that you can set traps in combat, with a Fire trap and a Frost trap out at once. Aimed Shot is now a spell every Hunter learns at level 20, sharing its cooldown with Multi-Shot, and pets grow stronger with your gear.

Beast Mastery adds Summon Hawk, which sends hawks to fight beside your pet. Marksmanship ends in Sniper Shot, a long-range shot, and Lone Wolf rewards Hunters who play without a pet. Survival turns toward melee and traps, ending in Lacerating Strikes, and Wyvern Sting is gone.

Humans and the Skyborne can be Hunters now, and every Hunter learns Lacerate, a bleed, from level 30.

Try a build as you read in the Hunter talent calculatorHunter talentsBeast Mastery, Marksmanship, Survival.

Spells

  • Freezing Trap

    Can now be set in combat, and you can have a Frost and a Fire trap out at once.
    ClassicRank 3

    Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    ForeverRank 3

    Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

  • Multi-Shot

    Now one rank with no bonus damage, and a 6-second cooldown instead of 10.
    ClassicRank 5

    Fires several missiles, hitting 3 targets for an additional 150 damage.

    Forever

    Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

  • Scorpid Sting

    Now lowers the target's chance to hit instead of its Strength and Agility.
    ClassicRank 4

    Stings the target, reducing Strength and Agility by 68 for 20 sec. Only one Sting per Hunter can be active on any one target.

    Forever

    Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.

Other changes

  • Lacerate
    A new bleed you learn from level 30.
  • Aspect of the Beast
    Now also raises your melee attack power.
  • Rapid Fire
    Now speeds up your melee attacks too.
  • Mongoose Bite
    Now hits with your weapon damage plus a bonus.
  • Eyes of the Beast
    Now lasts 2 minutes.
  • Disengage
    Lowers your threat twice as much.
  • Feign Death
    Lasts 6 minutes, and you really die if you don't get up.
  • Aspect of the Wild
    Now covers your raid, not just your party.

Beast Mastery talents

Classic
Forever
  • Summon Hawk

    A new talent in row 4 that sends hawks to attack your target.
    ForeverRank 1/1

    Command a hawk to dive-bomb your targeted enemy, dealing (32 + (Ranged Attack Power × 0.05)) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

  • Deadly Aspects

    Replaces Improved Aspect of the Hawk, triggers twice as often, and also works with Aspect of the Beast.
    ClassicRank 5/5

    Improved Aspect of the Hawk

    While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

    ForeverRank 5/5

    While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

  • Bestial Discipline

    Now also lets half your mana regeneration continue while casting.
    ClassicRank 2/2

    Increases the Focus regeneration of your pets by 20%.

    ForeverRank 2/2

    Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

  • Unleashed Fury

    Now also boosts your hawks, at 15% instead of 20%.
    ClassicRank 5/5

    Increases the damage done by your pets by 20%.

    ForeverRank 5/5

    Increases the damage done by your pets and hawks by 15%.

  • Ferocity

    Now also boosts your hawks' crits, at 10% instead of 15%.
    ClassicRank 5/5

    Increases the critical strike chance of your pets by 15%.

    ForeverRank 5/5

    Increases the critical strike chance of your pets and hawks by 10%.

Other new talents

  • Focused Fire
    You and your pet deal 2% more damage while it's out.

Other changes

  • Endurance Training
    Now also raises your pet's armor.
  • Improved Aspect of the Monkey3 ranks, 5 in Classic
    Now adds 6% dodge, and your pet gets half the bonus.
  • Bestial Swiftness
    Now speeds up your pet indoors too.
  • Improved Mend Pet
    Now also makes Mend Pet cheaper.
  • Intimidation
    Now needs Bestial Swiftness, and the stunning attack is more likely to crit.

Removed from the tree

  • Improved Eyes of the Beast
    Removed, since Eyes of the Beast lasts 2 minutes for everyone now.
  • Thick Hide
    Removed, since Endurance Training now raises your pet's armor.

Marksmanship talents

Classic
Forever
  • Sniper Shot

    A new long-range shot at the bottom of the tree.
    ForeverRank 1/1

    A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.

  • Lone Wolf

    A new talent that adds 20% damage when you have no pet out.
    ForeverRank 1/1

    You deal 20% increased damage with all attacks while you do not have an active pet.

  • Trueshot Aura

    Moved up to row 4, now only boosts ranged attack power, and never runs out.
    ClassicRank 1/1

    Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

    ForeverRank 1/1

    Increases the Ranged Attack Power of party members within 45 yds by 30.

  • Lethal Attacks

    Replaces Lethal Shots, and now boosts the crit chance of all your attacks.
    ClassicRank 5/5

    Lethal Shots

    Increases your critical strike chance with ranged weapons by 5%.

    ForeverRank 5/5

    Increases your critical strike chance with all attacks by 5%.

Other new talents

  • Careful Aim
    Adds attack power equal to your Intellect.
  • Improved Stings
    Makes Serpent Sting, Viper Sting and Scorpid Sting stronger.
  • Rapid Killing
    Rapid Fire comes back sooner, and kills make your next shot hit harder.
  • Rapid Recuperation
    Serpent Sting and Rapid Killing let your mana keep regenerating while you cast.

Other changes

  • Efficiency
    Now also covers melee abilities, at 15% instead of 10%.
  • Improved Arcane Shot
    Now takes 1.5 seconds off Arcane Shot's cooldown instead of 1.
  • Mortal Shots
    Now boosts the crit damage of all your ranged abilities.
  • Barrage
    Now also boosts Aimed Shot, at 10% instead of 15%.

Removed from the tree

  • Aimed Shot
    Now a spell every Hunter learns at level 20, with a 2-second cast.
  • Improved Serpent Sting
    Removed, since Improved Stings now boosts Serpent Sting.
  • Improved Hunter's Mark
    Removed, along with its stronger Hunter's Mark.
  • Improved Scorpid Sting
    Removed, since Scorpid Sting no longer lowers Strength.

Survival talents

Classic
Forever
  • Lacerating Strikes

    A new talent at the bottom of the tree that makes Mongoose Bite add a bleed.
    ForeverRank 1/1

    Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

  • Entrapment

    Now every trap roots what it catches.
    ClassicRank 5/5

    Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

    ForeverRank 5/5

    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

  • Improved Tracking

    Replaces Monster Slaying, and boosts damage against whatever you're tracking.
    ClassicRank 3/3

    Monster Slaying

    Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

    ForeverRank 5/5

    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

  • Savage Strikes

    Now adds 4% crit to all your melee abilities.
    ClassicRank 2/2

    Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

    ForeverRank 2/2

    Increases the critical strike chance of all your melee abilities by 4%.

Other new talents

  • Predator's Edge
    Your melee crits hit harder, and your off-hand weapon deals much more.
  • Strider Kick
    A kick that deals weapon damage and briefly speeds you up.
  • Resourcefulness
    Makes traps and melee abilities much cheaper, and crits help your mana regenerate.
  • Expose Prey
    Your attacks on a target with Hunter's Mark can make Mongoose Bite usable.
  • Survivalist's Discipline
    Your traps and Deterrence come back 40% sooner.

Other changes

  • Surefooted
    Now shortens slows on you instead of helping you resist them.
  • Survival Tactics
    Replaces Trap Mastery, and also helps Feign Death land.
  • Counterattack
    Moved up to row 4, and now scales with your weapon damage.
  • Lightning Reflexes
    Now adds 10% Agility instead of 15%.
  • Improved Wing Clip3 ranks, 5 in Classic
    Same effect, now in 3 points instead of 5.

Removed from the tree

  • Wyvern Sting
    Removed from the tree and the trainer.
  • Killer Instinct
    Removed, along with its 3% crit chance.
  • Humanoid Slaying
    Removed, since Improved Tracking now covers humanoids while you track them.
  • Improved Feign Death
    Removed, along with its harder-to-resist Feign Death.

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