The headline change for Warlocks in WoW Forever is Banes. Curse of Agony and Curse of Doom become
Bane of Agony and
Bane of Doom, a separate kind of debuff, so a damage Bane and a utility Curse like
Curse of the Elements can now sit on the same target.
Your demon also grows stronger with your own stats, so better gear means a better pet.
Create Firestone and
Create Spellstone now make weapon enchantments that work alongside a wizard oil, and Trolls can be Warlocks for the first time.
Affliction ends in
Wrack, a drain meant to be its main spell, and new talents make every drain hit harder. Demonology's
Demonic Sacrifice lasts two hours, and
Demonic Pact lets you keep it while another demon fights beside you. Destruction ends in
Incinerate and adds
Bane of Havoc, which copies part of your damage onto a second target.
Try a build as you read in the Warlock talent calculatorWarlock talentsAffliction, Demonology, Destruction.
Spells
Bane of Agony
Curse of Agony's new name. As a
BaneBaneRank 1/5Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Rank 5:Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
, it can sit beside one of your Curses.
ForeverRank 6Afflicts the target with agony, causing 552 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Curse of the Elements
Now covers all magic damage, and comes at level 20 instead of 32.
ClassicRank 3Curses the target for 5 min, reducing Fire and Frost resistances by 75 and increasing Fire and Frost damage taken by 10%. Only one Curse per Warlock can be active on any one target.
ForeverRank 4Curses the target for 5 min, reducing Magic resistances by 75 and increases Magic damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Create Firestone
Now makes a weapon enchantment instead of an off-hand item.
ClassicCreates a Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 40 to 60 additional Fire damage. In addition, equipping the Firestone increases the damage done by fire spells by 14. Conjured items disappear if logged out for more than 15 minutes.
ForeverRank 4Creates a Major Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 21. Conjured items disappear if logged out for more than 15 minutes.
Create Spellstone
Now makes a weapon enchantment instead of an off-hand stone.
ClassicCreates a Spellstone for the caster. When equipped and used, the Spellstone removes all magic effects from the caster and will absorb 400 magic damage for 1 min. In addition, equipping the Spellstone improves your chance to get a critical strike with spells by 1%. Conjured items disappear if logged out for more than 15 minutes.
ForeverRank 3Creates a Major Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 2% and the damage done by your Shadow spells by up to 21. Conjured items disappear if logged out for more than 15 minutes.
Life Tap
Now gives more mana the more Spirit you have.
ClassicRank 6Converts 424 health into 424 mana
ForeverRank 6Converts (424 + Spirit) Health into (424 + Spirit) Mana for you. Spirit increases the amount converted.
Other changes
- Bane of DoomBane of Doom
Afflicts the target with impending doom, causing 1742 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players. Only one Bane per Warlock can be active on any one target.
Curse of Doom's new name, now one of the Banes. - Portal of SummoningPortal of Summoning
Begins a ritual that creates a summoning portal. The summoning portal can be used by 2 party or raid members to summon a targeted party or raid member. The ritual portal requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
A new level 60 portal that two party members can use to summon someone. - Create HealthstoneCreate HealthstoneRank 5
Creates a Major Healthstone that can be used to instantly restore 1440 health.
Conjured items disappear if logged out for more than 15 minutes.
Now one spell with ranks, and every Healthstone heals 20% more. - Drain SoulDrain SoulRank 4
Drains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell.
Can now give a Soul Shard while it damages, not only on a kill. - Curse of RecklessnessCurse of RecklessnessRank 4
Curses the target with recklessness, reducing the target's armor by 505 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
No longer raises the target's attack power. - Curse of WeaknessCurse of WeaknessRank 6
Physical damage caused by the target is reduced by 37 for 2 min. Only one Curse per Warlock can be active on any one target.
Now only lowers Physical damage. - HellfireHellfireRank 3
Ignites the area surrounding the caster, causing 210 Fire damage to himself and 210 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
Periodic damage can critically strike.
Its damage can now crit. - Health FunnelHealth FunnelRank 7
Gives 153 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Now causes less threat. - Summon VoidwalkerSummon Voidwalker
Summons a Voidwalker under the command of the Warlock.
Its Sacrifice shield now grows with your spell healing. - Curse of ShadowCurse of ShadowRank 2
Curses the target for 5 min, reducing Shadow and Arcane resistances by 75 and increasing Shadow and Arcane damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Removed, since
Curse of the ElementsCurse of the ElementsRank 4200 Mana30 yd rangeInstantCurses the target for 5 min, reducing Magic resistances by 75 and increases Magic damage taken by 10%. Only one Curse per Warlock can be active on any one target.
now covers Shadow and Arcane.
Affliction talents

Reduces the chance for enemies to resist your Affliction spells by 10%.

Reduces the casting time of your Corruption spell by 2 sec.

Increases the effect of your Curse of Weakness by 20%.

Gives you a 100% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.

Increases the amount of Mana awarded by your Life Tap spell by 20%.

Increases the Health drained by your Drain Life spell by 10%.

Increases the damage done by your Curse of Agony by 6%.

Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Increases the range of your Affliction spells by 20%.

Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.

Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.

Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.

Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.

Increases the speed reduction of your Curse of Exhaustion by 20%.

Increases the damage dealt or life drained by your Shadow spells by 10%.

Drains 150 of your pet's Mana, returning 100% to you.

Increases the amount of Mana awarded by your Life Tap spell by 20%.

Improves your chance to hit by 5% and reduces all threat you generate by 20%.

Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.

Increases all periodic damage done by your Warlock spells by 5%.

Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.

Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.

Increases the damage done by your Bane of Agony by 10%.

Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.

Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.

Increases the critical effect chance of your Shadow spells by 5%.

Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.

Reduces the target's movement speed by 30% (was 10%) for 12 sec. Only one Curse per Warlock can be active on any one target.

Transfers 11 (was 15) health from the target to the caster every 3 sec. Lasts 30 sec.

Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.

Increases the damage dealt or life drained by your Shadow spells by 5% (was 10%).

Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
Wrack
A new drain at the bottom of the tree, meant as Affliction's main spell.
ForeverRank 1/1Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
Soul Siphon
Replaces
Improved Drain LifeImproved Drain LifeRank 5/5Increases the Health drained by your Drain Life spell by 10%.
, and makes your drains stronger for each Affliction spell on the target.
ClassicRank 5/5Improved Drain Life
Increases the Health drained by your Drain Life spell by 10%.
ForeverRank 3/3Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Suppression
Now adds 5% hit to all your spells and lowers your threat.
ClassicRank 5/5Reduces the chance for enemies to resist your Affliction spells by 10%.
ForeverRank 5/5Improves your chance to hit by 5% and reduces all threat you generate by 20%.
Shadow Mastery
Now adds 5% Shadow damage instead of 10%.
ClassicRank 5/5Increases the damage dealt or life drained by your Shadow spells by 10%.
ForeverRank 5/5Increases the damage dealt or life drained by your Shadow spells by 5%.
Other new talents
- PandemicPandemicRank 3/3
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Your damage over time and drains crit much harder. - MaledictionMaledictionRank 5/5
Increases all periodic damage done by your Warlock spells by 5%.
Your damage over time deals 5% more. - Soul HarvestSoul HarvestRank 2/2
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
A kill with
Drain SoulDrain SoulRank 4290 Mana30 yd rangeChanneledDrains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell.
boosts your mana regeneration for 10 seconds. - Improved DrainsImproved DrainsRank 3/3
Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
Drain LifeDrain LifeRank 6300 Mana20 yd rangeChanneledTransfers 51 health every 1 second from the target to the caster. Lasts 5 sec.
,
Drain SoulDrain SoulRank 4290 Mana30 yd rangeChanneledDrains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell.
and
WrackWrackRank 1/1Requires 30 points in Affliction TalentsRequires Siphon Life200 ManaTears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
deal 20% more. - MalevolenceMalevolenceRank 5/5
Increases the critical effect chance of your Shadow spells by 5%.
Adds 5% crit chance to your Shadow spells.
Other changes
- Improved CorruptionImproved CorruptionRank 5/5
Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
Now also makes
CorruptionCorruptionRank 7340 Mana30 yd range2 sec castCorrupts the target, causing 438 Shadow damage over 18 sec.
deal 10% more damage. - Improved Bane of Agony2 ranks, 3 in ClassicImproved Bane of AgonyRank 2/2
Increases the damage done by your Bane of Agony by 10%.
Replaces
Improved Curse of AgonyImproved Curse of AgonyRank 3/3Increases the damage done by your Curse of Agony by 6%.
, and adds 10% damage instead of 6%. - NightfallNightfallRank 2/2
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Can now also trigger from
Drain SoulDrain SoulRank 4290 Mana30 yd rangeChanneledDrains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell.
and
WrackWrackRank 1/1Requires 30 points in Affliction TalentsRequires Siphon Life200 ManaTears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
. - Fel Concentration3 ranks, 5 in ClassicFel ConcentrationRank 3/3
Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Now also covers
WrackWrackRank 1/1Requires 30 points in Affliction TalentsRequires Siphon Life200 ManaTears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
. - Amplify CurseAmplify CurseRank 1/1
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Now works on
Bane of AgonyBane of AgonyRank 6215 Mana30 yd rangeInstantAfflicts the target with agony, causing 552 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
. - Curse of ExhaustionCurse of ExhaustionRank 1/1
Reduces the target's movement speed by 30% (was 10%) for 12 sec. Only one Curse per Warlock can be active on any one target.
Moved up to row 4, and now slows by 30% instead of 10%.
Removed from the tree
- Dark PactDark PactRank 1/1
Drains 150 of your pet's Mana, returning 100% to you.
Removed, with
WrackWrackRank 1/1Requires 30 points in Affliction TalentsRequires Siphon Life200 ManaTears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
taking its place. - Improved Drain SoulImproved Drain SoulRank 2/2
Gives you a 100% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.
Removed, and
Soul HarvestSoul HarvestRank 1/2Requires 5 points in Affliction TalentsKilling a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Rank 2:Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
gives its mana bonus instead. - Improved Curse of ExhaustionImproved Curse of ExhaustionRank 4/4
Increases the speed reduction of your Curse of Exhaustion by 20%.
Removed, since
Curse of ExhaustionCurse of ExhaustionRank 1/1Requires 15 points in Affliction TalentsRequires Amplify Curse8% of base manaReduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
now slows by 30% on its own. - Improved Curse of WeaknessImproved Curse of WeaknessRank 3/3
Increases the effect of your Curse of Weakness by 20%.
Removed, along with its stronger
Curse of WeaknessCurse of WeaknessRank 6175 Mana30 yd rangeInstantPhysical damage caused by the target is reduced by 37 for 2 min. Only one Curse per Warlock can be active on any one target.
. - Improved Drain ManaImproved Drain ManaRank 2/2
Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.
Removed, along with its damage from drained mana. - Grim ReachGrim ReachRank 2/2
Increases the range of your Affliction spells by 20%.
Removed, since
Destructive ReachDestructive ReachRank 1/2Increases the range of your damaging spells by 10%.
Rank 2:Increases the range of your damaging spells by 20%.
now covers Affliction spells too.
Demonology talents

Increases the amount of Health restored by your Healthstone by 20%.

Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.

Increases your total Stamina by 15% but reduces your total Spirit by 5%.

Increases the amount of Health transferred by your Health Funnel spell by 20%.

Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.

Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.

Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.

Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.

Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.

Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.

Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 10% and reduces the resist chance by 10%.

When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned.
Imp: Increases your Fire damage by 15%.
Voidwalker: Restores 3% of total Health every 4 sec.
Succubus/Incubus: Increases your Shadow damage by 15%.
Felhunter: Restores 2% of total Mana every 4 sec.

Increases the bonus Fire damage from Firestones and the Firestone effect by 30%.

Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Reduces threat caused by 20%.
Voidwalker - Reduces physical damage taken by 10%.
Succubus/Incubus - Increases all damage caused by 10%.
Felhunter - Increases all resistances by 1 per level.

When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.

Increases the amount of damage absorbed by your Spellstone by 30%.

Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.

Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.

Increases your total Stamina by 15%.

Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.

Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.

Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.

Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.

You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.

Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.

When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned.
Imp: Increases your Shadow damage by 15%.
Voidwalker: Restores 2% of your total Mana every 4 sec.
Succubus/Incubus: Increases your Fire damage by 15%.
Felhunter: Restores 3% of your total Health every 4 sec.

Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.

Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.

Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.

Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.

When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.

Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.

Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases Fire damage done by 10%.
Voidwalker - Reduces Physical damage taken by 10%.
Succubus/Incubus - Increases Shadow damage done by 10%.
Felhunter - Reduces Magic damage taken by 10%.

Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Demonic Pact
A new talent at the bottom of the tree that keeps your sacrifice when you summon a different demon.
ForeverRank 1/1Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Demonic Sacrifice
Moved up to row 3, lasts two hours, and each demon now gives a different bonus.
ClassicRank 1/1When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
ForeverRank 1/1When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Master Demonologist
Gives new bonuses with every demon but the Voidwalker.
ClassicRank 5/5Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 20%. Voidwalker - Reduces physical damage taken by 10%. Succubus/Incubus - Increases all damage caused by 10%. Felhunter - Increases all resistances by 1 per level.
ForeverRank 5/5Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
Fel Vitality
Replaces
Fel IntellectFel IntellectRank 5/5Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.
, and also raises your own mana.
ClassicRank 5/5Fel Intellect
Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.
ForeverRank 3/3Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Other new talents
- Demonic KnowledgeDemonic KnowledgeRank 3/3
Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Raises your and your demon's spell damage while a demon is out. - DecimationDecimationRank 2/2
Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Makes
Soul FireSoul FireRank 2335 Mana30 yd range6 sec cast1 min cooldownBurn the enemy's soul, causing 390 to 486 Fire damage.
come back much sooner, and gives Demonology an execute below 35% health. - Demonic BrandDemonic BrandRank 3/3
Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.
Searing PainSearing PainRank 6168 Mana30 yd range1.5 sec castInflict searing pain on the enemy target, causing 107 to 125 Fire damage. Causes a high amount of threat.
causes less threat and marks the target for your demon. - Demonic EnergiesDemonic EnergiesRank 2/2
You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Your spell damage heals your demon, and
Life TapLife TapRank 6InstantConverts (424 + Spirit) Health into (424 + Spirit) Mana for you. Spirit increases the amount converted.
fills its mana too. - Demonic AegisDemonic AegisRank 2/2
Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Makes
Demon SkinDemon SkinRank 2120 ManaInstantProtects the caster, increasing armor by 120 and increases health regeneration by 5 health per 5 sec. for 30 min.
and
Demon ArmorDemon ArmorRank 51,580 ManaInstantProtects the caster, increasing armor by 570, Shadow resistance by 15 and increases health regeneration by 15 health per 5 sec. for 30 min.
30% stronger. - Improved FelhunterImproved FelhunterRank 3/3
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
Strengthens every Felhunter ability and shortens Spell Lock's cooldown.
Other changes
- Improved Health FunnelImproved Health FunnelRank 2/2
Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Makes
Health FunnelHealth FunnelRank 779 Health20 yd rangeChanneledGives 153 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
heal more, cost less and cause no threat. - Unholy PowerUnholy PowerRank 5/5
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Now adds 10% to all your demons' damage, including the Imp's. - Demonic EmbraceDemonic EmbraceRank 5/5
Increases your total Stamina by 15%.
No longer lowers your Spirit. - Improved ImpImproved ImpRank 3/3
Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
No longer boosts Blood Pact, which is stronger on its own now. - Soul LinkSoul LinkRank 1/1
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Moved up to row 5. - Master SummonerMaster SummonerRank 2/2
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Moved up to row 3, and
Fel DominationFel DominationRank 1/1Requires 15 points in Demonology TalentsRequires Master SummonerYour next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
now needs it. - Fel DominationFel DominationRank 1/1
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Moved down to row 4, and its cooldown is now 5 minutes instead of 15.
Removed from the tree
- Fel StaminaFel StaminaRank 5/5
Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.
Removed, since
Fel VitalityFel VitalityRank 1/3Requires 5 points in Demonology TalentsIncreases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Rank 3:Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
now gives your demons more health. - Improved HealthstoneImproved HealthstoneRank 2/2
Increases the amount of Health restored by your Healthstone by 20%.
Removed, since every Healthstone heals as much on its own now. - Improved FirestoneImproved FirestoneRank 2/2
Increases the bonus Fire damage from Firestones and the Firestone effect by 30%.
Removed, along with its stronger Firestone. - Improved SpellstoneImproved SpellstoneRank 2/2
Increases the amount of damage absorbed by your Spellstone by 30%.
Removed, along with its stronger Spellstone. - Improved Subjugate DemonImproved Subjugate DemonRank 5/5
Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 10% and reduces the resist chance by 10%.
Removed, along with its stronger
Subjugate DemonSubjugate DemonRank 3700 Mana30 yd range3 sec castSubjugates the target demon, up to level 64, forcing it to do your bidding. While subjugated, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 min. If you repeatedly subjugate the same demon, it will become more difficult to control with each attempt.
.
Destruction talents

Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Reduces the Mana cost of your Destruction spells by 5%.

Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.

Gives your Destruction spells a 10% chance to daze the target for 5 sec.

Reduces the casting time of your Imp's Firebolt spell by 1 sec.

Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 6 sec.

Increases the critical strike chance of your Destruction spells by 5%.

Instantly blasts the target for 91 to 103 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.

Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Increases the range of your Destruction spells by 20%.

Increases the critical strike chance of your Searing Pain spell by 10%.

Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.

Increases the initial damage of your Immolate spell by 25%.

Increases the critical strike damage bonus of your Destruction spells by 100%.

Increases the damage done by your Fire spells by 10%.

Ignites a target that is already afflicted by Immolate, dealing 249 to 315 Fire damage and consuming the Immolate spell.

Increases the range of your damaging spells by 20%.

Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.

Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.

Reduces all damage taken by 10%.

Reduces the Mana cost of your Destruction spells by 10% (was 5%).

Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.

Increases the critical strike damage bonus of your Destruction spells by 100%.

Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.

Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.

Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.

Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.

Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.

Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

Increases the critical strike chance of your Conflagrate spell by 25%.

Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.

Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Incinerate
A new Fire spell at the bottom of the tree that hits harder on burning targets.
ForeverRank 1/1Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Shadow and Flame
A new talent where
ConflagrateConflagrateRank 1/1Requires 15 points in Destruction Talents100 ManaIgnites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
boosts your Shadow damage and
ShadowburnShadowburnRank 1/1Requires 10 points in Destruction Talents105 ManaInstantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
your Fire damage.
ForeverRank 5/5Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Agonizing Flames
Replaces
Improved Searing PainImproved Searing PainRank 5/5Increases the critical strike chance of your Searing Pain spell by 10%.
, and also boosts all your Destruction spells.
ClassicRank 5/5Improved Searing Pain
Increases the critical strike chance of your Searing Pain spell by 10%.
ForeverRank 3/3Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
Aftermath
Now makes
ImmolateImmolateRank 8380 Mana30 yd range2 sec castBurns the enemy for 158 Fire damage and then an additional 275 Fire damage over 15 sec.
's first hit stronger and
ConflagrateConflagrateRank 1/1Requires 15 points in Destruction Talents100 ManaIgnites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
always daze.
ClassicRank 5/5Gives your Destruction spells a 10% chance to daze the target for 5 sec.
ForeverRank 5/5Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Other new talents
- Bane of HavocBane of HavocRank 1/1
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
A new
BaneBaneRank 1/5Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Rank 5:Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
that copies 15% of your damage on other targets onto the marked enemy. - Molten SkinMolten SkinRank 5/5
Reduces all damage taken by 10%.
Reduces all damage you take by 10%. - Fire and BrimstoneFire and BrimstoneRank 3/3
Increases the critical strike chance of your Conflagrate spell by 25%.
Adds 25% crit chance to
ConflagrateConflagrateRank 1/1Requires 15 points in Destruction Talents100 ManaIgnites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
.
Other changes
- Improved Shadow BoltImproved Shadow BoltRank 5/5
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
Its bonus now lasts the full 12 seconds, but only boosts your own Shadow damage. - Cataclysm3 ranks, 5 in ClassicCataclysmRank 3/3
Reduces the Mana cost of your Destruction spells by 10% (was 5%).
Now makes Destruction spells 10% cheaper instead of 5%. - BaneBaneRank 5/5
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Now also speeds up
IncinerateIncinerateRank 1/1Requires 30 points in Destruction TalentsRequires Bane of Havoc205 ManaDeals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
. - Intensity3 ranks, 2 in ClassicIntensityRank 3/3
Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Now helps every Destruction spell resist interruption, not just three. - ShadowburnShadowburnRank 1/1
Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Now gives a Soul Shard if the target dies within 8 seconds instead of 5. - Destructive ReachDestructive ReachRank 2/2
Increases the range of your damaging spells by 20%.
Moved up to row 1, and now adds range to all your damaging spells. - ConflagrateConflagrateRank 1/1
Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
Moved up to row 4. - Ruin5 ranks, 1 in ClassicRuinRank 5/5
Increases the critical strike damage bonus of your Destruction spells by 100%.
Moved up to row 3, now spread over five points.
Removed from the tree
- EmberstormEmberstormRank 5/5
Increases the damage done by your Fire spells by 10%.
Removed, along with its 10% Fire damage. - DevastationDevastationRank 5/5
Increases the critical strike chance of your Destruction spells by 5%.
Removed, along with its 5% crit chance. - Improved ImmolateImproved ImmolateRank 5/5
Increases the initial damage of your Immolate spell by 25%.
Removed, since
AftermathAftermathRank 1/5Requires 5 points in Destruction TalentsIncreases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Rank 5:Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
now makes
ImmolateImmolateRank 8380 Mana30 yd range2 sec castBurns the enemy for 158 Fire damage and then an additional 275 Fire damage over 15 sec.
's first hit stronger. - Improved FireboltImproved FireboltRank 2/2
Reduces the casting time of your Imp's Firebolt spell by 1 sec.
Removed, along with its faster Imp Firebolt. - Improved Lash of PainImproved Lash of PainRank 2/2
Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 6 sec.
Removed, along with its shorter Lash of Pain cooldown.
Afflicts the target with agony, causing 552 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Afflicts the target with impending doom, causing 1742 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players. Only one Bane per Warlock can be active on any one target.
Curses the target for 5 min, reducing Magic resistances by 75 and increases Magic damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Creates a Major Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 21.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Major Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 2% and the damage done by your Shadow spells by up to 21.
Conjured items disappear if logged out for more than 15 minutes.
Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned.
Imp: Increases your Shadow damage by 15%.
Voidwalker: Restores 2% of your total Mana every 4 sec.
Succubus/Incubus: Increases your Fire damage by 15%.
Felhunter: Restores 3% of your total Health every 4 sec.
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.



