Improved Rend
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 35%.
- Changes
RendRendRank 710 RageMelee rangeInstantRequires Melee Weapon
Wounds the target causing them to bleed for 147 damage over 21 sec.
Immediately tags the target.
- Unlocks
Deep WoundsDeep WoundsRank 1/3Requires 10 points in Arms TalentsRequires Improved RendYour critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 3:Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
· tier 3
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Arms
Talent calculatorReduces the cost of your Heroic Strike ability by 1 Rage.
Reduces the cost of your Heroic Strike ability by 3 Rage.
Increases your Parry chance by 1%.
Increases your Parry chance by 5%.
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 35%.
Increases the Rage generated by your Charge ability by 3.
Increases the Rage generated by your Charge ability by 6.
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Increases the damage you deal with two-handed melee weapons by 2%.
Increases the damage you deal with two-handed melee weapons by 6%.
Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Your next 5 melee attacks strike an additional nearby opponent.
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 1%.
Mace/Staff: Your attacks ignore 3% of your target's armor.
Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 5%.
Mace/Staff: Your attacks ignore 15% of your target's armor.
Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
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