Improved Overpower
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
- Changes
OverpowerOverpowerRank 45 RageMelee RangeInstant5 sec cooldownInstantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Arms
Talent calculatorReduces the cost of your Heroic Strike ability by 1 Rage.
Reduces the cost of your Heroic Strike ability by 3 Rage.
Increases your Parry chance by 1%.
Increases your Parry chance by 5%.
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 35%.
Increases the Rage generated by your Charge ability by 3.
Increases the Rage generated by your Charge ability by 6.
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Increases the damage you deal with two-handed melee weapons by 1%.
Increases the damage you deal with two-handed melee weapons by 3%.
Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Your next 5 melee attacks strike an additional nearby opponent.
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 1%.
Mace/Staff: Your attacks ignore 3% of your target's armor.
Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 5%.
Mace/Staff: Your attacks ignore 15% of your target's armor.
Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec.
Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
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