Six new race and class pairings, and every racial rebuilt

Orc Mage, Troll Warlock, Undead Paladin, Human Hunter, Gnome Priest and Dwarf Shaman join the original pairings. Every race now has two active and two passive racials.

Who can be what

Forever keeps the original pairings and adds six: Orc Mage, Troll Warlock, Undead Paladin, Human Hunter, Gnome Priest and Dwarf Shaman. Blizzard plans more in later updates. The new pairings are in bold.

RaceClasses
OrcHunter, Mage, Rogue, Shaman, Warlock, Warrior
TaurenDruid, Hunter, Shaman, Warrior
TrollHunter, Mage, Priest, Rogue, Shaman, Warlock, Warrior
UndeadMage, Paladin, Priest, Rogue, Warlock, Warrior
Skyborne (Horde)Druid, Hunter, Rogue, Shaman, Warrior
HumanHunter, Mage, Paladin, Priest, Rogue, Warlock, Warrior
DwarfHunter, Paladin, Priest, Rogue, Shaman, Warrior
GnomeMage, Priest, Rogue, Warlock, Warrior
Night ElfDruid, Hunter, Priest, Rogue, Warrior
Skyborne (Alliance)Druid, Hunter, Mage, Rogue, Warrior

Racials, rebuilt

Every race now has two active and two passive racials, tuned to give about the same offensive value while keeping each race’s signature utility. Some that changed the most:

  • Dwarf: Stoneform still removes and blocks Bleeds, Poisons and Diseases, but now cuts Physical damage taken instead of raising Armor, which helps every class. Find Treasure works alongside other tracking, and Big Game Hunter adds 5% damage against Beasts.
  • Undead: Will of the Forsaken still breaks Charm, Fear and Sleep but no longer makes you immune to them. Cannibalize restores mana as well as health. Touch of the Grave is new: attacks sometimes drain health.
  • Orc: Blood Fury raises attack power and spell power by 10% for 15 seconds, and Shatter Curse gives immunity to Curses and Banes and cuts magic damage taken for 8 seconds.
  • Gnome: Eureka! makes the next three spells or abilities cheaper and 10% stronger.
  • Tauren: Cultivation grows herbs anyone can gather, no Herbalism needed, and Plainsrunning speeds you up the longer you keep moving.

The weapon specializations now add critical strike chance to spells and abilities: 1% with axes for Orcs and with maces for Dwarves, 2% with swords for Humans.

Every racial, race by race, is on our racials page. The beta has already changed some of them: see the September 24 buildSeptember 24 beta build: heals over time can crit, totems stop stackingNews · ClassesRejuvenation, Renew and Riptide can now land critical heals, Shaman totem buffs no longer stack, and Holy Strike hits harder. Gnome, Tauren and Undead racials change too..

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