Talents
| Name | Class | Tree | Ranks | Tier |
|---|---|---|---|---|
Improved Wrath Rank 1/5 Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%. | Druid | Balance | 5 | 1 |
Genesis Rank 1/5 Increases the periodic damage and healing done by your spells and abilities by 1%. Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%. | Druid | Balance | 5 | 1 |
Moonglow Rank 1/3 Requires 5 points in Balance Talents Reduces the Mana cost of your damaging spells by 8%. Rank 3: Reduces the Mana cost of your damaging spells by 25%. | Druid | Balance | 3 | 2 |
Improved Moonfire Rank 1/2 Requires 5 points in Balance Talents Increases the damage and critical strike chance of your Moonfire spell by 5%. Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%. | Druid | Balance | 2 | 2 |
Nature's Majesty Rank 1/2 Requires 5 points in Balance Talents Increases your critical strike chance with spells and melee attacks by 2%. Rank 2: Increases your critical strike chance with spells and melee attacks by 4%. | Druid | Balance | 2 | 2 |
Nature's Reach Rank 1/2 Requires 5 points in Balance Talents Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%. Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%. | Druid | Balance | 2 | 2 |
Improved Entangling Roots Rank 1/3 Requires 10 points in Balance Talents Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect. Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect. | Druid | Balance | 3 | 3 |
Nature's Splendor Rank 1/1 Requires 10 points in Balance Talents Requires Nature's Majesty Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec. | Druid | Balance | 1 | 3 |
Insect Swarm Rank 1/1 Requires 15 points in Balance Talents 45 Mana30 yd range Instant The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. | Druid | Balance | 1 | 4 |
Vengeance Rank 1/5 Requires 15 points in Balance Talents Requires Improved Moonfire Increases the critical strike damage bonus of your Arcane and Nature spells by 20%. Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%. | Druid | Balance | 5 | 4 |
Improved Starfire Rank 1/5 Requires 15 points in Balance Talents Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec. Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec. | Druid | Balance | 5 | 4 |
Overgrowth Rank 1/2 Requires 20 points in Balance Talents Increases the maximum number of targets you may have affected by Entangling Roots by 1. Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2. | Druid | Balance | 2 | 5 |
Nature's Grace Rank 1/1 Requires 20 points in Balance Talents All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. | Druid | Balance | 1 | 5 |
Eclipse Rank 1/3 Requires 20 points in Balance Talents Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec. Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec. | Druid | Balance | 3 | 5 |
Moonfury Rank 1/5 Requires 25 points in Balance Talents Increases the damage done by your Arcane and Nature spells by 2%. Rank 5: Increases the damage done by your Arcane and Nature spells by 10%. | Druid | Balance | 5 | 6 |
Moonkin Form Rank 1/1 Requires 30 points in Balance Talents 35% of base mana Instant Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. | Druid | Balance | 1 | 7 |
Ferocity Rank 1/5 Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy. | Druid | Feral Combat | 5 | 1 |
Heart of the Wild Rank 1/5 Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%. Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%. | Druid | Feral Combat | 5 | 1 |
Feral Swiftness Rank 1/2 Requires 5 points in Feral Combat Talents Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%. Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%. | Druid | Feral Combat | 2 | 2 |
Feral Instinct Rank 1/3 Requires 5 points in Feral Combat Talents Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher. Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher. | Druid | Feral Combat | 3 | 2 |
Brutal Impact Rank 1/2 Requires 5 points in Feral Combat Talents Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec. Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec. | Druid | Feral Combat | 2 | 2 |
Thick Hide Rank 1/3 Requires 5 points in Feral Combat Talents While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. | Druid | Feral Combat | 3 | 2 |
Savage Fury Rank 1/2 Requires 10 points in Feral Combat Talents Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%. Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%. | Druid | Feral Combat | 2 | 3 |
Feral Charge Rank 1/1 Requires 10 points in Feral Combat Talents 5 Rage8-25 yd range Instant15 sec cooldown Requires Cat Form, Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy. | Druid | Feral Combat | 1 | 3 |
Sharpened Claws Rank 1/2 Requires 10 points in Feral Combat Talents Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%. Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%. | Druid | Feral Combat | 2 | 3 |
Shredding Attacks Rank 1/3 Requires 15 points in Feral Combat Talents Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1. Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3. | Druid | Feral Combat | 3 | 4 |
Primal Bite Rank 1/1 Requires 15 points in Feral Combat Talents Requires Savage Fury 20 RageMelee Range Instant6 sec cooldown Requires Bear Form, Dire Bear Form Bite the target for 100% normal damage plus 26. | Druid | Feral Combat | 1 | 4 |
Predatory Strikes Rank 1/3 Requires 15 points in Feral Combat Talents Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level. Rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level. | Druid | Feral Combat | 3 | 4 |
Blood Frenzy Rank 1/2 Requires 15 points in Feral Combat Talents Requires Sharpened Claws Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point. Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point. | Druid | Feral Combat | 2 | 4 |
Predatory Instincts Rank 1/2 Requires 20 points in Feral Combat Talents Increases the critical strike damage bonus of your melee abilities by 10%. Rank 2: Increases the critical strike damage bonus of your melee abilities by 20%. | Druid | Feral Combat | 2 | 5 |
Leader of the Pack Rank 1/1 Requires 20 points in Feral Combat Talents While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura. | Druid | Feral Combat | 1 | 5 |
King of the Jungle Rank 1/3 Requires 20 points in Feral Combat Talents Tiger's Fury now instantly grants you 20 Energy. Rank 3: Tiger's Fury now instantly grants you 60 Energy. | Druid | Feral Combat | 3 | 5 |
Natural Reaction Rank 1/5 Requires 25 points in Feral Combat Talents Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge. Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge. | Druid | Feral Combat | 5 | 6 |
Rend and Tear Rank 1/5 Requires 25 points in Feral Combat Talents Requires Predatory Strikes Increases damage done by your melee abilities on Bleeding targets by 2%. Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%. | Druid | Feral Combat | 5 | 6 |
Berserk Rank 1/1 Requires 30 points in Feral Combat Talents Requires Leader of the Pack Instant 3 min cooldown Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. | Druid | Feral Combat | 1 | 7 |
Nature's Focus Rank 1/5 Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells. Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells. | Druid | Restoration | 5 | 1 |
Furor Rank 1/5 Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy. Rank 5: Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy. | Druid | Restoration | 5 | 1 |
Naturalist Rank 1/5 Requires 5 points in Restoration Talents Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%. Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%. | Druid | Restoration | 5 | 2 |
Subtlety Rank 1/3 Requires 5 points in Restoration Talents Reduces the threat generated by your Nature and Arcane spells by 10%. Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%. | Druid | Restoration | 3 | 2 |
Natural Shapeshifter Rank 1/3 Requires 5 points in Restoration Talents Reduces the mana cost of all shapeshifting by 10%. Rank 3: Reduces the mana cost of all shapeshifting by 30%. | Druid | Restoration | 3 | 2 |
Reflection Rank 1/3 Requires 10 points in Restoration Talents Allows 17% of your Mana regeneration to continue while casting. Rank 3: Allows 50% of your Mana regeneration to continue while casting. | Druid | Restoration | 3 | 3 |
Gift of Nature Rank 1/5 Requires 10 points in Restoration Talents Increases the effect of all your healing spells by 2%. Rank 5: Increases the effect of all your healing spells by 10%. | Druid | Restoration | 5 | 3 |
Gift of the Earthmother Rank 1/1 Requires 10 points in Restoration Talents Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells. | Druid | Restoration | 1 | 3 |
Tranquil Spirit Rank 1/5 Requires 15 points in Restoration Talents Reduces the mana cost of your Healing Touch and Tranquility spells by 2%. Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%. | Druid | Restoration | 5 | 4 |
Improved Rejuvenation Rank 1/3 Requires 15 points in Restoration Talents Increases the effect of your Rejuvenation spell by 5%. Rank 3: Increases the effect of your Rejuvenation spell by 15%. | Druid | Restoration | 3 | 4 |
Swiftmend Rank 1/1 Requires 15 points in Restoration Talents 20% of base mana40 yd range Instant15 sec cooldown Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells. | Druid | Restoration | 1 | 4 |
Nature's Swiftness Rank 1/1 Requires 20 points in Restoration Talents Requires Naturalist Instant 3 min cooldown When activated, your next Nature spell becomes an instant cast spell. | Druid | Restoration | 1 | 5 |
Living Spirit Rank 1/3 Requires 20 points in Restoration Talents Increases your Spirit by 5%. Rank 3: Increases your Spirit by 15%. | Druid | Restoration | 3 | 5 |
Improved Tranquility Rank 1/2 Requires 20 points in Restoration Talents Reduces threat caused by Tranquility by 50% and its cooldown by 30%. Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%. | Druid | Restoration | 2 | 5 |
Improved Regrowth Rank 1/5 Requires 25 points in Restoration Talents Requires Improved Rejuvenation Increases the critical effect chance of your Regrowth spell by 10%. Rank 5: Increases the critical effect chance of your Regrowth spell by 50%. | Druid | Restoration | 5 | 6 |