Talents
| Name | Class | Tree | Ranks | Tier |
|---|---|---|---|---|
Improved Heroic Strike Rank 1/3 Reduces the cost of your Heroic Strike ability by 1 Rage. Rank 3: Reduces the cost of your Heroic Strike ability by 3 Rage. | Warrior | Arms | 3 | 1 |
Deflection Rank 1/5 Increases your Parry chance by 1%. Rank 5: Increases your Parry chance by 5%. | Warrior | Arms | 5 | 1 |
Improved Rend Rank 1/3 Increases the Bleed damage done by your Rend ability by 12%. Rank 3: Increases the Bleed damage done by your Rend ability by 35%. | Warrior | Arms | 3 | 1 |
Improved Charge Rank 1/2 Requires 5 points in Arms Talents Increases the Rage generated by your Charge ability by 3. Rank 2: Increases the Rage generated by your Charge ability by 6. | Warrior | Arms | 2 | 2 |
Improved Tactical Mastery Rank 1/5 Requires 5 points in Arms Talents Tactical Mastery lets you retain up to an additional 3 Rage when you change stances. Rank 5: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. | Warrior | Arms | 5 | 2 |
Improved Overpower Rank 1/2 Requires 5 points in Arms Talents Increases the critical strike chance of your Overpower ability by 25%. Rank 2: Increases the critical strike chance of your Overpower ability by 50%. | Warrior | Arms | 2 | 2 |
Anger Management Rank 1/1 Requires 10 points in Arms Talents Requires Improved Tactical Mastery Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. | Warrior | Arms | 1 | 3 |
Deep Wounds Rank 1/3 Requires 10 points in Arms Talents Requires Improved Rend Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec. Rank 3: Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec. | Warrior | Arms | 3 | 3 |
Spearing Strike Rank 1/1 Requires 15 points in Arms Talents 15 RageMelee Range Instant20 sec cooldown Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords, Staves A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. | Warrior | Arms | 1 | 4 |
Two-Handed Weapon Specialization Rank 1/3 Requires 15 points in Arms Talents Increases the damage you deal with two-handed melee weapons by 1%. Rank 3: Increases the damage you deal with two-handed melee weapons by 3%. | Warrior | Arms | 3 | 4 |
Impale Rank 1/2 Requires 15 points in Arms Talents Increases the critical strike damage bonus of your abilities by 10%. Rank 2: Increases the critical strike damage bonus of your abilities by 20%. | Warrior | Arms | 2 | 4 |
Bloodthrill Rank 1/5 Requires 20 points in Arms Talents Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec. Rank 5: Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec. | Warrior | Arms | 5 | 5 |
Sweeping Strikes Rank 1/1 Requires 20 points in Arms Talents 30 Rage Instant30 sec cooldown Requires Battle Stance Your next 5 melee attacks strike an additional nearby opponent. | Warrior | Arms | 1 | 5 |
Weaponmaster Rank 1/5 Requires 20 points in Arms Talents Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. | Warrior | Arms | 5 | 5 |
Improved Slam Rank 1/2 Requires 25 points in Arms Talents Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec. Rank 2: Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec. | Warrior | Arms | 2 | 6 |
Improved Hamstring Rank 1/3 Requires 25 points in Arms Talents Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec. Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. | Warrior | Arms | 3 | 6 |
Mortal Strike Rank 1/1 Requires 30 points in Arms Talents Requires Sweeping Strikes 30 RageMelee Range Instant6 sec cooldown A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. | Warrior | Arms | 1 | 7 |