Class abilities
| Name | Class | Tree | Ranks | Levels | Cost | Cast | Cooldown |
|---|---|---|---|---|---|---|---|
Aimed ShotRank 6 310 Mana8-35 yd range 2 sec cast6 sec cooldown An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot. | Hunter | Marksmanship | 6 | 20–60 | 310 Mana | 2 sec | 6 sec |
Arcane ShotRank 8 190 Mana8-35 yd range Instant6 sec cooldown An instant shot that causes 217 Arcane damage. | Hunter | Marksmanship | 8 | 6–60 | 190 Mana | Instant | 6 sec |
Auto Shot 8-35 yd range Instant Automatically shoots the target until cancelled. | Hunter | Marksmanship | 1 | Instant | |||
Concussive Shot 8% of base mana8-35 yd range Instant12 sec cooldown Dazes the target, slowing movement speed by 50% for 4 sec. | Hunter | Marksmanship | 8 | 8% of base mana | Instant | 12 sec | |
Distracting ShotRank 6 110 Mana8-35 yd range Instant8 sec cooldown Distract the target, causing threat. More effective than Distracting Shot (Rank 5). | Hunter | Marksmanship | 6 | 12–60 | 110 Mana | Instant | 8 sec |
Enchanted Flare 50 Mana30 yd range Instant30 sec cooldown Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec. | Hunter | Marksmanship | 32 | 50 Mana | Instant | 30 sec | |
Flare 50 Mana30 yd range Instant15 sec cooldown Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec. | Hunter | Marksmanship | 32 | 50 Mana | Instant | 15 sec | |
Hunter's MarkRank 4 60 Mana100 yd range Instant Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. | Hunter | Marksmanship | 4 | 6–58 | 60 Mana | Instant | |
Multi-ShotRank 1 13.9% of base mana8-35 yd range 0.5 sec cast6 sec cooldown Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot. | Hunter | Marksmanship | 18 | 13.9% of base mana | 0.5 sec | 6 sec | |
Rapid Fire 100 Mana Instant5 min cooldown Increases ranged and melee attack speed by 40% for 15 sec. | Hunter | Marksmanship | 26 | 100 Mana | Instant | 5 min | |
Scatter Shot 8% of base mana15 yd range Instant30 sec cooldown A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. | Hunter | Marksmanship | 30 | 8% of base mana | Instant | 30 sec | |
Scorpid StingRank 1 9% of base mana8-35 yd range Instant Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. | Hunter | Marksmanship | 22 | 9% of base mana | Instant | ||
Serpent StingRank 9 250 Mana8-35 yd range Instant Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. | Hunter | Marksmanship | 9 | 4–60 | 250 Mana | Instant | |
Sniper ShotRank 3 365 Mana8-35 yd range 4 sec cast15 sec cooldown A steady snipe that increases ranged damage by 295. | Hunter | Marksmanship | 3 | 40–58 | 365 Mana | 4 sec | 15 sec |
Trueshot AuraRank 5 525 Mana Instant Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min. | Hunter | Marksmanship | 5 | 25–60 | 525 Mana | Instant | |
Viper StingRank 3 215 Mana8-35 yd range Instant15 sec cooldown Stings the target, draining 1,108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. | Hunter | Marksmanship | 3 | 36–56 | 215 Mana | Instant | 15 sec |
VolleyRank 3 490 Mana35 yd range Channeled Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. | Hunter | Marksmanship | 3 | 40–58 | 490 Mana | Channeled |