Cold Blood
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Teaches
Cold BloodCold BloodInstant3 min cooldownWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Changes
AmbushAmbushRank 660 EnergyMelee RangeInstantRequires Stealth
Requires Dagger
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.
EviscerateEviscerateRank 935 EnergyMelee RangeInstantRequires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
MutilateMutilateRank 360 EnergyMelee RangeInstantRequires Dagger
Instantly attacks with both weapons for 90% weapon damage plus an additional 79 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
BackstabBackstabRank 960 EnergyMelee RangeInstantRequires Dagger
Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.
Sinister StrikeSinister StrikeRank 845 EnergyMelee RangeInstantRequires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo points.
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Assassination
Talent calculatorIncreases the duration of your Gouge ability by 0.5 sec.
Increases the duration of your Gouge ability by 1.5 sec.
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Increases your critical strike chance with all attacks and Poisons by 1%.
Increases your critical strike chance with all attacks and Poisons by 5%.
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Gives your finishing moves a 60% chance to add a Combo Point to your target.
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Points when cast with 5 Combo Points.
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Increases the duration of your Slice and Dice ability by 15%.
Increases the duration of your Slice and Dice ability by 45%.
Increases your maximum Energy by 5.
Increases your maximum Energy by 10.
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Instantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
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