Camouflage
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
- Changes
StealthStealthRank 4Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
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Subtlety
Talent calculatorGives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Increases the critical strike chance of your Ambush ability by 15%.
Increases the critical strike chance of your Ambush ability by 45%.
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Reduces the Energy cost of your Sap and Blind abilities by 50%.
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo points.
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, (169.95 + 4.12% of attack power) damage cap 2 points: 24% stored, (275.01 + 8.24% of attack power) damage cap 3 points: 36% stored, (380.07 + 12.36% of attack power) damage cap 4 points: 48% stored, (485.13 + 16.48% of attack power) damage cap 5 points: 60% stored, (590.19 + 20.6% of attack power) damage cap
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