Dirty Tricks
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Reduces the Energy cost of your Sap and Blind abilities by 50%.
- Changes
BlindBlind30 Energy10 yd rangeInstant5 min cooldownBlinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
SapSapRank 365 EnergyMelee RangeInstantIncapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Subtlety
Talent calculatorReduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Reduces the Energy cost of your Sap and Blind abilities by 50%.
Increases the critical strike chance of your Ambush ability by 15%.
Increases the critical strike chance of your Ambush ability by 45%.
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Comments