Forever opens the Paladin to the Horde's Undead, gives the class new strikes and shields, and makes its blessings last an hour.
- Undead paladins: the Horde has paladins now, and Undead learn the same spells as Humans and Dwarves.
- New spells:
Holy Strike,
Seal of Fury and
Hammer of the Righteous. - Trained now: every paladin learns
Consecration and
Blessing of Kings at level 20. - Blessings: Might, Wisdom, Kings, Salvation and Light last an hour, Greater Blessings too.
- Seals:
Judgement no longer uses up your Seal, and the judgements of the Crusader, Light and Wisdom last 40 seconds. - Holy:
Light's Vigil at the foot of the tree, and
Holy Shock moves up to row 5. - Protection:
Templar's Bulwark shields you for your whole health. - Retribution:
Twist of Light at the foot of the tree, and
Vengeance stacks up.
To try a build as you read, open the Paladin talent calculatorPaladin talentsHoly, Protection, Retribution.
Spells
- Every paladin trains it from level 6, on a 10-second cooldown, and
Iron CreedIron CreedRank 1/5Requires 25 points in Protection TalentsIncreases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 5:Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
and
Sacred ArbiterSacred ArbiterRank 1/1Requires 15 points in Retribution TalentsIncreases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
build on it. Blizzard made every rank after the first hit harder, so each one is an upgrade.ForeverRank 8An instant strike that causes 50% weapon damage plus an additional 81 to 105 as Holy damage.
- A Seal for tanks from level 10: with a shield on, every hit also shields you, and its judgement taunts for 4 seconds.ForeverRank 7
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy causes 153 to 167 Holy damage to an enemy and taunts the target to attack you for 4 sec.
- Every paladin trains it at level 40, a melee strike for groups of enemies.Forever
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
- No longer uses up your Seal.Classic
Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.
ForeverUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
- Lasts an hour instead of 5 minutes and gives 20% more mana, as the old
Improved Blessing of WisdomImproved Blessing of WisdomRank 2/2Increases the effect of your Blessing of Wisdom spell by 20%.
talent made it.ClassicRank 6Places a Blessing on the friendly target, restoring 33 mana every 5 seconds for 5 min. Players may only have one Blessing on them per Paladin at any one time.
ForeverRank 6Places a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
- Halves the damage you deal instead of slowing your attacks.ClassicRank 2
Protects the paladin from all damage and spells for 12 sec, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
ForeverRank 2Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Other changes
- Blessing of MightBlessing of MightRank 7
Places a Blessing on the friendly target, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Lasts an hour instead of 5 minutes. - Blessing of SalvationBlessing of Salvation
Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Lasts an hour instead of 5 minutes. - Blessing of LightBlessing of LightRank 3
Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Lasts an hour instead of 5 minutes. - Greater Blessing of KingsGreater Blessing of Kings
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Lasts an hour instead of 15 minutes, as every Greater Blessing does now. - Seal of the CrusaderSeal of the CrusaderRank 6
Fills the Paladin with the spirit of a crusader for 30 sec, granting 325 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Its judgement lasts 40 seconds instead of 10, as those of
Seal of LightSeal of LightRank 4210 ManaInstantFills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 94. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 61. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
and
Seal of WisdomSeal of WisdomRank 3200 ManaInstantFills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 90 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 59 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
do, and is 15% stronger, as the old
Improved Seal of the CrusaderImproved Seal of the CrusaderRank 3/3Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
made it. - Retribution AuraRetribution AuraRank 5
Causes 30 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Deals 50% more damage, as the old
Improved Retribution AuraImproved Retribution AuraRank 2/2Increases the damage done by your Retribution Aura by 50%.
talent made it, and grows with your spell power. - Fire Resistance AuraFire Resistance AuraRank 3
Gives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Reaches your whole raid, not only your party, and so do
Frost Resistance AuraFrost Resistance AuraRank 3InstantGives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
and
Shadow Resistance AuraShadow Resistance AuraRank 3InstantGives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
. - Holy WrathHoly WrathRank 2
Sends bolts of holy power in all directions, causing 490 to 576 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec.
Also stuns the Undead and Demons it hits for 2 seconds. - Lay on HandsLay on HandsRank 3
Heals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Comes back in 20 minutes instead of an hour, and no longer stops your mana from coming back.
Holy
Holy gets mana back while it casts and a new spell at the foot of the tree.
Light's Vigil takes the place
Holy Shock held, and Holy Shock moves up to row 5.

Increases your Strength by 10%.

Increases your total Intellect by 10%.

Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

Increases your chance to resist Fear and Disorient effects by an additional 10%.

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

Increases the effect of your Blessing of Wisdom spell by 20%.

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

Increases the critical effect chance of your Holy spells by 5%.

Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

Increases your Strength by 10%.

Increases your total Intellect by 10%.

Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Increases the damage done by your Seals and Judgements by 15%.

Reduces the duration of Fear and Disorient effects on you by 30%.

Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.

Allows 30% of your Mana regeneration to continue while casting.

Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.

After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Improves your chance to hit with Holy spells by 18%.

Blasts the target with Holy energy, causing 129 (was 204) to 139 (was 220) Holy damage to an enemy, or 110 (was 204) to 118 (was 220) healing to an ally.

Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.
- Holy's new spell at the foot of the tree: it sets up your next
Holy ShockHoly ShockRank 1/1Requires 20 points in Holy Talents160 ManaBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
on a target, with no cooldown and a bigger effect.ForeverRank 1/1Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.
- The paladin's first mana regeneration while casting: 30% of it keeps flowing.ForeverRank 3/3
Allows 30% of your Mana regeneration to continue while casting.
- Your critical heals give back half their base mana cost, down from all of it.ClassicRank 5/5
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
ForeverRank 5/5After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
- Gives
Holy ShockHoly ShockRank 1/1Requires 20 points in Holy Talents160 ManaBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
and
Holy StrikeHoly StrikeRank 820 ManaMelee RangeInstant10 sec cooldownRequires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
An instant strike that causes 50% weapon damage plus an additional 81 to 105 as Holy damage.
15% more critical chance, and your other spells 5%.ClassicRank 5/5Increases the critical effect chance of your Holy spells by 5%.
ForeverRank 5/5Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
- Takes the place of Improved
Seal of RighteousnessSeal of RighteousnessRank 8200 ManaInstantFills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 21.61 to 75.2 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 170 to 186 Holy damage to an enemy.
and makes every Seal and
JudgementJudgement6% of base mana10 yd rangeInstant10 sec cooldownUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
deal 15% more damage.ClassicRank 5/5Improved Seal of Righteousness
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.
ForeverRank 3/3Increases the damage done by your Seals and Judgements by 15%.
Other new talents
- Voice of TruthVoice of TruthRank 1/1
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Makes you immune to silences and interrupts for 6 seconds. - Purifying PowerPurifying PowerRank 2/2
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Makes
CleanseCleanse8% of base mana30 yd rangeInstantCleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
and
PurifyPurify8% of base mana30 yd rangeInstantPurifies the friendly target, removing 1 disease effect and 1 poison effect.
cheaper, and
ExorcismExorcismRank 6345 Mana30 yd rangeInstant15 sec cooldownCauses 475 to 529 Holy damage to an Undead or Demon target.
and
Holy WrathHoly WrathRank 2805 Mana2 sec cast1 min cooldownSends bolts of holy power in all directions, causing 490 to 576 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec.
come back a third sooner. - Infusion of LightInfusion of LightRank 2/2
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
A critical
Holy ShockHoly ShockRank 1/1Requires 20 points in Holy Talents160 ManaBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
or
Flash of LightFlash of LightRank 6140 Mana40 yd range1.5 sec castHeals a friendly target for 291 to 325.
takes a second off your next
Holy LightHoly LightRank 9660 Mana40 yd range2.5 sec castHeals a friendly target for 1495 to 1665.
. - Divine PrecisionDivine PrecisionRank 3/3
Improves your chance to hit with Holy spells by 18%.
Raises your chance to hit with Holy spells by 18%. - Consecrated GroundConsecrated GroundRank 2/2
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Your Holy spells deal 10% more damage to the first four enemies who walk into your
ConsecrationConsecrationRank 5565 ManaInstant8 sec cooldownConsecrates the land beneath the Paladin, doing 96 Holy damage over 8 sec to enemies who enter the area The first 4 enemies who enter the area will take an additional 216 damage over 8 sec.
.
Other changes
- Healing LightHealing LightRank 3/3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Also makes
Holy ShockHoly ShockRank 1/1Requires 20 points in Holy Talents160 ManaBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
heal more. - Spiritual Focus2 ranks, was 5Spiritual FocusRank 2/2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Also keeps damage from pushing back
Light's VigilLight's VigilRank 1/1Requires 30 points in Holy TalentsRequires Holy Shock730 ManaApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.
. - Unyielding FaithUnyielding FaithRank 2/2
Reduces the duration of Fear and Disorient effects on you by 30%.
Shortens fears and disorients on you instead of helping you resist them. - Holy ShockHoly ShockRank 1/1
Blasts the target with Holy energy, causing 129 (was 204) to 139 (was 220) Holy damage to an enemy, or 110 (was 204) to 118 (was 220) healing to an ally.
Moves up from the foot of the tree to row 5, and comes back in 10 seconds instead of 30.
Removed from the tree
- ConsecrationConsecrationRank 1/1
Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
Every paladin trains it at level 20 now, and it hits the first four enemies who enter it far harder than the rest. - Lasting JudgementLasting JudgementRank 3/3
Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.
Gone, but
JudgementJudgement6% of base mana10 yd rangeInstant10 sec cooldownUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
of Light and
JudgementJudgement6% of base mana10 yd rangeInstant10 sec cooldownUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
of Wisdom last 40 seconds for every paladin now. - Improved Blessing of WisdomImproved Blessing of WisdomRank 2/2
Increases the effect of your Blessing of Wisdom spell by 20%.
Gone, but
Blessing of WisdomBlessing of WisdomRank 6125 Mana30 yd rangeInstantPlaces a Blessing on the friendly target, restoring 40 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
gives as much on its own now. - Improved Lay on HandsImproved Lay on HandsRank 2/2
Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.
Its armor bonus is gone, but
Lay on HandsLay on HandsRank 340 yd rangeInstant20 min cooldownHeals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
comes back in 20 minutes on its own now.
Protection
Protection makes mana from its shield and gets new ways to survive:
Templar's Bulwark,
Seal of Fury's shields and
Holy Strike through
Iron Creed.

Increases the armor bonus of your Devotion Aura by 25%.

Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Increases your chance to hit with melee weapons by 3%.

Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

Increases your armor value from items by 10%.

Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

Increases the amount of threat generated by your Righteous Fury spell by 50%.

Increases the amount of damage absorbed by your shield by 30%.

Increases your Defense skill by 10.

Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

Increases the damage you deal with one-handed melee weapons by 10%.

Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Increases your armor value from items by 10%.

Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

Improves your chance to hit by 3%.

Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Increases your Defense Skill by 20 (was 10).

When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

While Righteous Fury is active, all damage taken is reduced by 6%.

Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

Increases the damage you deal with one-handed melee weapons by 10%.

Decreases the cooldown of your Hammer of Justice spell by 15 sec.

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.

Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

Increases chance to block by 30% for 10 sec, and deals 110 (was 65) Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
- Protection's new emergency cooldown, at row 5. It leaves Forbearance, as
Divine ShieldDivine ShieldRank 2110 ManaInstant5 min cooldownProtects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
does, so the two can't be used back to back.ForeverRank 1/1When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
- Makes
Holy StrikeHoly StrikeRank 820 ManaMelee RangeInstant10 sec cooldownRequires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
An instant strike that causes 50% weapon damage plus an additional 81 to 105 as Holy damage.
a tank's strike: more threat, and with
Righteous FuryRighteous Fury30% of base manaInstantIncreases the threat generated by your Holy attacks by 60%. Lasts 30 min.
, less damage taken after each hit.ForeverRank 5/5Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
- Cuts the damage you take by 6% while
Righteous FuryRighteous Fury30% of base manaInstantIncreases the threat generated by your Holy attacks by 60%. Lasts 30 min.
is on, instead of adding threat.ClassicRank 3/3Increases the amount of threat generated by your Righteous Fury spell by 50%.
ForeverRank 3/3While Righteous Fury is active, all damage taken is reduced by 6%.
- Your blocks also give back 6% of your mana, once every 3 seconds.ClassicRank 3/3
Increases the amount of damage absorbed by your shield by 30%.
ForeverRank 3/3Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
- Can come from any melee hit on you, not only critical strikes, though its block bonus is smaller.ClassicRank 5/5
Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
ForeverRank 5/5Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Other new talents
- Improved Seal of FuryImproved Seal of FuryRank 1/1
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Gives back mana whenever
Seal of FurySeal of FuryRank 7200 ManaInstantFills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy causes 153 to 167 Holy damage to an enemy and taunts the target to attack you for 4 sec.
's shield is used up, more against stronger enemies. - Sacred DutySacred DutyRank 2/2
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Raises your Stamina by 4%, and
Divine ShieldDivine ShieldRank 2110 ManaInstant5 min cooldownProtects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
,
Divine ProtectionDivine ProtectionRank 235 ManaInstant5 min cooldownYou are protected from all physical attacks and spells for 8 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
and
Templar's BulwarkTemplar's BulwarkRank 1/1Requires 20 points in Protection Talents110 ManaWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
come back a minute sooner. - Swift JudgementSwift JudgementRank 1/1
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Readies
JudgementJudgement6% of base mana10 yd rangeInstant10 sec cooldownUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
at once, and the next one costs no mana.
Other changes
- ReckoningReckoningRank 5/5
Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Can also give you an extra attack after you block. - AnticipationAnticipationRank 5/5
Increases your Defense Skill by 20 (was 10).
Gives 20 Defense, up from 10. - PrecisionPrecisionRank 3/3
Improves your chance to hit by 3%.
Raises your chance to hit with every attack, not only melee weapons. - One-Handed Weapon Specialization3 ranks, was 5One-Handed Weapon SpecializationRank 3/3
Increases the damage you deal with one-handed melee weapons by 10%.
The same 10% more one-handed damage, now at row 4.
Removed from the tree
- Blessing of KingsBlessing of KingsRank 1/1
Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Every paladin trains it at level 20 now, and it lasts an hour. - Blessing of SanctuaryBlessing of SanctuaryRank 1/1
Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Gone, and Greater Blessing of Sanctuary with it. - Improved Devotion AuraImproved Devotion AuraRank 5/5
Increases the armor bonus of your Devotion Aura by 25%.
Its 25% stronger
Devotion AuraDevotion AuraRank 7InstantGives 735 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
is gone. - Improved Concentration AuraImproved Concentration AuraRank 3/3
Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.
Its stronger
Concentration AuraConcentration AuraInstantGives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
is gone.
Retribution
Retribution spends less mana and hits harder for longer.
Twist of Light at the foot of the tree lets you swap Seals without losing the old one's next hit, and
Vengeance now stacks.

Increases the melee attack power bonus of your Blessing of Might by 20%.

Reduces the Mana cost of your Judgement and Seal spells by 15%.

Decreases the cooldown of your Judgement spell by 2 sec.

Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Increases your Parry chance by 5%.

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.

Increases your chance to get a critical strike with melee weapons by 5%.

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Increases the damage done by your Retribution Aura by 50%.

Increases the damage you deal with two-handed melee weapons by 6%.

Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Increases your Parry chance by 5%.

Reduces the Mana cost of all instant cast spells and abilities by 10%.

Decreases the cooldown of your Judgement ability by 2 sec.

Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

Improves your chance to get a critical strike with melee attacks by 5%.

Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200, and increase your Attack Power by 3% for 30 sec.

Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Increases the damage you deal with two-handed melee weapons by 6%.

Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Increases your spell damage by up to 60% of your Intellect.

Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
- Retribution's new talent at the foot of the tree: Seals cost 20% less, and swapping one keeps the old Seal for your next hit.ForeverRank 1/1
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
- Adds 3% damage for 30 seconds after any critical strike that isn't over time, stacking three times, instead of 15% for 8 seconds.ClassicRank 5/5
Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
ForeverRank 3/3Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
- Steals 200 attack power from the target and adds 3% to yours, instead of lowering its Strength and Agility.ClassicRank 3/3
Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15% for 10 sec.
ForeverRank 3/3Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200, and increase your Attack Power by 3% for 30 sec.
- Your spell damage grows with your Intellect, up to 60% of it.ForeverRank 3/3
Increases your spell damage by up to 60% of your Intellect.
Holy StrikeHoly StrikeRank 820 ManaMelee RangeInstant10 sec cooldownRequires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
An instant strike that causes 50% weapon damage plus an additional 81 to 105 as Holy damage.
hits 20% harder and keeps all your judgements on the target.ForeverRank 1/1Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Other new talents
- Holy ConduitHoly ConduitRank 2/2
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
ConsecrationConsecrationRank 5565 ManaInstant8 sec cooldownConsecrates the land beneath the Paladin, doing 96 Holy damage over 8 sec to enemies who enter the area The first 4 enemies who enter the area will take an additional 216 damage over 8 sec.
,
Holy WrathHoly WrathRank 2805 Mana2 sec cast1 min cooldownSends bolts of holy power in all directions, causing 490 to 576 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec.
,
ExorcismExorcismRank 6345 Mana30 yd rangeInstant15 sec cooldownCauses 475 to 529 Holy damage to an Undead or Demon target.
and
Hammer of WrathHammer of WrathRank 3425 Mana30 yd range1 sec cast6 sec cooldownHurls a hammer that strikes an enemy for 474 to 522 Holy damage. Only usable on enemies that have 20% or less health.
cost 40% less mana. - Sanctified JudgementSanctified JudgementRank 3/3
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Each
JudgementJudgement6% of base mana10 yd rangeInstant10 sec cooldownUnleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
gives back 60% of the judged Seal's mana cost. - Instrument of LawInstrument of LawRank 2/2
Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Takes a second off
Hammer of WrathHammer of WrathRank 3425 Mana30 yd range1 sec cast6 sec cooldownHurls a hammer that strikes an enemy for 474 to 522 Holy damage. Only usable on enemies that have 20% or less health.
's cast, and cuts your threat by 20% while
Righteous FuryRighteous Fury30% of base manaInstantIncreases the threat generated by your Holy attacks by 60%. Lasts 30 min.
is off.
Other changes
- BenedictionBenedictionRank 5/5
Reduces the Mana cost of all instant cast spells and abilities by 10%.
Makes all your instant spells and abilities 10% cheaper, instead of Judgements and Seals 15%. - Pursuit of JusticePursuit of JusticeRank 2/2
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Speeds you up by 15%, up from 8%. - Eye for an EyeEye for an EyeRank 2/2
All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Returns 10% of any critical strike against you, not only spells, down from 30%. - RepentanceRepentanceRank 1/1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Moves up from the foot of the tree to row 5.
Removed from the tree
- Sanctity AuraSanctity AuraRank 1/1
Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Its 10% more Holy damage for your party is gone. - Improved Retribution AuraImproved Retribution AuraRank 2/2
Increases the damage done by your Retribution Aura by 50%.
Gone, but
Retribution AuraRetribution AuraRank 5InstantCauses 30 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
deals as much on its own now. - Improved Blessing of MightImproved Blessing of MightRank 5/5
Increases the melee attack power bonus of your Blessing of Might by 20%.
Its stronger
Blessing of MightBlessing of MightRank 7130 Mana30 yd rangeInstantPlaces a Blessing on the friendly target, increasing melee attack power by 133 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
is gone. - Improved Seal of the CrusaderImproved Seal of the CrusaderRank 3/3
Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
Gone, but its stronger judgement is built into
Seal of the CrusaderSeal of the CrusaderRank 6160 ManaInstantFills the Paladin with the spirit of a crusader for 30 sec, granting 325 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 161. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
now; the extra attack power is lost.
Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
An instant strike that causes 50% weapon damage plus an additional 81 to 105 as Holy damage.
Fills the Paladin with divine fury for 30 sec, causing melee attacks to deal an additional 35 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy causes 153 to 167 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Requires Axe, Mace, Sword
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
Consecrates the land beneath the Paladin, doing 96 Holy damage over 8 sec to enemies who enter the area The first 4 enemies who enter the area will take an additional 216 damage over 8 sec.
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.



