New in Forever: Foxes join the families, Owls become Birds of Prey, and pets inherit Hunter stats. Every family has a signature ability, Bite or Claw, and Dash or Dive.
Pet families and abilities
Offense: damage. Defense: durability. General: balanced. Fox classification and Core Hound taming remain unconfirmed.
Great Stamina
Natural Armor
Arcane Resistance
Fire Resistance
Frost Resistance
Nature Resistance
Shadow Resistance
Active skills: choose up to four per pet.
| Family / category | Abilities |
|---|---|
Food | Rank 2 · Pet level 24 33–39 Nature damage; +60% enemy casting time for 30 sec. 80 Focus · 30 sec cooldown |
Food | Rank 2 · Pet level 24 8–10 damage to 3 nearby enemies. 20 Focus · 5 sec cooldown |
Food | Rank 3 · Pet level 30 20–24 damage; disarms for 4 sec. 20 Focus · 1 min cooldown Formerly the Owl family. |
Food | Rank 3 · Pet level 24 Charges, roots for 1 sec; +204 melee AP on the next attack. 35 Focus · 25 sec cooldown |
Food | Rank 2 · Pet level 24 9–13 damage; −110 enemy AP in melee range for 30 sec. 20 Focus · 10 sec cooldown Replaces Screech; exclusive to Carrion Birds. |
Food | Rank 1 · Pet level 30 Stealth; −50% movement speed; +20% damage on the opening attack. 40 Focus · 10 sec cooldown |
Food | Rank 2 · Pet level 24 32–36 damage; slows movement by 50% for 9 sec. 50 Focus · 30 sec cooldown |
Food | Rank 2 · Pet level 24 18–20 damage; reduces healing received by 50% for 10 sec. 35 Focus · 6 sec cooldown |
Food | Rank 1 · Pet level 20 +50% dodge; 30% shorter swing intervals for 12 sec. 10 Focus · 3 min cooldown New family; category unconfirmed. |
Food | Rank 1 · Pet level 30 53–61 Nature damage to enemies within 8 yd. 60 Focus · 1 min cooldown New rank 4 at pet level 60. |
Food | Rank 2 · Pet level 24 21 bleed damage over 9 sec; slows movement by 50% for 9 sec. 25 Focus · 30 sec cooldown |
Food | Rank 2 · Pet level 24 54 bleed damage over 18 sec. 50 Focus · 1 min cooldown |
Food | Rank 2 · Pet level 24 10 Nature damage over 10 sec; stacks up to 5 times. 30 Focus · 4 sec cooldown |
Food | Rank 2 · Pet level 24 Roots for 4 sec; 20 Nature damage over the duration. 20 Focus · 40 sec cooldown |
Food | Rank 2 · Pet level 24 Reduces target Armor by 175 for 30 sec. 10 Focus |
Food | Rank 1 · Pet level 20 −50% damage taken; 60% longer swing intervals with stronger hits for 12 sec. 10 Focus · 3 min cooldown |
Food | Rank 3 · Pet level 24 32–36 Nature damage from up to 20 yd. 50 Focus |
Food | Rank 2 · Pet level 24 Party melee AP buff within 15 yd; lasts 1 min. 60 Focus · 30 sec cooldown Sustained buff replaces the next-hit bonus. |
Shown ranks are examples, not automatically known by a newly tamed pet. Browse all beastswowseer.gg.
Taming
- Complete the level-10 pet quests, including feeding, revival and training.
- Stable your current companion; dismissing does not free its ownership slot.
- Choose an eligible beast at or below your level.
- Clear enemies, tame, check spellbook.
Training and loyalty
| Learn from | Abilities |
|---|---|
| Pet Trainer | Growl, Great Stamina, Natural Armor, resistances |
| Tamed beasts | Many active abilities and their ranks |
Learn first, then teach:
- Stable your regular pet.
- Tame a beast knowing the desired rank.
- Let it cast the ability until you learn it.
- Confirm in Beast Training in the General spellbook tab before release.
- Retrieve your pet and teach it; family, level and points must qualify.
| Training rule | Reference |
|---|---|
| Total points | Pet level × (loyalty rank − 1) |
| Best Friend examples | Level 30: 150; level 60: 300 total points |
| Active skills | Four; passives use points without taking active slots |
| Growl | Zero Training Points |
| Upgrades | Can skip ranks; previous spending is credited |
| Negative balance | Existing skills exceed a new tame's initial budget |
| Reset | Pet Trainer; resets have reportedly removed special speed passives |
Loyalty: Rebellious → Unruly → Submissive → Dependable → Faithful → Best Friend. Build it through fighting and happiness. Signature skills remain family-specific. If learning stalls, check that other autocasts are not consuming all Focus.
Attack speed and damage
Autoattack DPS = average hit ÷ seconds between swings. Lower swing intervals mean faster attacks.
| Example | Hit | Interval | DPS |
|---|---|---|---|
| Slower | 100 | 2 sec | 50 |
| Faster, same hit | 100 | 1 sec | 100 |
| Faster, normalized hit | 50 | 1 sec | 50 |
Examples exclude misses, crits, armor and abilities.
| Mechanic | Effect |
|---|---|
| Normalization | Adjusts hit damage for speed; need not equalize swing timers |
| Speed passives | Modify a 2.0-second baseline for certain beasts |
| Trickster's Dance | 30% shorter interval: 2.0 → 1.4 seconds |
| Shell Shield | Slower swings, stronger individual hits |
| Dash / Dive | Movement speed; no faster swings |
Faster tames reportedly retain excess hit damage in the beta; intended balance is unconfirmed. Compare automatic attacks at equal level, happiness, training, gear and target conditions.
Stat scaling
Scaling and Focus rates are reported beta values.
| Hunter stat | Inherited pet stat |
|---|---|
| Stamina | 2 Health per Stamina |
| Armor | 30% |
| Highest Attack Power source | 10% |
| Applicable critical-strike chance | 100% |
800 melee AP + 1,000 ranged AP → 100 pet AP, not 180. Direct stat-increasing player buffs no longer apply to pets.
Focus regeneration
| Rule | Value |
|---|---|
| Continuous regeneration | 10 Focus/sec |
| Maximum Bestial Discipline | 12 Focus/sec (+20%) |
| Recovering 25 Focus | 2.5 seconds at base rate |
Check costs, cooldowns and target requirements; disable lower-priority autocasts to reserve Focus.
Happiness
| State | Damage |
|---|---|
| Happy | 125% |
| Content | 100% |
| Unhappy | 75% |
- Feed an accepted food outside combat; Mend Pet heals.
- Death reduces happiness. Check after revival.
- Maximum loyalty does not prevent happiness loss.
- Happiness affects damage; loyalty increases Training Points.
Hunter talents
Talents use class points, not Training Points. Values: maximum rank unless specified.
| Talent | Effect |
|---|---|
| Endurance Trainingwowseer.gg | +15% pet Health and Armor; includes old Thick Hide role |
| Focused Firewowseer.gg | +2% damage for Hunter and active pet |
| Improved Aspect of the Monkeywowseer.gg | Pet gains half the Aspect's effect |
| Unleashed Furywowseer.gg | +15% pet and Hawk damage |
| Ferocitywowseer.gg | +10% pet and Hawk critical-strike chance |
| Improved Mend Petwowseer.gg | −20% Mana; 50% chance per heal to remove a qualifying harmful effect |
| Bestial Disciplinewowseer.gg | +20% pet Focus regeneration; 50% Hunter Mana regeneration while casting |
| Spirit Bondwowseer.gg | Rank 2: Hunter and active pet heal 1% every 5 sec |
| Intimidationwowseer.gg | Next successful attack: 3-sec stun, +100% critical-strike chance; requires Bestial Swiftness |
| Summon Hawkwowseer.gg | 16-point Beast Mastery; temporary 18-sec Hawk, maximum two; shares Arcane Shot cooldown |
| Lone Wolfwowseer.gg | 11-point Marksmanship; +20% Hunter damage without an active pet |
| Bestial Swiftness | +30% pet movement speed; no outdoors restriction |
| Frenzy | Faster attacks after pet critical strikes |
New beasts to tame
Whispering Forest, Tirisfal Glades
Dun Morogh, near the Wetlands tunnel
Teldrassil, near Darnassus
Shadowgale Forest, Zephras Isle
Zephras Isle
Zephras Isle
Zephras Isle
Zephras Isle
Zephras Isle
Zephras Isle
Durotar
Durotar
Reported levels and locations; taming requires level-10 quests. Rare status does not guarantee higher damage.
Stable
| Need | Pet options |
|---|---|
| Solo / groups of enemies | Bear: multi-target attack, broad diet |
| Quick engagement | Boar: Charge |
| Stealth | Cat: Prowl |
| Control | Spider: root; Crab: slow |
| PvP utility | Crocolisk: healing reduction; Bat: casting disruption; Bird of Prey: disarm |
- Reported slots: one active pet, two purchased stable slots. Reserve room for training tames.
- Reported leveling: 25% of the Hunter's eligible mob XP; pet level cannot exceed Hunter level.
- Dungeon checks: happiness, ability ranks, autocast and stance. Disable Growl when another player tanks; keep area attacks away from controlled enemies.


