WoW Forever's November 10 hotfixes are live, and three changes matter most.
Wrack now makes Affliction's damage over time tick faster rather
than harder, Enhancement Shaman lose much of what pulled them toward Intellect, and Hunter pets lose
the extra health a bug had given them. The rest of
Blizzard's hotfix notes follows, minus the fixes you'd never notice.
Wrack
Wrack deals 30% less damage and no longer makes your periodic damage hit harder. Instead, while you
channel it, your
Siphon Life,
Corruption and
Bane of Agony
on the target deal their damage twice as often. They don't run out sooner: Bane of Agony still lasts
its full 24 seconds.
The time Wrack skips stays skipped when the channel ends or is interrupted. Channel it for 1 second of a 3-second Corruption tick, and Corruption moves on 2 seconds, so its next tick lands 1 second later instead of 2. Under the old design, stopping just before a tick meant that tick got nothing from Wrack, and that's the problem Blizzard set out to fix.
Soul Siphon changes with it. It now raises
Drain Life,
Drain Soul and Wrack by 4, 8 or 12% for each of your Corruption, Siphon Life and Bane of Agony on
the target, up to 36%. Before, any Affliction spell counted.
Enhancement Shaman
Beta changes, some of them made for Elemental, had Enhancement favoring Intellect and spell power gear too heavily. They also pushed it away from Windfury, which Blizzard wants "at the heart of the specialization’s fantasy and gameplay". Many of these changes reverse those beta adjustments. They come now, before the raids openRoadmapNext: Early name reservation, October 27 – November 3, 2026, so players don't win contested items that could lose much of their value after a later change.
- StormstrikeStormstrikeRank 1/1
Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
100% weapon damage (was 150%), on an 8-second cooldown (was 6). - Mental DexterityMental DexterityRank 3/3
Increases your Attack Power by an amount equal to 150% of your Intellect.
Turns 33, 66 or 100% of your Intellect into attack power (was 50, 100 or 150%). - Maelstrom WeaponMaelstrom WeaponRank 5/5
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Cuts cast time and Mana cost by 20% per stack at every rank.
Maelstrom Weapon now activates 6 to 10 times per minute, rising with rank, where it used to
activate 20 times a minute at any rank. Its tooltip shows your chance per swing with your main-hand
weapon: with 5 points, a 3.6-speed weapon gives 60% and a 2.0-speed one 33%.
Every Shaman can now use a weapon imbue and a weapon totem together, so
Windfury Weapon and
Windfury Totem can both activate on your attacks. Rage of the
Storm, a Shaman quest reward, now has 16 Strength (was 16 Intellect) and a 3.6 speed (was 3.2).
Pets
A bug had given Hunter petsHunter Pets in WoW Forever: Families, Taming and TrainingGuide · ClassesPet families, new tames, training, attack speed, scaling, Focus, happiness and talent changes in Forever. 150% of their normal health. They now have 115%. Beast Mastery's Hawk deals about 80% more melee damage.
Warlock demons go the other way. The Imp, Voidwalker, Incubus and Succubus all get about 15% more base health, and the first four ranks of the Imp's Firebolt deal more base damage.
Class changes
Arcane Shot and
Summon Hawk now cost 11% of your base Mana at every rank. Blizzard says Arcane
Shot's cost is nearly the same as before at levels 6 and 60, and slightly lower in between.
- Nature's SwiftnessNature's SwiftnessRank 1/1
When activated, your next Nature spell becomes an instant cast spell.
Now also makes
Wild GrowthWild GrowthRank 1/1Requires 30 points in Restoration TalentsRequires Living Spirit550 ManaHeals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
instant.
- Bane of HavocBane of HavocRank 1/1
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Now triggers the global cooldown, as intended.
- Sweeping StrikesSweeping StrikesRank 1/1
Your next 5 melee attacks strike an additional nearby opponent.
No longer loses charges when no second target is hit.
Everything else
The minimum Auction House deposit is back to 1 copper (was 1 silver). Most quests of level 48 and higher now also reward gold. Forever has no XP-to-gold conversion at level 60, and Blizzard didn't want players holding quests back until then. Quests that already give valuable items, repeatable quests and quick ones are left as they were.
Engineering's Swiftstrike Shot and Swiftfeather Arrow are no longer Bind-on-Pickup. They only come with the raids, but Blizzard announced it now for anyone still choosing a profession. All racial vendor mounts are now Bind-on-Pickup, and vendors pay less for some Bind-on-Pickup armor from Leatherworking, Tailoring and Blacksmithing, made to be crafted once for yourself.
Tears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Transfers 41 health from the target to the caster every 3 sec. Lasts 30 sec.
Corrupts the target, causing 438 Shadow damage over 18 sec.
Afflicts the target with agony, causing 552 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Transfers 51 health every 1 second from the target to the caster. Lasts 5 sec.
Drains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Channeling ends when you begin casting another spell.
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Requires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.
Command a hawk to dive-bomb your targeted enemy, dealing (108 + (Ranged Attack Power × 0.05)) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.



