The Shaman changes in WoW Forever start with who can play one. Dwarves can now be Shaman, which brings the class to the Alliance, and the Horde's Windshaper Skyborne can be Shaman as well.
Totems are much easier to manage.
Call of the Elements puts down up to four with one cast, most totems that help your group now last 5 minutes and reach 30 yards, and
Totemic Recall and
Totemic Projection let you take them back or move them.
Fire Nova is now a spell that sets off the Fire totem you already have down, and weapon imbues last an hour.
Elemental ends in
Lava Burst, and
Lightning Overload gives your lightning a chance to strike twice. Enhancement gets
Stormstrike much earlier in the tree, along with
Maelstrom Weapon, which turns your melee hits into faster Lightning Bolts. Restoration ends in
Riptide, an instant heal, and
Water Shield gives you mana when you're hit or your heals crit.
Try a build as you read in the Shaman talent calculatorShaman talentsElemental, Enhancement, Restoration.
Spells
Call of the Elements
Puts down up to four totems with one cast, from level 20.
ForeverSimultaneously places up to 4 totems specified in the Totem Bar.
Fire Nova
Replaces Fire Nova Totem and sets off the Fire totem you already have down.
ForeverRank 5Instantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.
Stoneskin Totem
Lasts 5 minutes and reaches 30 yards, like most totems that help your group.
ClassicRank 6Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 30. Lasts 2 min.
ForeverRank 6Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min.
Flametongue Weapon
Lasts an hour, like every weapon imbue now.
ClassicRank 6Imbue the Shaman's weapon with fire. Each hit causes 36.49 to 112.4 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.
ForeverRank 6Imbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.
Other changes
- Totemic RecallTotemic Recall
Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
A new spell at level 20 that takes back your totems and refunds some of their mana. - Totemic ProjectionTotemic Projection
Relocates your active totems to the specified location.
A new spell at level 22 that moves all your totems to a new spot. - Lightning BoltLightning BoltRank 10
Casts a bolt of lightning at the target for 189 to 211 Nature damage.
Casts half a second faster at its higher ranks, and so does
Chain LightningChain LightningRank 4485 Mana30 yd range2 sec cast6 sec cooldownHurls a lightning bolt at the enemy, dealing 119 to 133 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
. - Healing Stream TotemHealing Stream TotemRank 5
Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds.
Lasts 5 minutes instead of 1, and reaches 30 yards. - Fire Resistance TotemFire Resistance TotemRank 3
Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 60.
Now covers your whole raid, like the other resistance totems. - Flametongue TotemFlametongue TotemRank 4
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
Now a party buff, and it doesn't stack with
Windfury TotemWindfury TotemRank 3250 ManaInstantSummons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.
. - Windfury TotemWindfury TotemRank 3
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.
Now a party buff, and it doesn't stack with
Grace of Air TotemGrace of Air TotemRank 3310 ManaInstantSummons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min.
.
Elemental talents

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Reduces damage taken from Fire, Frost and Nature effects by 10%.

Increases the damage done by your Fire Totems by 15%.

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Reduces the cooldown of your Shock spells by 1 sec.

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.

Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.

Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

Reduces damage taken from Fire, Frost, and Nature effects by 10%.

Reduces the cooldown of your Shock spells by 1 sec.

Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.

Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.

Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.

Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.

Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.

Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Lava Burst
A new Fire spell at the bottom of the tree that hits harder on targets with your
Flame ShockFlame ShockRank 6410 Mana20 yd rangeInstant6 sec cooldownInstantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec.
.
ForeverRank 1/1You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Lightning Overload
Gives your
Lightning BoltLightning BoltRank 10220 Mana30 yd range2.5 sec castCasts a bolt of lightning at the target for 189 to 211 Nature damage.
and
Chain LightningChain LightningRank 4485 Mana30 yd range2 sec cast6 sec cooldownHurls a lightning bolt at the enemy, dealing 119 to 133 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
a chance to strike twice.
ForeverRank 3/3Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Elemental Alacrity
Replaces
Lightning MasteryLightning MasteryRank 5/5Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.
and comes much earlier, in row 3.
ClassicRank 5/5Lightning Mastery
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.
ForeverRank 3/3Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Elemental Fury
Moved down to row 6, now in five ranks instead of one.
ClassicRank 1/1Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
ForeverRank 5/5Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Call of Flame
Now also boosts
Flame ShockFlame ShockRank 6410 Mana20 yd rangeInstant6 sec cooldownInstantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec.
,
Fire NovaFire NovaRank 5520 Mana30 yd rangeInstant10 sec cooldownInstantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.
and
Lava BurstLava BurstRank 1/1Requires 30 points in Elemental TalentsRequires Lightning Overload165 ManaYou hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
.
ClassicRank 3/3Increases the damage done by your Fire Totems by 15%.
ForeverRank 3/3Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
Other new talents
- EarthboundEarthboundRank 1/1
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Your
Earthbind TotemEarthbind Totem6% of base manaInstant15 sec cooldownSummons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.
roots nearby enemies for 5 seconds when you drop it.
Other changes
- Improved Fire NovaImproved Fire NovaRank 2/2
Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
Replaces
Improved Fire TotemsImproved Fire TotemsRank 2/2Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.
, and makes
Fire NovaFire NovaRank 5520 Mana30 yd rangeInstant10 sec cooldownInstantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.
stronger and faster to reuse. - Eye of the StormEye of the StormRank 3/3
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
Now always cuts pushback on your lightning and
Lava BurstLava BurstRank 1/1Requires 30 points in Elemental TalentsRequires Lightning Overload165 ManaYou hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
, not just after you're crit. - Elemental ReachElemental ReachRank 2/2
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Replaces
Storm ReachStorm ReachRank 2/2Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.
, and now adds range to
Fire NovaFire NovaRank 5520 Mana30 yd rangeInstant10 sec cooldownInstantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.
,
Lava BurstLava BurstRank 1/1Requires 30 points in Elemental TalentsRequires Lightning Overload165 ManaYou hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
and
Flame ShockFlame ShockRank 6410 Mana20 yd rangeInstant6 sec cooldownInstantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec.
too. - Call of Thunder1 rank, 5 in ClassicCall of ThunderRank 1/1
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Now adds 3% lightning crit chance instead of 6%. - ConcussionConcussionRank 5/5
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Now only boosts
Earth ShockEarth ShockRank 7450 Mana20 yd rangeInstant6 sec cooldownInstantly shocks the target with concussive force, causing 293 to 309 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
among your shocks. - ConvectionConvectionRank 5/5
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Now also makes
Lava BurstLava BurstRank 1/1Requires 30 points in Elemental TalentsRequires Lightning Overload165 ManaYou hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
cheaper.
Removed from the tree
- Elemental MasteryElemental MasteryRank 1/1
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Removed, with
Lava BurstLava BurstRank 1/1Requires 30 points in Elemental TalentsRequires Lightning Overload165 ManaYou hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
taking its place.
Enhancement talents

Increases your maximum Mana by 5%.

Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Improves your chance to get a critical strike with your weapon attacks by 5%.

Reduces the cast time of your Ghost Wolf spell by 2 sec.

Increases the damage done by your Lightning Shield orbs by 15%.

Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

Allows you to use Two-Handed Axes and Two-Handed Maces.

Increases your chance to dodge by an additional 5%.

Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

Increases your armor value from items by 10%.

Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Gives a chance to parry enemy melee attacks.

Increases the damage you deal with all weapons by 10%.

Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Improves your chance to get a critical strike with all spells and attacks by 5%.

Increases your Intellect by 10%.

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Increases your Attack Power by an amount equal to 100% of your Intellect.

Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.

Increases the damage done by your Lightning Shield orbs by 15%.

Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Increases your chance to dodge by an additional 6% (was 5%).

Increases your Stamina by 10%.

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Increases your spell damage and healing by up to 30% of your Intellect.

When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Increases your attack speed by 30% for 25 sec.
Stormstrike
Moved up to row 4, with an 8-second cooldown instead of 20.
ClassicRank 1/1Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
ForeverRank 1/1Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Maelstrom Weapon
Your melee hits stack up to make your next
Lightning BoltLightning BoltRank 10220 Mana30 yd range2.5 sec castCasts a bolt of lightning at the target for 189 to 211 Nature damage.
faster and cheaper.
ForeverRank 5/5When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the Farseer
A new self-buff at the bottom of the tree that raises your attack speed by 30%.
ForeverRank 1/1Increases your attack speed by 30% for 25 sec.
Spirit Weapons
Replaces
ParryParryRank 1/1Gives a chance to parry enemy melee attacks.
, and changes your threat based on whether
Rockbiter WeaponRockbiter WeaponRank 7150 ManaInstantRequires Axe, Mace, Polearm, Sword, Staff, Fist Weapon, Dagger, Spear
Imbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.
is on.
ClassicRank 1/1Parry
Gives a chance to parry enemy melee attacks.
ForeverRank 1/1Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Other new talents
- Mental DexterityMental DexterityRank 3/3
Increases your Attack Power by an amount equal to 100% of your Intellect.
Adds attack power equal to your Intellect. - Mental QuicknessMental QuicknessRank 2/2
Increases your spell damage and healing by up to 30% of your Intellect.
Adds spell damage and healing based on your Intellect. - Improved StormstrikeImproved StormstrikeRank 2/2
When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
StormstrikeStormstrikeRank 1/1Requires 15 points in Enhancement Talents125 ManaInstantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
lets your mana keep regenerating while you cast, and a dodge or parry resets it. - Shamanistic FocusShamanistic FocusRank 1/1
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Your shocks and
Lightning ShieldLightning ShieldRank 7370 ManaInstantThe caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
cost 45% less mana.
Other changes
- Thundering StrikesThundering StrikesRank 5/5
Improves your chance to get a critical strike with all spells and attacks by 5%.
Now raises your crit chance with spells as well as attacks. - Ancestral KnowledgeAncestral KnowledgeRank 5/5
Increases your Intellect by 10%.
Now raises your Intellect by 10% instead of your mana by 5%. - ToughnessToughnessRank 5/5
Increases your Stamina by 10%.
Now raises your Stamina instead of your armor. - Improved Ghost WolfImproved Ghost WolfRank 2/2
Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
Makes
Ghost WolfGhost Wolf100 Mana3 sec castTurns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.
faster to cast and usable indoors. - FlurryFlurryRank 5/5
Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Now only triggers on melee crits, and gives 25% speed instead of 30%. - Anticipation3 ranks, 5 in ClassicAnticipationRank 3/3
Increases your chance to dodge by an additional 6% (was 5%).
Now adds 6% dodge instead of 5%. - Earth's GraspEarth's GraspRank 2/2
Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Moved here from Elemental.
Removed from the tree
- Weapon MasteryWeapon MasteryRank 5/5
Increases the damage you deal with all weapons by 10%.
Removed, along with its 10% weapon damage. - Two-Handed Axes and MacesTwo-Handed Axes and MacesRank 1/1
Allows you to use Two-Handed Axes and Two-Handed Maces.
No longer a talent. - Shield SpecializationShield SpecializationRank 5/5
Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
Removed, along with its block bonus. - Enhancing TotemsEnhancing TotemsRank 2/2
Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.
Removed, along with its stronger Strength of Earth and Grace of Air. - Improved Weapon TotemsImproved Weapon TotemsRank 2/2
Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Removed, along with its stronger Windfury and Flametongue Totems.
Restoration talents

Reduces the casting time of your Healing Wave spell by 0.5 sec.

Reduces the Mana cost of your healing spells by 5%.

Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Reduces the Mana cost of your totems by 25%.

Increases your chance to hit with melee attacks and spells by 3%.

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

The radius of your totems that affect friendly targets is increased to 30 yd.

Reduces the threat generated by your healing spells by 15%.

Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

Increases the critical effect chance of your healing and lightning spells by 5%.

Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Increases the effectiveness of your healing spells by 10%.

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

Reduces the casting time of your Healing Wave spell by 0.5 sec.

Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

Allows 50% of your Mana regeneration to continue while casting.

Reduces the threat generated by your spells by 15%.

Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.

Increases the critical effect chance of your healing spells by 5%.

Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 (was 170) mana every 3 seconds to group members within 30 yards (was 20 yards).

Increases the amount healed by your Healing Wave spell by 25%.

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Increases the effectiveness of your healing spells by 10%.

Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Riptide
A new instant heal at the bottom of the tree that also heals over time.
ForeverRank 1/1Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Water Shield
A new shield that gives you mana when you're hit or your heals crit.
ForeverRank 1/1The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Healing Way
Now makes every
Healing WaveHealing WaveRank 10620 Mana40 yd range3 sec castHeals a friendly target for 1508 to 1722.
25% stronger.
ClassicRank 3/3Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
ForeverRank 3/3Increases the amount healed by your Healing Wave spell by 25%.
Restorative Totems
Now doubles its bonus to
Healing Stream TotemHealing Stream TotemRank 580 ManaInstantSummons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds.
.
ClassicRank 5/5Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
ForeverRank 5/5Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Other new talents
- MindfulnessMindfulnessRank 3/3
Allows 50% of your Mana regeneration to continue while casting.
Lets half your mana regeneration continue while you cast.
Other changes
- Tidal FocusTidal FocusRank 5/5
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Now also adds 5% chance to hit. - Natural GraceNatural GraceRank 3/3
Reduces the threat generated by your spells by 15%.
Replaces
Healing GraceHealing GraceRank 3/3Reduces the threat generated by your healing spells by 15%.
, and lowers the threat of all your spells, not just heals. - Totemic FocusTotemic FocusRank 5/5
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Now also makes
Call of the ElementsCall of the Elements3 sec castSimultaneously places up to 4 totems specified in the Totem Bar.
and moving totems cheaper. - Improved ReincarnationImproved ReincarnationRank 2/2
Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Now also adds 4% maximum health. - Tidal MasteryTidal MasteryRank 5/5
Increases the critical effect chance of your healing spells by 5%.
Now only boosts your heals, not your lightning. - Mana Tide TotemMana Tide TotemRank 1/1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 (was 170) mana every 3 seconds to group members within 30 yards (was 20 yards).
Moved up to row 4. - Healing Focus3 ranks, 5 in ClassicHealing FocusRank 3/3
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Same effect, now in 3 points instead of 5.
Removed from the tree
- Totemic MasteryTotemic MasteryRank 1/1
The radius of your totems that affect friendly targets is increased to 30 yd.
Removed, since most group totems now reach 30 yards anyway. - Nature's GuidanceNature's GuidanceRank 3/3
Increases your chance to hit with melee attacks and spells by 3%.
Removed, along with its 3% chance to hit.
Simultaneously places up to 4 totems specified in the Totem Bar.
Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
Relocates your active totems to the specified location.
Instantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.
You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.



