WoW Forever Shaman Talent and Spell Changes

The Shaman changes in WoW Forever start with who can play one. Dwarves can now be Shaman, which brings the class to the Alliance, and the Horde's Windshaper Skyborne can be Shaman as well.

Totems are much easier to manage. Call of the Elements puts down up to four with one cast, most totems that help your group now last 5 minutes and reach 30 yards, and Totemic Recall and Totemic Projection let you take them back or move them. Fire Nova is now a spell that sets off the Fire totem you already have down, and weapon imbues last an hour.

Elemental ends in Lava Burst, and Lightning Overload gives your lightning a chance to strike twice. Enhancement gets Stormstrike much earlier in the tree, along with Maelstrom Weapon, which turns your melee hits into faster Lightning Bolts. Restoration ends in Riptide, an instant heal, and Water Shield gives you mana when you're hit or your heals crit.

Try a build as you read in the Shaman talent calculatorShaman talentsElemental, Enhancement, Restoration.

Spells

  • Call of the Elements

    Puts down up to four totems with one cast, from level 20.
    Forever

    Simultaneously places up to 4 totems specified in the Totem Bar.

  • Fire Nova

    Replaces Fire Nova Totem and sets off the Fire totem you already have down.
    ForeverRank 5

    Instantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.

  • Stoneskin Totem

    Lasts 5 minutes and reaches 30 yards, like most totems that help your group.
    ClassicRank 6

    Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 30. Lasts 2 min.

    ForeverRank 6

    Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min.

  • Flametongue Weapon

    Lasts an hour, like every weapon imbue now.
    ClassicRank 6

    Imbue the Shaman's weapon with fire. Each hit causes 36.49 to 112.4 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.

    ForeverRank 6

    Imbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

Other changes

  • Totemic Recall
    A new spell at level 20 that takes back your totems and refunds some of their mana.
  • Totemic Projection
    A new spell at level 22 that moves all your totems to a new spot.
  • Lightning Bolt
    Casts half a second faster at its higher ranks, and so does Chain Lightning.
  • Healing Stream Totem
    Lasts 5 minutes instead of 1, and reaches 30 yards.
  • Fire Resistance Totem
    Now covers your whole raid, like the other resistance totems.
  • Flametongue Totem
    Now a party buff, and it doesn't stack with Windfury Totem.
  • Windfury Totem
    Now a party buff, and it doesn't stack with Grace of Air Totem.

Elemental talents

Classic
Forever
  • Lava Burst

    A new Fire spell at the bottom of the tree that hits harder on targets with your Flame Shock.
    ForeverRank 1/1

    You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

  • Lightning Overload

    Gives your Lightning Bolt and Chain Lightning a chance to strike twice.
    ForeverRank 3/3

    Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

  • Elemental Alacrity

    Replaces Lightning Mastery and comes much earlier, in row 3.
    ClassicRank 5/5

    Lightning Mastery

    Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

    ForeverRank 3/3

    Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.

  • Elemental Fury

    Moved down to row 6, now in five ranks instead of one.
    ClassicRank 1/1

    Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

    ForeverRank 5/5

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

  • Call of Flame

    Now also boosts Flame Shock, Fire Nova and Lava Burst.
    ClassicRank 3/3

    Increases the damage done by your Fire Totems by 15%.

    ForeverRank 3/3

    Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.

Other new talents

  • Earthbound
    Your Earthbind Totem roots nearby enemies for 5 seconds when you drop it.

Other changes

  • Improved Fire Nova
    Replaces Improved Fire Totems, and makes Fire Nova stronger and faster to reuse.
  • Eye of the Storm
    Now always cuts pushback on your lightning and Lava Burst, not just after you're crit.
  • Elemental Reach
    Replaces Storm Reach, and now adds range to Fire Nova, Lava Burst and Flame Shock too.
  • Call of Thunder1 rank, 5 in Classic
    Now adds 3% lightning crit chance instead of 6%.
  • Concussion
    Now only boosts Earth Shock among your shocks.
  • Convection
    Now also makes Lava Burst cheaper.

Removed from the tree

  • Elemental Mastery
    Removed, with Lava Burst taking its place.

Enhancement talents

Classic
Forever
  • Stormstrike

    Moved up to row 4, with an 8-second cooldown instead of 20.
    ClassicRank 1/1

    Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

    ForeverRank 1/1

    Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

  • Maelstrom Weapon

    Your melee hits stack up to make your next Lightning Bolt faster and cheaper.
    ForeverRank 5/5

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

  • Rage of the Farseer

    A new self-buff at the bottom of the tree that raises your attack speed by 30%.
    ForeverRank 1/1

    Increases your attack speed by 30% for 25 sec.

  • Spirit Weapons

    Replaces Parry, and changes your threat based on whether Rockbiter Weapon is on.
    ClassicRank 1/1

    Parry

    Gives a chance to parry enemy melee attacks.

    ForeverRank 1/1

    Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Other new talents

  • Mental Dexterity
    Adds attack power equal to your Intellect.
  • Mental Quickness
    Adds spell damage and healing based on your Intellect.
  • Improved Stormstrike
    Stormstrike lets your mana keep regenerating while you cast, and a dodge or parry resets it.
  • Shamanistic Focus
    Your shocks and Lightning Shield cost 45% less mana.

Other changes

  • Thundering Strikes
    Now raises your crit chance with spells as well as attacks.
  • Ancestral Knowledge
    Now raises your Intellect by 10% instead of your mana by 5%.
  • Toughness
    Now raises your Stamina instead of your armor.
  • Improved Ghost Wolf
    Makes Ghost Wolf faster to cast and usable indoors.
  • Flurry
    Now only triggers on melee crits, and gives 25% speed instead of 30%.
  • Anticipation3 ranks, 5 in Classic
    Now adds 6% dodge instead of 5%.
  • Earth's Grasp
    Moved here from Elemental.

Removed from the tree

  • Weapon Mastery
    Removed, along with its 10% weapon damage.
  • Two-Handed Axes and Maces
    No longer a talent.
  • Shield Specialization
    Removed, along with its block bonus.
  • Enhancing Totems
    Removed, along with its stronger Strength of Earth and Grace of Air.
  • Improved Weapon Totems
    Removed, along with its stronger Windfury and Flametongue Totems.

Restoration talents

Classic
Forever
  • Riptide

    A new instant heal at the bottom of the tree that also heals over time.
    ForeverRank 1/1

    Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

  • Water Shield

    A new shield that gives you mana when you're hit or your heals crit.
    ForeverRank 1/1

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

  • Healing Way

    Now makes every Healing Wave 25% stronger.
    ClassicRank 3/3

    Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

    ForeverRank 3/3

    Increases the amount healed by your Healing Wave spell by 25%.

  • Restorative Totems

    Now doubles its bonus to Healing Stream Totem.
    ClassicRank 5/5

    Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

    ForeverRank 5/5

    Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

Other new talents

  • Mindfulness
    Lets half your mana regeneration continue while you cast.

Other changes

  • Tidal Focus
    Now also adds 5% chance to hit.
  • Natural Grace
    Replaces Healing Grace, and lowers the threat of all your spells, not just heals.
  • Totemic Focus
    Now also makes Call of the Elements and moving totems cheaper.
  • Improved Reincarnation
    Now also adds 4% maximum health.
  • Tidal Mastery
    Now only boosts your heals, not your lightning.
  • Mana Tide Totem
    Moved up to row 4.
  • Healing Focus3 ranks, 5 in Classic
    Same effect, now in 3 points instead of 5.

Removed from the tree

  • Totemic Mastery
    Removed, since most group totems now reach 30 yards anyway.
  • Nature's Guidance
    Removed, along with its 3% chance to hit.

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