Fireleaf Pants
Fireleaf PantsItem Level 98Binds when picked upLegsCloth128 Armor+19 Intellect+13 Stamina+30 Haste+61 Spell PowerRequires Level 60Sell Price: 10 gold 91 silver 14 copper

Set8
Fireleaf Vestments
Fireleaf HoodFireleaf HoodItem Level 98Binds when picked upHeadCloth119 Armor+15 Stamina+18 Intellect+40 Haste+62 Spell PowerRequires Level 60Sell Price: 7 gold 43 silver 16 copper
Fireleaf MantleFireleaf MantleItem Level 98Binds when picked upShoulderCloth110 Armor+11 Stamina+14 Intellect+20 Haste+44 Spell PowerRequires Level 60Sell Price: 6 gold 76 silver 69 copper
Fireleaf WaistguardFireleaf WaistguardItem Level 98Binds when picked upWaistCloth82 Armor+13 Stamina+14 Intellect+14 Critical Strike+10 Haste+44 Spell PowerRequires Level 60Sell Price: 5 gold 16 silver 86 copper
Fireleaf PantsFireleaf PantsItem Level 98Binds when picked upLegsCloth128 Armor+19 Intellect+13 Stamina+30 Haste+61 Spell PowerRequires Level 60Sell Price: 10 gold 91 silver 14 copper
Fireleaf BootsFireleaf BootsItem Level 98Binds when picked upFeetCloth100 Armor+14 Intellect+12 Stamina+14 Critical Strike+20 Haste+43 Spell PowerRequires Level 60Sell Price: 6 gold 79 silver 30 copper
Fireleaf WristwrapsFireleaf WristwrapsItem Level 98Binds when picked upWristCloth64 Armor+12 Stamina+12 Intellect+14 Critical Strike+10 Haste+28 Spell PowerRequires Level 60Sell Price: 5 gold 18 silver 79 copper
Fireleaf MittsFireleaf MittsItem Level 98Binds when picked upHandsCloth91 Armor+10 Stamina+15 Intellect+14 Critical Strike+20 Haste+47 Spell PowerRequires Level 60Sell Price: 5 gold 1 silver 16 copper
Fireleaf GarbFireleaf GarbItem Level 98Binds when picked upChestCloth146 Armor+17 Stamina+20 Intellect+14 Critical Strike+20 Haste+65 Spell PowerRequires Level 60Sell Price: 13 gold 21 silver 73 copper
- (2) Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.
- (4) Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
- (6) Reduces the cooldown of your Arcane Power by 0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.